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Post by coolguyclay on Jun 27, 2018 15:57:51 GMT
An event is running later this summer, a 15pt Speed Machine (3 minute timed turns). Some kind of SR 2018 scenario will be played in all rounds. Turn ends when times runs out (not an insta-loss like Death Clock)
What would you take? Any caster come to mind right away? Need to fill beast points, but probably want at least a solo or unit for scoring? Lots of models gums things up, but also costs a lot of time too.
I'm looking forward too it. Lots of mayhem and mistakes to be had : )
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Post by shroomvolcano on Jun 27, 2018 20:04:09 GMT
You definitely need things you are innately familiar with, and that don't take very long to resolve (i.e. probably don't take AOE guns or things like that to slam unless you can resolve them really quickly), and anytime you can add time to your opponent's turn (feat putting them in the tank or cont. effects, for example), that's great. Really, it's a lot of fun, and it'll really push you and what you know your models can do.
I haven't been playing Skorne super long (I'd probably take Legion or Minions tbh), but if they allow themes, I'd do DOA because I'm most familiar with these models, it's low model count, and I could probably resolve a full turn in 3 minutes:
Skorne Army - 15 / 15 points
[Theme] Disciples of Agony
[Morghoul 1] Master Tormentor Morghoul [+30]
- Blackhide Wrastler [16]
- Ironback Spitter [14]
Paingiver Beast Handlers (min) [5]
Paingiver Bloodrunners [9]
Swamp Gobber Chef [1]
I'm a little torn between the gator battlegroup and a pair of War Hogs for Bulldoze, but the Spitter is really useful against single wound infantry, and the opponent has to roll for corrosion on his turn.
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demonic
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Post by demonic on Jul 13, 2018 17:25:01 GMT
since the number of people running full units or models that need TLC will be very low, I'd consider Xerxis1 for your caster. His feat is straight forward and his pummeling power will be key. 1 or 2 turns for set up then smash face and take out the most important enemy models followed by an easy pressure win. I'd also consider Lord Assassin Morghoul, as his feat is, again, straight forward and he can make either him or another assassination model incorporeal for an assassination run, meaning stall tactics won't work. Someone like Rhadiem would be a good solo for it, but would really sap the points out from under you, as he's a 9pt solo, leaving you with only 6pts left. On speed machines like what you are playing, though, giving your opponent the least amount of time to think is crucial. If he can't even start calculating what to do before it goes around to his turn, you just added at least a minute and a half to his turn. Oh and in 15pt lists, durability of the caster helps out by a staggering amount, as not having a lot of screening models means not having a lot of places to hide. Good ideas for quick kills would be 2 Cyclops Shamans + 1 Raider and 2 soulwards. range 14 pow 12 can see through anything shots with the shamans and 2, 8 inch can see through anything annihilating gaze shots (6 + the str of the living enemy model targeted for damage) with the soulwards. People will be more dependent on using terrain for hiding their caster, this gets around that. The 4 point void spirit is better for 30pt games where people attempt to put in units for him to shred, but just that fact that he's incoporeal is a real plus. The Exhalted solos are also a definite go to! Incoporeal and high defensive models will long threat ranges will be the norm. Exhalteds have magical weapons and amped armor for a counter act, plus are constructs, thus immune to the common living enemy model antics.
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Post by coolguyclay on Jul 31, 2018 17:32:56 GMT
Thanks for those replies. I don't have models for a DoA list. I have considered a list like this: conflictchamber.com/#c9200f4b4A6V6H69Skorne Army - 15 / 15 points [Xerxis 1] Tyrant Xerxis [+28] - Cyclops Savage [7] - Tiberion [22] Hakaar the Destroyer [7] Praetorian Karax (min) [7] Hopefully some synergy with Xerxis and his feat, and low models for me to think about. (Most models are Karax, but they will either Shield Wall or Combined Melee - which is faster than, say, swordsmen). Hakaar might even get some souls, which would be great by feat turn. I like the suggestion of using Exaulted. Tibbs might help hiding Xerxis a bit too? I think Def Ward on Cyclops (for high def survivability, jamming), then on to Tibbs or Xerxis for end-game. My other thought was something like this: conflictchamber.com/#c9200f_-0L3Z6U4v6S4Cea4x5USkorne Army - 15 / 15 points [Theme] Imperial Warhost [Morghoul 2] Lord Assassin Morghoul [+29] - Archidon [10] - Basilisk Drake [8] - Cyclops Raider [9] - Cyclops Shaman [8] Tyrant Zaadesh [4] - Basilisk Krea [0(7)] Paingiver Beast Handlers (min) [5] Zaadesh is mainly a solo and extra Aura bubbble, with the boostable magic weapon. Most everything else is Assassination or Mortality enabler (Shoot-Boost-Done). Might give my opponent something extra to think about, but also might give me too much to think about. Certainly would have trouble with attrition (if such a thing exists in this format). Thoughts on these two lists? Think one is stronger than another? I could sub some models (own most of range, but my collection does not have many dupes).
