gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Jul 19, 2018 13:12:01 GMT
Does anyone ever use this? I'm running a Derple WoD list and their giant butts keep blocking all my LoS, so I've been considering using more Arcing Fire models
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Post by elladan52 on Jul 19, 2018 13:17:11 GMT
I think they could be ok with Jalaam because of deadeye.
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Post by sludgeogre on Jul 19, 2018 16:23:49 GMT
If you're putting stuff behind your turtles, you're going to have a bad time with your gun line. I tend to either flank one on either side of my army, or put two of them together on one side. They don't do well sitting in the middle because of the LOS blocking terrain rule in the middle of the table, and if that terrain is a forest, they can't see much and your enemy always sees them. This usually puts a unit of reivers wherever there's a shooting lane and then beasts fill in everywhere else, since the two Cyclops shamans that I run have Ghost Shot, they are perfect for putting behind the center LOS blocking piece. This should guarantee that you always have shooting vectors that aren't blocked by other pieces of your army, but the terrain is the hardest part to get around for unpacking the army. At least battle engines having pathfinder makes it a lot easier.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Jul 19, 2018 17:27:50 GMT
If you're putting stuff behind your turtles, you're going to have a bad time with your gun line. I tend to either flank one on either side of my army, or put two of them together on one side. They don't do well sitting in the middle because of the LOS blocking terrain rule in the middle of the table, and if that terrain is a forest, they can't see much and your enemy always sees them. This usually puts a unit of reivers wherever there's a shooting lane and then beasts fill in everywhere else, since the two Cyclops shamans that I run have Ghost Shot, they are perfect for putting behind the center LOS blocking piece. This should guarantee that you always have shooting vectors that aren't blocked by other pieces of your army, but the terrain is the hardest part to get around for unpacking the army. At least battle engines having pathfinder makes it a lot easier. Do you have trouble with the Battle Engines blocking each other?
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Post by bloodsplatterartist on Jul 20, 2018 16:18:20 GMT
I use them with morghoul2. His feat lets them reliably hit things and with mortality they're straight dice on khador heavies. Outside of that I figured them kind of iffy. When drifting Burst fire is only usefull on large ND medium bases but most targets in that range don't care about blast damage.pow 8 on troopers is ok for super light infantry like gun mages but the catipult is certainly not as good at removing infantry as other factions mortar type weapon crews with high explosive or continous effects.
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Post by sludgeogre on Jul 20, 2018 17:43:08 GMT
If you're putting stuff behind your turtles, you're going to have a bad time with your gun line. I tend to either flank one on either side of my army, or put two of them together on one side. They don't do well sitting in the middle because of the LOS blocking terrain rule in the middle of the table, and if that terrain is a forest, they can't see much and your enemy always sees them. This usually puts a unit of reivers wherever there's a shooting lane and then beasts fill in everywhere else, since the two Cyclops shamans that I run have Ghost Shot, they are perfect for putting behind the center LOS blocking piece. This should guarantee that you always have shooting vectors that aren't blocked by other pieces of your army, but the terrain is the hardest part to get around for unpacking the army. At least battle engines having pathfinder makes it a lot easier. Do you have trouble with the Battle Engines blocking each other? No, never. If I want one blocking the other because I think there's a high chance that one turtle is going to get removed, I'll do that on purpose, but other than that, they prefer to be on the outside of the army and usually have quite a clear path to do what they want.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jul 22, 2018 6:35:16 GMT
If you're running WoD with anyone but Rasheth, one is fine. They synergize with turtles because of kd attacks and do good, easy work against structures/objectives/def10 stuff. Don't expect it putting more than a bit of hurt on something each turn and you won't be dissapointment.
If running Rasheth, choose Flayer Cannons instead. They do so much work it's silly. I've literally had 2 kill a Conquest. Granted that was Feat+Blood Mark+Hutchuck Rust, but still.
Special mention to Jalaam. I haven't played him yet but he can get catapults hitting heavies reliably turn after turn. Especially if it's really Markeths job.
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Post by sludgeogre on Jul 24, 2018 2:27:59 GMT
If you're running WoD with anyone but Rasheth, one is fine. They synergize with turtles because of kd attacks and do good, easy work against structures/objectives/def10 stuff. Don't expect it putting more than a bit of hurt on something each turn and you won't be dissapointment. If running Rasheth, choose Flayer Cannons instead. They do so much work it's silly. I've literally had 2 kill a Conquest. Granted that was Feat+Blood Mark+Hutchuck Rust, but still. Special mention to Jalaam. I haven't played him yet but he can get catapults hitting heavies reliably turn after turn. Especially if it's really Markeths job. I tried a cannon with my Rasheth double turtle list for a while as one of my free picks and I dropped it too take my second Extoller for free and rework some of the other points. I never found the cannon to get any work done and it was always too far back from the rest of the stuff in the list. With two Turtles I have been able to kill a heavy under feat turn and blood mark with just their guns and then each of them killed a heavy with their melee and impact attacks. There is a guy around here that doesn't like the turtles and brings double cannons and double catapults and has some success with it, but it's a much different kind of list with that composition and it can get steamrolled by things the Turtles are able to defend against or pick apart easily. That's my main problem with those lists.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jul 24, 2018 2:53:55 GMT
Yep. Positioning is the issue. I don't see it as too much of a problem. People familiar with the turtles come screaming up the table at you because otherwise you'll pick them apart at range. If they don't...you pick them apart at range and it won't matter. Cheers!
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Post by sludgeogre on Jul 24, 2018 20:26:38 GMT
Yep. Positioning is the issue. I don't see it as too much of a problem. People familiar with the turtles come screaming up the table at you because otherwise you'll pick them apart at range. If they don't...you pick them apart at range and it won't matter. Cheers! Nailed it on the head. This is why I don't like lists that don't have at least one Turtle. You're giving up the one piece that allows you to protect your gun line. I've tried it with a Rhinodon instead and it just doesn't work. Have to have a piece that has a high threat range and can slingshot back and forth. No better piece than the Turtle for that.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 26, 2018 17:17:51 GMT
jalaam makes the catapults awesome, but you need to include the deliverer arms master. The catapults have the longest base range in the game at 18, allowing you to be aiming and striking by turn 2 at even models in the back line. With the arms master and aiming they are base mat 4, which is more than enough to hit lower def models. When you need a direct strike, however, Jalaam can give them an additional di on their attack, making their average role to hit around 13. Not only that but drifting pow 8s is more than enough to clear infantry spams with low arm. I was pissing the hell out of The Child from Grymkin by directly hitting her from 18 inches out and receiving the additional damage from base size ^-^
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