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Post by davycannonhound on Jul 23, 2018 21:42:44 GMT
I got to discussing power attacks with a friend of mine. Legion doesn't exactly have the most power-attack capable warbeasts. Our faster heavies have serpentine, meaning no slams, and are also built for more specialized things. The Carni chassis can slam, but are much slower. In the case of the Carnivean, Neraph, and Ravagore, they have access to throw power attacks, but if they can reach a target you might as well kill it. That leaves lights to do slams, meaning some slam targets aren't going to move quite as far (and less success rate overall).
So, what are y'alls thoughts on it? Are there just some scenarios I'm not looking for/seeing, or does Legion just kind of have the short end of the stick when it comes to Power Attacks? Obviously there are casters that kind of fix some of the issues, like Kallus2, but barring those casters, Legion seems to just not want to power attack all that often (or in the case of our flying heavies, isn't able to).
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Post by voidbender on Jul 24, 2018 0:03:47 GMT
I think you'll find it to be true across the game: unless you get it from a chain attack, you usually might as well just kill something rather than power attack it. There are some exceptions, notably the raek leaping headbutt.
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Post by piedpiperwtf on Jul 24, 2018 4:36:24 GMT
I've had fun throwing heavies into lights who are covered by an Abby1 blight field.
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Post by gobber on Jul 24, 2018 7:34:16 GMT
In the event you ever end up playing an afflictor, slambot is a pretty good secondary role for it as it's surprisingly not serpentine, and cheaper than most anything else that can slam.
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Post by snotling on Jul 24, 2018 8:23:17 GMT
Lylyth3 carnis can walk up and throw something from 10" away. Can be quite usefull. Neraphs 12"
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Post by dirtyharrypotter on Jul 24, 2018 10:55:36 GMT
Powerattacks are situational, but can be a godsent. I think this is so for all factions. The other night def 14 (16 against shooting) infantry was locking in my carnivean and an entire zone, with bloodhags still off the table. Used most of my army to get him free and couldn't move up doing it. I realised late in the turn I should have just trampled him, tear up one if his two heavies (and probably get mauled by the remaining infantry) and get stuck in with the rest of my army far up the field.
What I did was heavy on the clock and made me loose on scenario. Good play on my opponent's part, who counted on my inexperience.
Funny thing, I remember considering the trample early as my opponent was advancing, but discarded it, or maybe forgot when I was up.
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Post by davycannonhound on Jul 24, 2018 18:26:09 GMT
Powerattacks are situational, but can be a godsent. I think this is so for all factions. The other night def 14 (16 against shooting) infantry was locking in my carnivean and an entire zone, with bloodhags still off the table. Used most of my army to get him free and couldn't move up doing it. I realised late in the turn I should have just trampled him, tear up one if his two heavies (and probably get mauled by the remaining infantry) and get stuck in with the rest of my army far up the field. What I did was heavy on the clock and made me loose on scenario. Good play on my opponent's part, who counted on my inexperience. Funny thing, I remember considering the trample early as my opponent was advancing, but discarded it, or maybe forgot when I was up. It may be that I'm looking at certain factions such as Circle, that have warbeasts specifically made for power attacking, and its making me jealous.
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Post by dirtyharrypotter on Jul 25, 2018 5:53:35 GMT
It may be that I'm looking at certain factions such as Circle, that have warbeasts specifically made for power attacking, and its making me jealous. Yes those are nice. I run raluk with a freebooter in my krielcompany and it's surprisingly ok (I just do it because I think it looks cool). Two initials, bonus dice on downed models, free powerthrow chain attack. There's enough knockdown in that theme to help him, so if you do it right he get's to do all of that even when Raluk is down, and can still bumb speed as well. Good jack to fieldmarchalland a cool bonus attack.
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Post by ForEver_Blight on Jul 25, 2018 20:17:11 GMT
If there is ever a line to a caster that has a free strike model as their only cover - headbutt
Really important high def target with lower def models around it - slam/throw one into the other
can't walk through that forest to hit the model on the other side - trample
etc... Really generic ideas but Legion really hates the straight forward approach to the game. Power attacks can get you just that little bit of "Oh, I didn't think about that" and ruin your opponents plans.
[rage] why can't belphagor throw models! [/rage]
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Post by Big Fat Troll on Jul 25, 2018 23:15:50 GMT
There is a lot of depth to this game and most of us don't have a full grasp of things like power attacks. Tramples can often be a loophole to circumvent cloud walls and charge denial. Throws and slams can knock enemies out of zones even under a +ARM feat.
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Post by yourmumrang on Jul 29, 2018 8:53:41 GMT
My fav is the Seraph headbut. Slipstream, walk to that heavy in your line, headbut and then watch as your pack of Shredders eat it
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Post by piedpiperwtf on Jul 30, 2018 16:17:48 GMT
My favorite is Rhyas feats, Carnivean throws model at another model then warps to opposite side of model.......I just had the thought what if you do it with a Neraph could you beat back the model before you teleported?
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Post by dirtyharrypotter on Jul 30, 2018 17:12:57 GMT
My favorite is Rhyas feats, Carnivean throws model at another model then warps to opposite side of model.......I just had the thought what if you do it with a Neraph could you beat back the model before you teleported? Isn't throwdamage collateral damage? In that case the thrower doesn't count as having damaged, and can't teleport to the model it just threw. Beatback is after the attack, teleport after damage, so the taleport is first. Which is an awesome interaction between a neraph and the feat.
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Post by voidbender on Jul 30, 2018 17:37:12 GMT
Damage to a model that was hit by the thrown model, but not thrown itself, is collateral damage. Collateral damage also can't be boosted, but the damage to the thrown model can.
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Post by dirtyharrypotter on Jul 30, 2018 20:55:58 GMT
Ah ok. Is a throw attack a basic attack then? The teleport only works on those.
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