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Post by archangel on Jul 17, 2018 19:29:56 GMT
As a new player, I've put together the following starter army. It's a 50p Gravediggers theme. Crits & comments are welcome, as I will have to buy some models to complete the army. Later I will probably expand the army to 75 points. I had some feedback on another board: I switched Rheinhold for Ragman - but I'm not really familiar with him... I was told to "drop Reinholdt and a grenadier. Add Maxwell Finn, a trench buster, a patrol dog, and a weapon attachment to your infantry". What do you guys think? Conflict Chamber linkCygnar Army - 50 / 50 points [Theme] Gravediggers (Brisbane 2) Colonel Markus "Siege" Brisbane [+28] Grenadier [9] Grenadier [9] Ironclad [12] Triumph [18] Captain Maxwell Finn [0(6)] Ragman [4] Trencher Express Team [5] Trencher Express Team [5] Trencher Infantry (max) [16]
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jul 18, 2018 16:05:12 GMT
As a new player, I've put together the following starter army. It's a 50p Gravediggers theme. Crits & comments are welcome, as I will have to buy some models to complete the army. Later I will probably expand the army to 75 points. I had some feedback on another board: I switched Rheinhold for Ragman - but I'm not really familiar with him... I was told to "drop Reinholdt and a grenadier. Add Maxwell Finn, a trench buster, a patrol dog, and a weapon attachment to your infantry". What do you guys think? Conflict Chamber linkCygnar Army - 50 / 50 points [Theme] Gravediggers (Brisbane 2) Colonel Markus "Siege" Brisbane [+28] Grenadier [9] Grenadier [9] Ironclad [12] Triumph [18] Captain Maxwell Finn [0(6)] Ragman [4] Trencher Express Team [5] Trencher Express Team [5] Trencher Infantry (max) [16] Drop both Grenadiers. conflictchamber.com/#c1200O_-0Fid9Gicamif9uieiMiha0igig9UCygnar Army - 50 / 50 points [Theme] Gravediggers [Brisbane 2] Colonel Markus "Siege" Brisbane [+28] - Ironclad [12] - Triumph [18] Captain Maxwell Finn [0(6)] Patrol Dog [2] Ragman [4] Trench Buster [0(5)] Trencher Commandos (min) [10] - Trencher Commando Officer [4] - Trencher Commando Scattergunner (1) [2] Trencher Express Team [5] Trencher Express Team [5] Trencher Infantry (max) [16]
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Post by droopingpuppy on Jul 18, 2018 21:32:51 GMT
As a new player, I've put together the following starter army. It's a 50p Gravediggers theme. Crits & comments are welcome, as I will have to buy some models to complete the army. Later I will probably expand the army to 75 points. I had some feedback on another board: I switched Rheinhold for Ragman - but I'm not really familiar with him... I was told to "drop Reinholdt and a grenadier. Add Maxwell Finn, a trench buster, a patrol dog, and a weapon attachment to your infantry". What do you guys think? Conflict Chamber linkCygnar Army - 50 / 50 points [Theme] Gravediggers (Brisbane 2) Colonel Markus "Siege" Brisbane [+28] Grenadier [9] Grenadier [9] Ironclad [12] Triumph [18] Captain Maxwell Finn [0(6)] Ragman [4] Trencher Express Team [5] Trencher Express Team [5] Trencher Infantry (max) [16] I think that your thought on the list will results the better feedback, but... Drop Reinholdt is mandatory, for Brisbane2 lacks a gun. Reinholdt is the Attachment for the warcasters with a great ranged weapon. Don't even think about him with Brisbane2, ever. They told it well. First, what's the point on Trencher Infantry? Are they work for the smoke wall&recipient of Fury, and they are not intended to shoot at all? Then that's fine, BUT you don't have much models that weak against ranged attacks enough to put the smoke wall by spend so expensive points, and you better seeking the others. If you ever want them to shoot, then you are missing the mandatory piece - Trencher Infantry Officer&Sniper, for he can issue Cautious Advance, a special order that allow them to advance, Dig In then shoot. If you just thinking about to move and shoot then use Brisbane2's feat to advance 3" then Dig In, that's fine, but in this case Trencher Long Gunners are much better at that for they lacks Dig In by default and they have much longer RNG. What do you expect for two Grenadiers and Express Teams? Express Teams lacks a punch, and they are only good if you have enough anti-armor ranged weapons in order to make use of their Grievous Wounds. Triumph is a good gunner, but you can't cripple a heavy by only one turn by him. With two he may thanks to Grievous Wounds, but isn't Express Team so many? Overall, I think that the list lacks sure purpose. Although adding a full unit of Trencher Infantry seems the list melee concentrated, but only for melee games not ranged you simply go non-theme force, Storm Division, or simply non-Cygnar factions. And they are not that good on the ranged games, also lacks scenario elements. And, although many people are disagree with me, but I don't belive that push effects are works enough in the real games. Only one model B2B with the big on simply deny it entirely.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jul 19, 2018 18:05:38 GMT
