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Post by mateyo on Jul 31, 2018 22:00:51 GMT
Hi bought a a lot lately that included he following
Max burrowers Fennblade Kithkar Horgle 1 An extra bouncer (I already had the starter box one) An extra mauler (already had one of these too) should I keep these, or sell/trade them? Do you guys use these units? They don’t seem too common.
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Post by Phlushot on Jul 31, 2018 22:32:44 GMT
2nd Mauler definitely keep. The 2nd Bouncer you are unlikely to get really anything for since there are a million of them out there so I would keep it as well and it's possible you could find a use for it.. I doubt Horgle1 will get changed anytime in the near future but then again there also probably isn't much of a market for him, same with the Kithkar. At some point I really expect PP fix to the Burrow rule (and/or the Burrowers themselves) since right now I don't believe any model that has that rule is being put on the table. You never know though.
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Post by macdaddy on Aug 1, 2018 2:25:30 GMT
Keep in mind there are plenty of models you can play for fun, or at local events, that may not be optimal or competitive, but work just well enough to have merit. For example: Horgle 1 with a couple of slag trolls with ragnor is a pretty fun, durable, and hard hitting boat. Slags still hit Pow 18 with the stone, rage, and Pulverizer, making them solid at trading into heavies of all types, but have the bonus of being self sufficient into most construct models. That is also a list that wouldn't mind the 2 bouncers, as they are ridiculously durable on feat turn and hit really hard with buff stacking. You can do a similar light spam build with Grissel 1 ( Trollock ran her a while back with mixed success if I am correct) I am not sure if he would condone the use of Horgle1, but based on my experience its actually a really fun little boat to use. The fenblade kithkar is hard to justify over other solos in Band of Heroes, but keep in mind vet leader. Which makes all fenblades Mat7 (a pretty good buff if you are running lots of them) He also hits pretty hard himself. Pyg burrowers are a funky unit. But I have found them to work OK with Grissel2, who makes them def 19 every turn the dig in, making them really resilient to shooting. Thats the best use I have found for them in Normal games. They also make a great min unit to run with grim 2 to leverage mark target with his feat. Now for Company of Iron, A skirmish style game system PP came up with recently. All of the models except the mauler and second bouncer can be used in COI. In CoI it gives you opportunities to boost attacks for infantry and to do other sorts of cool buffs. Fenblade Kithkar: excellent if you want to run a fenblade themed CoI list. Horgle1: He is allowed now and can run a cool best themes build and acts a super solo himself. (really good with a pyre troll in this setting) Burrowers: Make for an excellent cheap way of adding in bodies to a list. In addition, buffs from cards and boosting make them pretty threatening with thier slug guns! Its always better to treat these armies as collections instead of an assortment of lists. Games and rules change, meaning as time goes on the models that are good fluctuate in and out. IME if you happened to get a model you didn't need from a lot, its best just to keep it and add it to the collection, (unless if is for sure never to be used or impossible to use legally in a game)
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Aug 1, 2018 10:17:38 GMT
I feel like Burrowers will have their day again. At the moment they're a bit sad outside Grim2 and even then it's not auto include.
The Kithkar looks good on paper but never really sees the table. The issue is that the Runebearer and Fell Caller Hero are Auto include in Band Of Heroes. That often leaves you 1 free solo. Competing for that spot are the Stone Scribe Chronicler, Champ Hero, Second Fell Caller, Skaldi, Fennblade UA or Skinner. It's hard to include when you compare to the competition.
Horgle1: He's pretty bad tbh. Not that Slags get 1 shot his spell list is almost all bad. His one redeeming feature is that he is pretty hard to shift off a flag if camping fury. Still I'm not convinced, mostly due to how bad the Slag Troll and Pyre Troll are at the moment. If you're taking a Pyre it's for the animus for Bearka which needs to be in his battlegroup or to light fire eaters and he can't be taken in the same theme as them.