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gordo
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Post by gordo on Jul 31, 2018 19:12:13 GMT
If I were going to Speed Machine, I'd go for assassination every time. So I'd try this list:
War Room Army
Skorne - speed Skorne
Theme: Imperial Warhost 1 / 1 Free Cards 15 / 15 Army
Xerxis, Fury of Halaak - WB: +28 - Tiberion - PC: 22 (Battlegroup Points Used: 22) - Rhinodon - PC: 12 (Battlegroup Points Used: 6) - Agonizer - PC: 0
Bog Trog Mist Speaker - PC: 4
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost ---
GENERATED : 07/31/2018 15:06:30 BUILD ID : 2067.18-06-10
Agonizer keeps everything in his list hard to kill, wasting the opponent clock. Tiberion kills, makes it hard to clear a zone, makes it easier for you to clear a zone, and protects from ranged attacks. Put the Rapport or Ignite on the Rhinodon as needed, and Spiny Growth + Agonizer should help Xerxes2 survive any one who gets to you first. Mist Speaker to help you kill incorporeal and hold a flag.
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demonic
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Post by demonic on Jul 31, 2018 22:27:12 GMT
a big issue with your list, gordo, is that a single model becomes absolutely pivotal. If you kill tibs the list can no longer function. He's also a rather easy target, even with 21 arm (23 to melee with aggy) A full focus on just killing tibs will make them sacrifice maybe 1 of their own models? and starve Xerxis of fury. Also, X2 is just a big hulking target for ranged attackers. Unfortunately, you'll have to wait until you get up to 30 pts to put in a glad or sentry to make that list work. this is what I thought up of off the fly. Even though it's kind of easy to see what you are doing, it's not something they can really avoid. Morghoul2 -Cyclops Raider -Cyclops Shaman -Cyclops Shaman -Basilisk Krea Extoller Soulward Paingiver Bloodrunners I WAS going to run this in DOA but the Extoller wouldn't be allowed Due to the type of lists you'll be facing, this is a perfect one for caster runs. With only 15 pts, they either have to sacrifice model count for power or put in a single unit that can be cleaned up easily by the paingiver bloodrunners. If they try to engage you too quickly, they'll also fall for the trap, as Morghoul2 and PGBR all have parry and can simply run around them and target their caster. The krea is just incase you have to face off against another ranged army or a possible paralysis after a key model has been hit with mortality. It's only weakness will be Legion and the combo of flight and eyeless sight.
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gordo
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Post by gordo on Jul 31, 2018 23:03:20 GMT
a big issue with your list, gordo, is that a single model becomes absolutely pivotal. If you kill tibs the list can no longer function. He's also a rather easy target, even with 21 arm (23 to melee with aggy) A full focus on just killing tibs will make them sacrifice maybe 1 of their own models? and starve Xerxis of fury. Also, X2 is just a big hulking target for ranged attackers. Unfortunately, you'll have to wait until you get up to 30 pts to put in a glad or sentry to make that list work. this is what I thought up of off the fly. Even though it's kind of easy to see what you are doing, it's not something they can really avoid. Morghoul2 -Cyclops Raider -Cyclops Shaman -Cyclops Shaman -Basilisk Krea Extoller Soulward Paingiver Bloodrunners I WAS going to run this in DOA but the Extoller wouldn't be allowed Due to the type of lists you'll be facing, this is a perfect one for caster runs. With only 15 pts, they either have to sacrifice model count for power or put in a single unit that can be cleaned up easily by the paingiver bloodrunners. If they try to engage you too quickly, they'll also fall for the trap, as Morghoul2 and PGBR all have parry and can simply run around them and target their caster. The krea is just incase you have to face off against another ranged army or a possible paralysis after a key model has been hit with mortality. It's only weakness will be Legion and the combo of flight and eyeless sight. You are under selling the Rhinodon and Xerxes2 himself. Under ignite and pain giver he hits very hard, not to mention Xerxes2 feat. Part of the other reason I included Tibbers was fewer models to position, since your clock is so limited, and his pretty extreme versatility. But you do have a point, fewer models equals more lynchpins.