As a new player, I've put together the following starter army. It's a 50p Gravediggers theme. Crits & comments are welcome, as I will have to buy some models to complete the army. Later I will probably expand the army to 75 points. I had some feedback on another board: I switched Rheinhold for Ragman - but I'm not really familiar with him... I was told to "drop Reinholdt and a grenadier. Add Maxwell Finn, a trench buster, a patrol dog, and a weapon attachment to your infantry". What do you guys think? Conflict Chamber linkCygnar Army - 50 / 50 points [Theme] Gravediggers (Brisbane 2) Colonel Markus "Siege" Brisbane [+28] Grenadier [9] Grenadier [9] Ironclad [12] Triumph [18] Captain Maxwell Finn [0(6)] Ragman [4] Trencher Express Team [5] Trencher Express Team [5] Trencher Infantry (max) [16] I think that your thought on the list will results the better feedback, but... Drop Reinholdt is mandatory, for Brisbane2 lacks a gun. Reinholdt is the Attachment for the warcasters with a great ranged weapon. Don't even think about him with Brisbane2, ever. They told it well. First, what's the point on Trencher Infantry? Are they work for the smoke wall&recipient of Fury, and they are not intended to shoot at all? Then that's fine, BUT you don't have much models that weak against ranged attacks enough to put the smoke wall by spend so expensive points, and you better seeking the others. If you ever want them to shoot, then you are missing the mandatory piece - Trencher Infantry Officer&Sniper, for he can issue Cautious Advance, a special order that allow them to advance, Dig In then shoot. If you just thinking about to move and shoot then use Brisbane2's feat to advance 3" then Dig In, that's fine, but in this case Trencher Long Gunners are much better at that for they lacks Dig In by default and they have much longer RNG. What do you expect for two Grenadiers and Express Teams? Express Teams lacks a punch, and they are only good if you have enough anti-armor ranged weapons in order to make use of their Grievous Wounds. Triumph is a good gunner, but you can't cripple a heavy by only one turn by him. With two he may thanks to Grievous Wounds, but isn't Express Team so many? Overall, I think that the list lacks sure purpose. Although adding a full unit of Trencher Infantry seems the list melee concentrated, but only for melee games not ranged you simply go non-theme force, Storm Division, or simply non-Cygnar factions. And they are not that good on the ranged games, also lacks scenario elements. And, although many people are disagree with me, but I don't belive that push effects are works enough in the real games. Only one model B2B with the big on simply deny it entirely. Trencher Express Teams are the most value you will get for 5 points in Cygnar right now, hands down. You should definitely keep them in the list.
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Post by remdawgkillionaire on Jul 20, 2018 21:13:40 GMT
why does everybody quote these super long posts to add like, two sentances. We can read the quotes because it was right above your post. Ferchristsake
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Post by archangel on Jul 23, 2018 20:42:04 GMT
Thanks for your feedback, all! I hadn't noticed Siege 2 hasn't got a rng attack... Hence I put Rheinhold in it. Anyway, I see his Desperate Pace and several spells are really nice. And why he (probably) pairs up nice with commando's, right? How does Siege 1 hold up instead? - just as a sidethought? I've put in the trencher infantry because I was under the impression that they are your standard Gravedigers' troops. Plus that they're a versatile unit, as I saw in a post by Juris. (Although I can't seem to find the thread right now...) I'll add in the Officer & Sniper, if that'll work. The Grenadier(s), I thought, where a logical rng 'jack together with the infantry for their manual reload. I understand two of 'em is, perhaps, a bit too much. But what will I swap one with? Considering the express team, I've read they are excellent at holding the flanks. Plus they look awesome, I'll keep them!
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jul 23, 2018 23:23:11 GMT
why does everybody quote these super long posts to add like, two sentances. We can read the quotes because it was right above your post. Ferchristsake Because the quote button quotes everything, and when replying to a post there are often intervening posts between the original and the reply, so a quote is necessary to know to whom one is responding?
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Post by goodk4t on Jul 24, 2018 13:15:52 GMT
Sorry for hijacking this thread, but is there any advice how start a good, balanced and (not competitive) fun grave diggers list? Was thinking to go into swans and i love Siege, Triumph and the Express Teams. What would be a good starting point for 75 points?
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Post by droopingpuppy on Jul 24, 2018 14:40:12 GMT
conflictchamber.com/#c1201b_-0Fid9FiPiPicifiQiQigig9U9VikilCygnar Army - 75 / 75 points [Theme] Gravediggers [Brisbane 2] Colonel Markus "Siege" Brisbane [+28] - Hammersmith [12] - Hunter [10] - Hunter [10] - Triumph [18] Patrol Dog [2] Trencher Chain Gun Crew [4] Trencher Chain Gun Crew [4] Trencher Express Team [0(5)] Trencher Express Team [0(5)] Trencher Infantry (max) [16] - Trencher Infantry Officer & Sniper [5] Trencher Long Gunners (max) [18] - Trencher Long Gunner Officer [4] I have come to mind this. Casting Hallowed Avenger on either Hammersmith or Triumph. Using High Ground to the position where your main army are want to sit and shoot, then advance to there. Razor Wall and two Covering Fire templates are surely deny any models without damage box and some solos to walk through the area. And you will have vast anti armor solutions to deal with them who breach through the virtual barricade. If someone shoots either Brisbane2 or Hammersmith, Shield Guard it. And casting Fury on Hammersmith to charge it first, and on the feat turn order Trencher Infantry to shoot then Reposition back, while Trencher Long Gunners are pop their mini-feat last turn to move and shoot, then on the feat turn they may opt to Dual Shot then Reposition back&enjoy permanent Dig In. Express Teams are there for spamming Grievous Wounds and leave crippled enemy armors when you can't one round it. After then, if the enemy is so close and you expend the Hammersmith already, then you may cast Fury on Trencher Infanty and order them to sucidial run.
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Post by archangel on Oct 23, 2018 20:30:21 GMT
A Colossus came across my path! I'm building and magnetizing it as we speak. I figure this will change my army list allot. Any thought on how it should look now? Still planning on buying the Trencher Express Team duo! They look so badass!
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