Bouncer: There where Ragnor lists at the start or MK3 that ran double Bouncer. Personally I'd go a Basher or one of the elemental trolls rather than a second Bouncer nowadays. Even if you want more than 1 shield guard, which I don't think you do I'd be tempted to run Farrow Valkyries as you get 3 and a scoring unit in Pod which is the only them you'd consider 2 bouncers in anyway.
Mauler: People are going to disagree with me here. I own 2 maulers and they almost never make it onto the table at the same time. There is an argument for being able to play more aggressive without fear of losing the rage animus. I think I'd still run a mix and stick with the 1 mauler. That said I'd keep it, even if just to put it on the table from time to time and remind yourself why it's a good warbeast but certainly not the best warbeast that it was hailed to be at the start of MK3. Certainly not spammable when Earthborns exist.
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Post by Big Fat Troll on Aug 1, 2018 12:18:01 GMT
gdnerd built this, what I still think is the definitive Doomy 2 list, and it uses two Maulers. conflictchamber.com/#c7201b_-0b539D9DiRiRjp0hjq7d6R0l0mTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia [Doomshaper 2] Hoarluk Doomshaper, Rage of Dhunia [+27] - Dire Troll Mauler [15] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Mulg the Ancient [22] - Troll Axer [10] - Trollkin Runebearer [0(5)] Janissa Stonetide [0(4)] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3]
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Post by Trollock on Aug 1, 2018 18:25:54 GMT
Id keep it all... CID is coming... I mean, its like a game of thrones winter, that it is not coming for ages and ages, bit it IS coming
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Post by macdaddy on Aug 1, 2018 19:23:28 GMT
Id keep it all... CID is coming... I mean, its like a game of thrones winter, that it is not coming for ages and ages, bit it IS coming BURROWERS GET BACK POINT BLANK
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Aug 2, 2018 3:28:03 GMT
If 5 heavy lists become vogue again double mauler is a MUST.
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Post by Big Fat Troll on Aug 2, 2018 14:14:36 GMT
Id keep it all... CID is coming... I mean, its like a game of thrones winter, that it is not coming for ages and ages, bit it IS coming ;) What are the next CID cycles covering?
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Aug 2, 2018 16:54:38 GMT
It is really not known What comes after Tharn I think. But they should slowly come to the point where they relook at every faction again. Trollock, what are your successfull grissel1 lists? And where do you guys run double bouncer?
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Aug 2, 2018 17:27:55 GMT
The Steelhead stuff and Skorne in some order and then I think they've covered every faction.
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Post by Trollock on Aug 2, 2018 19:05:04 GMT
Id keep it all... CID is coming... I mean, its like a game of thrones winter, that it is not coming for ages and ages, bit it IS coming What are the next CID cycles covering? Tharn are after the summer too i hear. I have absolutely no idea when burrowers are up for cid, but i am confiden it will happen SOME time
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Aug 2, 2018 19:23:00 GMT
What are the next CID cycles covering? Tharn are after the summer too i hear. I have absolutely no idea when burrowers are up for cid, but i am confiden it will happen SOME time Here's the real question. Would you rather they did a new theme or fixed Kriel Company?
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Post by Trollock on Aug 2, 2018 19:51:35 GMT
Tharn are after the summer too i hear. I have absolutely no idea when burrowers are up for cid, but i am confiden it will happen SOME time Here's the real question. Would you rather they did a new theme or fixed Kriel Company? Sort of both... Do a KC CID where they add an option or two (and preferably remove the NK options and the SoBs) and fix basically all the options we are allowed to take so they are reasonable. It would also be fun if not Scatter gunners, Highwaymen AND Bushwhackers were basically only good at fighting low DEF low ARM infantry. Drastic moves like giving Bushwhackers sniper (to handle high ARM infantry) and Highwaymen RAT 6 (to handle high DEF infantry) would be very interesting.
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