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Post by redcathal on Jan 7, 2019 11:24:58 GMT
This is the list
War Room Army
Circle Orboros - Krueger2 raptor
Theme: The Devourer's Host 2 / 2 Free Cards 75 / 75 Army
Krueger the Stormlord - WB: +27 - Tharn Blood Shaman - PC: 4 - Storm Raptor - PC: 34 (Battlegroup Points Used: 27) - Warpwolf Stalker - PC: 17
Tharn Ravager Shaman - PC: 4 Tharn Wolf Rider Champion - PC: 0 Tharn Wolf Rider Champion - PC: 0 Gallows Grove - PC: 2 Gallows Grove - PC: 2 Swamp Gobber Chef - PC: 1
Tharn Ravagers - Leader & 5 Grunts: 15 - Tharn Ravager Chieftain - PC: 5 Tharn Wolf Riders - Leader & 4 Grunts: 18
THEME: The Devourer's Host ---
GENERATED : 01/07/2019 11:19:56 BUILD ID : 2069.18-10-06
Left out lord of the feast which was a first since CID dripped but I think with tk you can really get some use out of backstab, at least that's the thought
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Post by Trollock on Jan 7, 2019 12:18:12 GMT
Interesting. Thanks!
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Post by oncomingstorm on Jan 8, 2019 3:50:29 GMT
On the other hand, TK is an extremely valuable tool for increasing the threat radius of the LOTF - not only do you increase his threat range, you also get to increase the 'doom radius' around low-def models from a little over 3" to a little over 5". I don't know what I'd change in that list, but I'd be inclined to find room for him.
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Post by redcathal on Jan 10, 2019 14:18:58 GMT
So played my first game with the actual Iona model last night, only model I'm proxying now is the boilmaster who can't arrive soon enough for my liking, and in turn my opponent brought out his Vulcan for the first time.
My list
Iona, Stalker, Gnarlhorn, 2x max ravagers with chieftains, wolf riders, Boilmaster and spirit cauldron, Brighid and Caul, 2 x wolf rider champs, LotF, Ravager Shaman
His List
Syvestro, vulcan, liberator, 2 x storm troopers, dragons breath rocket, rocketmen with ca, 2 x trancers, hutchuk
Scenario was the pit and I won the roll. I chose to go first as there was no better side for me.
Terrain
A pond and a trench on my side of the zones, a forest in both rectangle zones, a building in the centre circle, on his side there are a couple of hills
Deployment
My regular: The building in the middle means I'll have to split my forces so I put the wolf riders in the middle as I'm not sure which way I want them with Iona in the middle of them, a unit of ravagers on each side, the shaman and the boilmaster behind the wolf riders, a wolf rider champ on each flank with a beast - gnarl horn for the enemy zone stalker for mine
His regular: Hutchuk ambushes, Vulcan in the middle with syvestro and his arcnode, a unit of storm troopers on each side, rocketmen heading for my zone
My AD: Lotf in front of the pot, B&C hanging out near the trench
His AD: A trancer behind a forest on each side
Prey goes on the vulcan as the trancer is just out of brighid's range...although thinking about it now I could have assaulted
Circle Turn 1
Wolf Riders move up and kind of split so that there are three wolf riders able to go either way. All Ravagers run. Pot fills up LotF who shuffles up slightly. B&C move around there trench. Wolf rider champs, afraid of Hutchuk, can't do their usual thing running up the sides so I just kinda of put them in the middle. Iona puts up phantasm on the wolf riders and surefoot on the west ravagers. Think this was a mistake and surefoot should have gone on the wolf riders and phantasm on the ravagers but don't think it made too much difference.
CG Turn 1
Syvestro uses superfuel, puts out transmute on the rocketmen, who run, and did something else with his focus...ah yes he put two on the vulcan who shoots a wolf rider dead. Everything else runs forward. He positions his trancers behind the forests.
Circle Turn 2
I upkeep surefoot on the ravagers, Syvestro is right beside the vulcan camping two so LotF does LotF things and kills him on the third attack. Apparently this assassination run is 29.3% according to buyorboost, the puppet master reroll somewhat skews that but when it costs you just a solo to go for it...
