|
Post by josephkerr on Aug 3, 2018 18:39:52 GMT
privateerpressforums.com/showthread.php?277740-Intrigue-vs-ProwlThis ruling makes our Hex Hunters better (as long as they have Cloak of Ash they keep stealth until the upkeep’s removed) but it got me thinking about Zuriels bond on Rhyas. If Zuriel gets Flared in Rhyas’ control area, does his bond recheck for Rhyas’ control area and reapply stealth like Prowl does? I havent logged into the PP forums in so long I dont remember my login. Do yall think this Is worth checking into?
|
|
eauc
Junior Strategist
Posts: 209
|
Post by eauc on Aug 3, 2018 22:30:27 GMT
The wording for the bond is the same as the wording for prowl, so I don't see why it wouldn't work the same.
I don't see any good reason to play Zuriel with either of the Rhyas though.
|
|
|
Post by custardboy on Aug 5, 2018 3:51:12 GMT
He'd probably keep it? I think we'd need an independent ruling.
He's nifty with Rhyas1 for his high MAT and reach with her feat. With the twins I wouldn't leave home without him, they can do a lot of shenanigans.
|
|
|
Post by onijet01 on Aug 5, 2018 14:08:56 GMT
The wording for the bond is the same as the wording for prowl, so I don't see why it wouldn't work the same. I don't see any good reason to play Zuriel with either of the Rhyas though. Well there is merit in a stealthed 13/17 heavy warbeast, that can be at mat 8 rat 6 long leashed (20 inchcontrol) for a flank with reaks and units while other heavy beasts/models go with the caster. In adition it makes a def 16 caster gai. Dodge to move out of combat or (thanks to parry and acrobatics) walk through some models (small based) to avoid charges from most units. As wrll as having the ability to charge, kill a model then spray 8. And vs warjacks or beasts you can target key systems to reduce any counter attack. (Break cortex and heavy weapon arms, and cripple spirit and mind.
|
|