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demonic
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Post by demonic on Aug 1, 2018 3:52:56 GMT
instead of underselling the Rhinodon, I was upselling the lack of fury production by a Rhinodon and an Agonizer. In order to fill his fury back to full, Xerxis2 would have to max both the Rhinodon AND the agonizer, yet that eliminates his ability to transfer damage. Since we are talking shooting, we are looking at a flat 20 armor (WITH spikes) on Xerxis who cannot receive cover or concealment bonuses and can only have his base blocked by obsticals and other huge based models.
I actually LOVE the Rhinodon; he was the first model I painted and a true force to be reckoned with that is commonly overlooked, but he doesn't work as a fury producer unless you have enough beasts to take the heat.
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gordo
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Post by gordo on Aug 1, 2018 13:12:03 GMT
instead of underselling the Rhinodon, I was upselling the lack of fury production by a Rhinodon and an Agonizer. In order to fill his fury back to full, Xerxis2 would have to max both the Rhinodon AND the agonizer, yet that eliminates his ability to transfer damage. Since we are talking shooting, we are looking at a flat 20 armor (WITH spikes) on Xerxis who cannot receive cover or concealment bonuses and can only have his base blocked by obsticals and other huge based models. I actually LOVE the Rhinodon; he was the first model I painted and a true force to be reckoned with that is commonly overlooked, but he doesn't work as a fury producer unless you have enough beasts to take the heat. Spirit Bond. In your scenario with a dead Tibbers, he would get one free fury from that, leaving one of your two beasts available to transfer to. But yeah, shooting is kind of an issue. Hopefully the one Shield Guard is enough to weather the storm until you get there, which given their speeds shouldn't take too long.
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demonic
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Post by demonic on Aug 2, 2018 4:07:37 GMT
he would get a free fury the turn that tibs died but never after, thus the issue x.x
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Post by Charistoph on Aug 2, 2018 7:13:38 GMT
he would get a free fury the turn that tibs died but never after, thus the issue x.x Any particular reason why Spirit Bond would stop working?
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demonic
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Post by demonic on Aug 2, 2018 8:48:11 GMT
I looked up the term "Spirit Bond" and found out a factor I never knew existed x.O; this is what happens when an MK1 player doesn't keep up with the rules.
Spirit Bond, indeed, would alleviate some of the burden and allow you to safely keep a warbeast down 1 fury. I would still have to ask about RFP models, but it clearly states that all models need to be is medium or large based as well as dead x.O;
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gordo
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Post by gordo on Aug 2, 2018 13:26:03 GMT
I looked up the term "Spirit Bond" and found out a factor I never knew existed x.O; this is what happens when an MK1 player doesn't keep up with the rules. Spirit Bond, indeed, would alleviate some of the burden and allow you to safely keep a warbeast down 1 fury. I would still have to ask about RFP models, but it clearly states that all models need to be is medium or large based as well as dead x.O; Woah. It doesn't work on lessers? Or Gargantua? That's a good question about RFP too.
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demonic
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Post by demonic on Aug 2, 2018 18:54:55 GMT
nope, it clearly states in the rulebook "medium and large based" meaning gargs and lessers would not count.
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Post by Charistoph on Aug 2, 2018 23:22:05 GMT
nope, it clearly states in the rulebook "medium and large based" meaning gargs and lessers would not count. Neither the Rules Digest nor the PDF state that. The phrase is, " for each medium-based or larger warbeast that was part of its battlegroup and has been destroyed or removed from play." Huge is larger than medium, so Gargantuans are covered. Bond away with those Drac/Mammoth/Hydras.
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