Victory to Circle
Rather than end it there we move Syvestro out of that threat and continue the game. So instead Ravagers lift the two trancers. Think I got a rocketman and maybe a storm trooper as well with incidental charges but the others just run and some keep back trying to stay safe, others screen the incoming hutchuk. Beasts also provide a screen for Hutchuk. Wolf Riders charged some rocketmen knowing I need the boosted rolls to hit and I think we get a few and they repo around to be annoying. Iona moves up and hides behind the building. Shaman moves up and slightly east to have his hunters grace aura apply more to the unit without surefoot.
CG Turn 2
Syvestro feat turn, opponent cleverly scalpels out both chieftains and (due to my bad positioning) brighid out with guns. Rocketmen do some chip work and take out a wolf rider or two and do some damage to some ravagers. Vulcan goes last and blows up my Gnarlhorn and some ravagers. He didn't ambush Hutchuk this turn and no one scores.
Circle Turn 3 Losing both chieftains and brighid hurts but maths says that five feated ravagers can kill a vulcan with a charge and a bought attack. I can get three charges and one non-charge plus Iona, plus maybe a wolf rider champ so I feel pretty good. I start but doing the zone that doesnt matter so I miss/kill a few rocketmen with boosted attacks from ravagers and the stalker. Wolf riders get in their back arcs and do similarly and repo to be annoying. One champ helps out on that side too. Still a bunch of them but I'm thinning them out. Then Iona activates and does her charge and one bought doing about 15 damage overall. Before camping 5, I dropped surefoot this turn, almost charging the stalker out of control but end up just in. After the three charging ravagers finish it off with some great dice. The other two ravagers take some attacks at stormtroopers and kill them off. The wolf rider champ charges and leaves the objective on 1 or 2 boxes and I decide LotF is not worth a CP since Iona is outside the zone and I've not beasts to score it so I leave him further back. Pot wanders around adding corpses to itself in the backfield.
CG Turn 3
Hutchuk ambushes and kills Caul. His liberator charges into a ravager and does very little. Rocketmen don't kill anything else. Syvestro uses his free spell to arc a transmute into the ravagers which misses but he then pays for it and it hits.
Circle Turn 4 The stalker, ravagers and wolf rider champ finish off the rocketmen in my zone. Wolf riders kill the dragons breath rocket and a storm trooper. Croc pot puts a fully boosted spectral lash into Hutchuk and kills him. Wolf Rider champ finishes off the objective and puts some damage into a storm trooper. Ravagers kill a few of them despite transmute. Iona misses her charge on the liberator (should have boosted but suprise def 15) and she boosts a bought attack and takes out the arc node at which point I'm not overly worried so leave it there scoring 3. Objective and both rectangles. We call it there as he feels there's nothing he can do.
Victory Circle
Thoughts, Iona is strong. Feat turn is amazing and the Tharn themselves continue to be really good.
I need to improve on my positioning specifically for the chieftains and Brighid in this game but also generally as I've found I jammed myself up a few times.
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Post by Trollock on Jan 10, 2019 19:17:25 GMT
It sure is going to take my local meta a while to adapt to LotF too. I have had some games where ppl do not respect him enough and he just kills them. I have had other fames where they respect him too much and i win on scenario. The right amount of respect is needed lol.
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Post by streetpizza on Jan 10, 2019 19:46:20 GMT
This has mirrored my experience thus far. Seems my meta has to relearn how to scalpel out stealth solos as that has not been a thing for some time since Eiryss fell out of favor.
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vlad
BattleBox Champ
Posts: 53
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Post by vlad on Jan 10, 2019 23:00:43 GMT
This has mirrored my experience thus far. Seems my meta has to relearn how to scalpel out stealth solos as that has not been a thing for some time since Eiryss fell out of favor. To be fair, tools used for scalpeling out the “usual” high-DEF low-ARM Stealth solos like Eiryss, i.e. precise Stealth ignoring low POW guns or blast damage, are much less effective against an ARM 19 8 box model.
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Post by streetpizza on Jan 11, 2019 5:05:35 GMT
This has mirrored my experience thus far. Seems my meta has to relearn how to scalpel out stealth solos as that has not been a thing for some time since Eiryss fell out of favor. To be fair, tools used for scalpeling out the “usual” high-DEF low-ARM Stealth solos like Eiryss, i.e. precise Stealth ignoring low POW guns or blast damage, are much less effective against an ARM 19 8 box model. Really? Usually I see people going after Eiryss with boostable guns that usually carry a pow 13 to 15 shot. Light warbeast guns with the mist speaker or heavy warbeast if they want to be sure, big CRAs also work if you can engineer them. That or tools that will remove stealth for the turn allowing multiple shots to connect, like the trencher dog, moon hounds or Reinholdt. Usually if you need an important solos dead you don't skimp on the tools to make that happen. The low pow high accuracy stealth ignoring guns are reserved for clearing things like blood trackers. Those are actually fewer and further between with only the ATGM in Cygnar really coming to mind.
