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Post by slaughtersun on Aug 21, 2018 8:27:22 GMT
Hi all WTC lists are out. Lets discuss them and try to do some prognostics for the faction's performance in september
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Post by ForEver_Blight on Aug 21, 2018 15:06:57 GMT
where would one find said lists? I only know discount games and that's for completed tournaments.
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Post by snotling on Aug 21, 2018 17:14:42 GMT
Anamag as a workhorse and something else to fill the gaps. pretty much as expected.
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Post by slaughtersun on Aug 21, 2018 18:05:24 GMT
where would one find said lists? I only know discount games and that's for completed tournaments. Conflict chamber site... theres an events tab somewhere... Edit - here you go conflictchamber.com/?event=458
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Post by ForEver_Blight on Aug 21, 2018 20:02:31 GMT
I still do not understand Kallus 1. Is it just a time sink list? Jam hard and hope they can't clear scenario? I don't get it @_@
Anamag and chosen everywhere is totally expected.
I seem to have inadvertently copied Chris Orr's Lylyth 1 list. But I only own 1 unit of raptors. Oops.
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danx
Junior Strategist
Posts: 120
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Post by danx on Aug 21, 2018 23:30:19 GMT
Kallus1 is really flexible.
Damage buff ok. Dark guidence fixes alot of things. Erruption makes a nice cloud.
The feat makes hellmouth def13. Unyielding is great on chosen and hellmouth.
Plus feat is really good for scenerio. Allows you to contest reasonably easily, while being very jammy.
It also makes Kallus1 really safe. Def17 is neat while at the same time stopping lots of tech. No rfp snacking corpses or souls from dying warriors.
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Post by snotling on Aug 22, 2018 4:41:03 GMT
Kallus1 has a hit and a damage buff. And he asks two questions: can you deal with 10 chosen, and can you deal with 20 rotwings and his feat. As it turns out: A lot of lists out there cant xD.
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Post by ForEver_Blight on Aug 22, 2018 12:43:17 GMT
That's great and all but the Kallus 1 lists are in Ravens running 20+ grotesques. No rotwings or Chosen...
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Post by fanbloodytastic on Aug 22, 2018 12:48:33 GMT
There are at least two running 2 chosen and 2 rotwing load outs, JVM in USA Rockefeller and Nox in German Poltergeist .
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Post by ForEver_Blight on Aug 22, 2018 12:58:40 GMT
The majority that I went through (not 100%) are running double angelius and massive dude spam. That's the list I don't understand how it wins. But at a team touney it can pick it's fights way better, So I guess that leads to... something
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rivers
BattleBox Champ
Posts: 57
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Post by rivers on Aug 22, 2018 13:19:59 GMT
Kallus1 is definitely a clock eater at his heart yes, in both forms. They both function fairly similarly but the PT one is probably slightly more reliable because the RoW version is a little less tanky as your cavalary option is Raptors which hit about as hard as Chosen in melee but obviously trade armor/HP for mobility and a situationally good ranged attack. Both versions of the list want to eat the opponent's clock by forcing them to kill the army twice (and any incubi can be hard to remove on the feat turn due to the +3 DEF). One of Kallus1's great strengths is his feat is nearly unavoidable. The only way to get around it is ignoring it completely (and therefore killing nothing, which doesn't eat their clock but lets you, you know, still have a ton of dudes available), or having access to a lot of non-attacks, which of course means Nemo3 is a big no-no but that's less of a risk these days. Collateral damage and a few other niche things get around that too but most lists will only pack a few of those.
The Ravens version focuses more on clock eating, as it brings a fair few more bodies (usually close to or exceeding 40 bodies), and you jam with DEF15 striders that pop into DEF15 incubi, meaning a lot of whiffing. It sacrifices hitting power here so grinding out the scenario is the game plan, looking to use Angelius and often Raptors to stay in the late game.
In the PT variant, it's harder to just ignore the feat as it means they have 20 potentially weaponmaster SPD7 birds and 10 Chosen bearing down on them backed by Blightbringer buffs and Dark Guidance. The PT variant has better staying power as well as ARM19 chosen are of course no slouch and they do pop out incubi as well, so they still eat a lot of attacks/time, and are much less ignorable than a swarm of grotesques.
Have I mentioned how absolutely dumb Dark Guidance is by the way? Because it's really stupidly good, especially with cavalry charges. Raptors/Chosen can like, DEF20 reliably? At POW12 WM/POW17. Both benefit more with Ignite too, as it's +2 melee damage and not +2 STR which makes their mounts hit harder too.
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Post by slaughtersun on Sept 19, 2018 18:08:46 GMT
So...wtc is over and it was a blast. How do you yhink our faction fared? Personally I went 2-4, but given our teams strategy its not really surprising. Funnilly enough in the 4 matches i lost only once did i felt it was reaally bad (and the fact that a scythean under manifest destiny actually failed to do 1 damage point whatsoever to a non-death knelled skin and moans also helped).
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