jorulfr
Baby's First Wargame
Posts: 3
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Post by jorulfr on Aug 25, 2018 12:29:57 GMT
Hey guys and gals. So i have been advised to magnetize all my future jacks (only have battlebox plus 1) but it seems a little excessove to vhange the head on say a juggernaut chassis jack. And alot of the others as well.
Is it tournament legal to have a different head than the specific jack usually has? E.g. a marauder with a decimator head,but marauder arms.
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Post by kuririnad on Aug 25, 2018 21:07:36 GMT
It depends. For instance, there is no functional difference between a reckoner, castigator, or sanctifier head, so using the same one for all three would be fine.
For warpwolves, however, the feral head has no armor and an open mouth, the pureblood head has armor and an open mouth, and the stalker head has armor and a muzzle. The feral has a bite attack but lower armor than the other two, the pureblood has a spray (which comes from its mouth), and the stalker does not have any attacks originating from the head. In this case, it would be confusing and probably not legal to use the same head for each.
It is ultimately up to the TO and your opponent; if the model cannot be easily and accurately identified as what it is, then it's not a legal model. I magnetized my heads, since it didn't take that much effort, but usually leave the same one in unless it makes a difference to my opponent.
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juckto
Junior Strategist
Posts: 124
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Post by juckto on Aug 25, 2018 23:46:51 GMT
Most people can't tell the different heads apart on factions they don't own.
Some people can't even tell the difference with their own faction's heads.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Aug 27, 2018 13:02:05 GMT
I've magnetized a few jacks, but I've never done the head.
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Post by 36cygnar24guy36 on Aug 27, 2018 13:06:31 GMT
All my Cygnar jacks have magnetized arms but the same head, never had an issue, it's the weapons that distinguish them, not the head
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Post by Soul Samurai on Aug 28, 2018 9:26:42 GMT
The conversion rules are concerned with making a model easy to identify and, to a certain extent, understand (so even if you haven't looked at a model's card you can tell that it has a gun etc).
So weapons have to be represented with some degree of accuracy. Also if there is a specific feature that is important for identifying a model (such as Karchev's human head I suppose) then that would be important to include.
For most warjacks it's the general chassis and the weapons that people rely on to know what they're looking at, not the head. Unless the head has horns or spikes or something that actually matter in-game (as I believe some Cryx jacks do), then it shouldn't matter.
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Post by Gamingdevil on Aug 28, 2018 10:13:03 GMT
For most warjacks it's the general chassis and the weapons that people rely on to know what they're looking at, not the head. Unless the head has horns or spikes or something that actually matter in-game (as I believe some Cryx jacks do), then it shouldn't matter. Good example. Slayers, Reapers and Seethers have tusks, while Corruptors and Inflictors do not. Also, while we're in Cryx, Erebus, Malice and others have distinct heads from the normal chassis and the conversion rules specifically say that all parts of an upgrade kit should be used to count as the character jack.
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Post by claptrap on Aug 28, 2018 21:48:21 GMT
I don't usually do the heads/faces, unless necessary because of the weapon differences, which I think is more prevalent in Hordes (like the Warp Wolves in Circle, as mentioned above). The only warjack kit for which I swap heads is the Convergence walker heavy chassis, because the Cipher has a gun face.
And in those cases, I don't actually magnetize the heads. I use that blue poster tack to stick them on. Either the head slides down into a slot on top of the body (Warp Wolves) or the faces are light enough that the poster tack holds just fine (convergence walkers).
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Post by Korianneder on Aug 28, 2018 22:05:00 GMT
The only time I've magnetized a head was with the cipher, inverter, monitor since the cipher's head is his gun.
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