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vlad
BattleBox Champ
Posts: 53
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Post by vlad on Jan 11, 2019 11:08:34 GMT
To be fair, tools used for scalpeling out the “usual” high-DEF low-ARM Stealth solos like Eiryss, i.e. precise Stealth ignoring low POW guns or blast damage, are much less effective against an ARM 19 8 box model. Really? Usually I see people going after Eiryss with boostable guns that usually carry a pow 13 to 15 shot. Light warbeast guns with the mist speaker or heavy warbeast if they want to be sure, big CRAs also work if you can engineer them. That or tools that will remove stealth for the turn allowing multiple shots to connect, like the trencher dog, moon hounds or Reinholdt. Usually if you need an important solos dead you don't skimp on the tools to make that happen. The low pow high accuracy stealth ignoring guns are reserved for clearing things like blood trackers. Those are actually fewer and further between with only the ATGM in Cygnar really coming to mind. It depends on the faction and list. Not everybody has easy access to POW Stealth ignoring gun, although it does seem to be getting easier to get into lists then before due to Guidance becoming available to more factions. Even with Guidance though, POW 13 or less shots will more often then not let the LotF alive, and blasts, Electro Leaps and similar effects will never kill him. I’m not saying that he’s impossible to kill, just that some of the tools that people used to deal with high-DEF low-ARM solos traditionally are of limited use against the LotF.
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Post by Trollock on Jan 11, 2019 12:45:47 GMT
Then play Grayle and he is ARM 21 8)
Most warmachine factions can solve the stealth problem by bringing Reinhold if they wanted to, but even without stealth he is a tough nut to crack, and he will gladly hide inside/behind forests and still fo his job fine.
Often i send him in against something juicy on turn 2, but if some one respects his threat, staying back can be devastating. They played their whole turn trying to bend over backwards not to be "feasted" (pun definitely intended!) And you just tell them to do it again, but this time with scoring in the picture.
I think he is dumb and broken and ill happily play him until he is nerfed lol.
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Post by redcathal on Jan 14, 2019 10:51:44 GMT
Played the match up again (Iona v Syvestro) over the weekend going second and got hit hard with a Syvestro feat turn alpha killing most of one unit of ravagers, all but one wolf rider and lord of the feast but the counter feat still smashed the vulcan and I ground it out from there. I think it's an interesting match up but the CG player needs to keep his Vulcan alive which thus far has been really difficult for him.
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Post by redcathal on Jan 18, 2019 17:01:05 GMT
So had two more games during the week but been rather busy so didnt get a chance to do proper write ups.
First was Iona v Morv2 and I have to say Tharn v Tharn is a lot harder than most match ups I've had to play recently. I snuck a turn 2 lotf assassination because he left just enough of a gap to get to a no camp morv so that ended that but we moved the night witch into a position that kept her safe and played it out. I avoided going for that and other assassinations for the rest of the game and lsot on scenario because of that. Morv2 is a long game caster though to be fair and Iona wants to wrap things up early I guess.
Second was against Irusk2 Legion of Steel and that didn't go well for him with a 1 ravager eating 9 iron fangs on feat/minifeat turn and I won on scenario. Although I did leave him with an assassination out (put iona beside the objective) but I had feated for dice off 7 as opposed to dice off 4 so there's a lesson for me. Still had 3 transfers so think I would have been ok...maybe. Ended up winning on scenario 5-0.
Anyone else have any thoughts on the tharn v tharn match? Is Morv1 worth sticking into a pair for that reason? Anyway thanks for reading.
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Post by Trollock on Jan 18, 2019 18:58:27 GMT
Maybe a gallows grove is enough to give you the edge?
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Post by streetpizza on Jan 18, 2019 21:12:57 GMT
Bloodweavers can help in Tharn vs Tharn the only problem is delivery.
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Post by redcathal on Jan 21, 2019 11:22:10 GMT
My opponent had a gallows grove, made sure to kill it quickly
Bloodweavers are something I will have to try
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