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Post by bloodhawk on Jul 11, 2018 23:00:39 GMT
Hi guys! WAY back in the day when I originally started playing Hordes I picked up some Trollbloods, I loved the models and was excited to put them on the table. Long story short, I didn't end up getting seriously into the game and some years later I restarted with Circle. For the last 3 years I have primarily played Circle, but have dabbled in both Legion and Cryx. Recently, I decided it was time for me to play something that wasn't fragile, and started looking into starting Trollbloods once again. By chance I had a friend who was looking to get out of the faction so I picked up an excellent starter army with the majority of the models you would see in current competitive lists.
After lurking on the boards here and doing research into current competitive pairs I have a few questions for you all. My first question surrounds pairing in general as I am looking to either play Borka2 (POD) / Madrak1 (BOH) or perhaps sub Madrak1 for Kolgrima1 (SOTN). Given I haven't seen many examples of Borka2 and Kolgrima1 I am wondering if people think this is a reasonable pair. To start with I am set on Borka 2 as I LOVE beefy casters (Kromac2) being one of my favorites. Obviously the list you choose to play matters significantly in answering my above question, but I am looking to start more in general terms and then get specific as I move forward. I was looking at Tim Bankys Borka2 / Madrak1 lists as a starting point as I have all the models to field them.
My other set of questions revolve around how Trolls solve certain problems. Due to my background, I am used to a style of play that promotes either an alpha strike, or cheating trades in some way shape or form. Obviously Trolls can do this in some cases (Doomy2), Grim1, Kolrgima, but by and large I am assuming that I am going to be relying on my armour to help me survive an alpha and then attrition from there. Below are my specific match up questions.
1) Is the high armor of trolls enough to play into gunlines, or are we dependent upon a caster who has specific anti gun tech? For example Borka2 feat, Kolgrima feat.
2) How do trolls tend to handle lists like slayer spam, heavy brick lists? My assumption is Borka2 should handle that relatively well, but was curious if it could do so without a Mauler in the list for Rage. I read Tim Banky's article on the ATC and it sounded like many of his Borka2 choices were colored by the Nemo3 matchup which I am guessing is not as big of a concern these days. For example, I would consider exchanging a lighting troll for a pyre troll to get that sweet +2 dmg on Borka2.
3) I like playing beast heavy as that is what attracted me to both Circle and Legion. What casters other than Borka2 like to run a bunch of beasts? I have read about Doomie2, and Doomie3 being good options.
Thanks in advance for your help and I really look forward to being part of the Troll community
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Post by Big Fat Troll on Jul 12, 2018 2:44:33 GMT
Banky's pairing is a very good place to start.
1) No one can rely on armor alone to beat a dedicated gun line. Even Gaspy 3 with 9 Slayers is using both ARM and SPD. You can use Borka 2, Kolgrimma, or Gunny to solve this if it's a problem in your meta.
2) Borka 2 and Doomy 2 use beast bricks to beat other beast bricks. They do still need the Mauler. I run Borka with both a Mauler and Rok and Doomy with 2x Maulers, because Rage is so important for him that a backup is wise and the Mauler is a great beast anyway.
3) Doomy 2 and 3 need big battlegroups but any of our warlocks can run them at least passably because of whelps. It's just that Borka 1 and the Madraks do prefer units.
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Post by bloodhawk on Jul 12, 2018 5:05:05 GMT
Banky's pairing is a very good place to start. 1) No one can rely on armor alone to beat a dedicated gun line. Even Gaspy 3 with 9 Slayers is using both ARM and SPD. You can use Borka 2, Kolgrimma, or Gunny to solve this if it's a problem in your meta. 2) Borka 2 and Doomy 2 use beast bricks to beat other beast bricks. They do still need the Mauler. I run Borka with both a Mauler and Rok and Doomy with 2x Maulers, because Rage is so important for him that a backup is wise and the Mauler is a great beast anyway. 3) Doomy 2 and 3 need big battlegroups but any of our warlocks can run them at least passably because of whelps. It's just that Borka 1 and the Madraks do prefer units. Thanks for the feedback.
1) I was sure that was the case I was just curious as to other's experiences. Slayers are only arm 21 which isn't much different from a Troll heavy at Arm 20, but the point about speed is definitely relevant. I have played that list and it is FAST.
2) Why is rage so important with Doomy2? Is it just because he has no inbuilt dmg buff? Agreed that the mauler is amazing. I bought one of the old metal mauler models as it is one of my favorite sculpts in all of warmachine / hordes. I can't wait to paint that bad boy.
3) Speaking of whelps, do people tend to start them on the board or have them come in when their beasts are damaged? Or is it match up dependent for most people?
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Post by Trollock on Jul 12, 2018 7:13:09 GMT
Welcome to the community! I just recently made the move in the other direction (we shall see how permanent that is, but i am really enjoying Circle as a change of pace) and i think the factions are great examples of two factions that are very dissimilar and can allow you to feel like you are playing an entirely different game than before. Excellent choice! It looks to me like you want to be fairly competitive in your games, and then id recommend you do what i did when i moved to circle. Pick a successful tournament player and emulate them. If you are not interested in the lists that player is using, pick another successful player and so on. The thing that you actually CAN do with trolls (and still be competitive) that you most certainly can NOT do with Circle is pick basically any five casters and two themes you like and build a competitive pairing out of that. I believe that ALL troll casters are competitive, and ALL themes too. Sure, you cant play any caster in any theme, but most casters in trolls actually do well in 2-3 themes and some work in all 4. We have an absolutely brilliant balance between casters and themes compared to Circle. Now, on to some of your actual questions! 1a) High ARM helps a lot, but against dedicated gunlines like Caine 3 it will not be enough. Feats can work, but we also have access to lots of Shield guards. I have played Madrak 1 in BoH with 6 Warders, 2 Bouncers and then double champions and that absolutely owned the gunlines i was up against. There will be some that do not care about your shield guards enough, but Nemo 3 was not one of them. Careful placement of your models was absolutely key, but that type of list is a beast on attrition if you can deliver it, and you probably can. 2a) Borka 2 is probably the best way to go (though he probably does it even better in his SotN build). Slayers are good and cheap, but it takes 30 points of Slayers to kill a Mauler often enough, and your heavies can usually trade 1 for 1 assuming they have Rage and the Stone Strength. I played Kolgrimma in PoD against slayer spam, and it won attrition, but i lost on scenario because i went second. Going second is REALLY bad against that list. Relying on defensive tech is not a sure thing though. If they go first, and you have to use a defensive feat just to be able to claim board space, they might just back up and wait you out. If you can some how either force them to commit, or get the alpha (Doomy 2 comes to mind) you will be way less reliant on going first. 3a) Almost all of our casters can run a competent beast brick, but SR2017-18 has been unkind to many of them. Our beast bricks are generally pretty slow and defensive in nature and you might well lose on scenario even though you would win attrition handily if the game went on. Fast beast bricks are probably the only really viable ones atm. I have been glancing at the possibility of using the northkin elder with Borka 2 PoD for that very reason. running 12" is way better than 10", though losing 1 STR is really bad when you need it, and the blanket removal of incorporeal from the normal elder is also super key in some cases. 1b) Slayers do not only rely on ARM to save them from shooting, but also incredible SPD and the fact that there are 9 of them. You wont have 9 troll heavies. 2b) Rage is sort of factored in to troll design. Your non-character heavies will not murder other heavies without it, but with it, even a Bomber can often scrap a Khador Heavy in melee. Primal works too, but as a Circle player im sure that you are way too familiar with the horrible drawbacks of that spell when your heavies are expensive and need to do more than one round of work. 3b) I usually go half and half. If i play ranged focused lists with Bombers and the like i might have more than half the whelps ready on the table. If i play melee focused lists i prefer to have more ready to spawn. Whelps can be INCREDIBLE for stopping some ones plans. it usually takes more than one heavy to kill a troll heavy, and placement of a whelp could mean that a low model count list all of a sudden can not remove that whelp to land their second heavy. Back in the day of pre nerf mad dogs i played a game against Karchev where i killed 9 mad dogs before he killed a single non-whelp model, and whelps were really key there. He had too few ways to remove them at range and couldnt finish off my heavies. If you play Calandra against living models they become even more amazingly fun. Whelps are a minigame and being good at that minigame can net you wins for sure!
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Post by bloodhawk on Jul 12, 2018 18:35:21 GMT
Thanks Trollock! I really appreciate your feedback, and it is interesting to hear your perspective as you are currently dipping your feet in my pond so to speak by trying Circle. It is refreshing to write lists for a faction where you have so many caster and theme options that are solid. I am right there with you about taking an existing pair and working from that. I generally find that is the best way to learn as I can take the experience someone else has gained and leverage it to speed up my learning.
I currently have enough models to play POD, BOH, and with a couple solo purchases also SOTN. I really like the look of those 3 themes so I am going to start there.
I am going to have to playtest Borka2 in both POD and SOTN as I like the look of both. I will see where my play style takes me after I get a few games in with both. I especially like how much Borka2 gets turned up to 11 in the SOTN theme with the northkin elder.
That makes sense with Rage, and was what I gathered from looking at the P+S stats of troll heavies. I am very aware of the drawbacks of Primal, and it is so freeing to have Rage as an option instead.
Good call on the whelps. It didn't occur to me you could split them up. Now that I completely realize they are solos that makes sense. That is a really cool bit of tactical flexibility that I am excited to explore.
I will definitely try to post a few battle reports once I can get my first games in. Right now my wife is due to give birth any day now, so I am just painting when I have some free moments. Looking forward to a few weeks down the road when I can move from theory crafting to actually playing with some Trolls!
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Post by bloodhawk on Aug 2, 2018 19:06:37 GMT
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Post by Trollock on Aug 2, 2018 20:13:54 GMT
Looking good! You really should tidy up the rims of the bases though imo. You are obviously a good painter, and they look needlessly sloppy.
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Post by bloodhawk on Aug 2, 2018 21:53:15 GMT
Looking good! You really should tidy up the rims of the bases though imo. You are obviously a good painter, and they look needlessly sloppy.
Thanks Trollock! I agree, I forgot to do it before I put my matte varnish on and was annoyed with myself. I do plan to clean them up soon.
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