crow
Junior Strategist
Posts: 310
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Post by crow on Jun 6, 2018 2:38:24 GMT
Hey, so it’s starting to get official! I just ordered my first prime axiom kit, and I’m getting excited to get my hands on some CoC! One thing I noticed, we have a second colossal... but why haven’t I ever seen it? The pictures I’ve seen make it look amazing! (I actually like it more than axiom) so why no love? Is it just because Axiom is easier to use? Or is it just plain trash? Thoughts? Feelings? List ideas?
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Post by danfromchicago on Jun 6, 2018 3:31:25 GMT
The Axiom's strengths are far more apparent. IMO the Conflux isn't bad, but it needs more to make it work.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Jun 6, 2018 17:39:48 GMT
I currently play it with Orion and 5 Modulators. I think it's just ok in that list, but pretty useless in any other list. The utility is low compared to the Prime Axiom, and price is only 1 cheaper. The main thing that bothers me is the special rule on it's fists with the xtra d3 POW 10 electricity hits of utter uselessness. The secondary is the drones it creates. They really don't do much. Yes can still contest, score flags, shield guard (In DI), but really could use a gun or some other additional rules/usage. I read somewhere someone suggested that PC should have electro leap instead of the current rule on it's fists and/or gun. And the gun could use some kind of AOE effect or just AOE period or at least higher POW. Inspired a lot by Stormwall or Cygnar in general I would say, but I like the suggestions which would give it more output and utility. In my recent games it pretty much just makes drones to enhance my Modulators damage potential, shoots it's gun at something in the backline, maybe with a magic bullet, then sits in a zone till a heavy reaches it. Not impressed yet
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Post by danfromchicago on Jun 6, 2018 18:52:24 GMT
So, those extra damage rolls? They qualify for Orion's feat. 2d3 extra die POW 12s isn't horrible in the slightest.
Also, a passive damage buff also isn't horrible.
Finally, you are using the homing ripspike, yes?
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Jun 6, 2018 19:38:54 GMT
Sure they do - although I never feat when the Conflux is in melee, I feat for shooting purposes. You mean the xtra d3? I can't think of many targets it's actually usefull on: Single wound infantry die to the first attack. Same for most multiwound. Heavies have too high arm, but lights might be easier to kill. Or soft heavies (Legion comes to mind). But meh Yes yes, mostly just for additional damage on Heavies on feat turn, or just clearing stuff. Rarely for what the gun is supposed to do: Threat extension. I don't often charge with the modulators and when I do they don't need to go that far. A shame really, I do like the gun, great tool to have and lucky is very nice, but it just seems out of place on that collosus. Or in that army at least.
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Post by datboi on Jun 6, 2018 20:15:58 GMT
Those secondary guns are really shitty.
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faelin
Junior Strategist
Posts: 121
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Post by faelin on Jun 6, 2018 22:28:19 GMT
You don't see it because not all miniatures are made equal, and the Conflux proves it. The only model it works well with is mass modulator spam and that only works with Orion.
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Post by 36cygnar24guy36 on Jun 7, 2018 9:15:24 GMT
The utility of the Tow Cables is too good for the Conflux to compete, also Sustained Attack is fantastic
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Jun 7, 2018 13:56:24 GMT
The only model it works well with is mass modulator spam and that only works with Orion. Which is actually great, right? If it was broken good it would be in every DI list (*cough*TEP*cough*) and would be boring in the long run, or nerfed at some point. But now it's almost the opposite, only good in 1 list, which might be good enough? Hard to tell.. I think a big part of the problem with Conflux is that it's a collosus. The more I play with it (or the Axiom) in SR17 the less I like it. They really have to pull their weight (pun intended ) to generate a victory. I don't see many gargossals these days and for a good reason. They are too pricy and can't manage to do enough during a game. It would not surprise me with a Gargossel CID sooner or later. The mk3 promise that they felt very strong and 3 times more powerfull than a Heavy was nooot that accurate
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Post by danfromchicago on Jun 7, 2018 15:22:57 GMT
There's no argument that the tow cables are amazing tools. They are also vulnerable to a lot of counterplay and rules which shut down drag.
The big guns on a Stormwall are range 14 pow 15
The arc flash generator is range 15 and can self buff to pow 15. Yes you have to buy the second shot. Yes that's a cross faction comparison
Finally, collosals are not easy pieces to play. I think they can be good, and they pose problems to certain lists.
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Post by danfromchicago on Jun 7, 2018 15:24:36 GMT
Also Nathan Hoffman has seen success with Mom and a Conflux. Enough to impress Keith Christianson. But that's name dropping and all
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Post by Korianneder on Jun 7, 2018 17:25:30 GMT
There's no argument that the tow cables are amazing tools. They are also vulnerable to a lot of counterplay and rules which shut down drag. The big guns on a Stormwall are range 14 pow 15 The arc flash generator is range 15 and can self buff to pow 15. Yes you have to buy the second shot. Yes that's a cross faction comparison Finally, collosals are not easy pieces to play. I think they can be good, and they pose problems to certain lists. Part of the issue is that it can't self buff the gun very well. If it wants to shoot on turn 3 it needs the servitor from turn 2. The one it spawns on turn 3 wont be in range to hand out the buff. It's additional hoops to jump through just to make a model ok.
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crow
Junior Strategist
Posts: 310
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Post by crow on Jun 7, 2018 19:01:24 GMT
lol So it sounds like it might have one or two good lists, but nothing game changing? Also I was thinking of Iron Mother as a possibility. I mean Rat8, possible pow 17 x2 at range 17ish doesn't sound all that bad... just not sure what you would use it for. And it almost seems like Convergence needs a unit with Electricity or something to really make it shine, or at least something else with electrical damage.
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Post by danfromchicago on Jun 7, 2018 23:13:39 GMT
Part of the issue is that it can't self buff the gun very well. If it wants to shoot on turn 3 it needs the servitor from turn 2. The one it spawns on turn 3 wont be in range to hand out the buff. It's additional hoops to jump through just to make a model ok. If it can shoot from within 7" of the target, it can self buff the turn of. But even outside of that. If you need a flare to help the Axiom, you need the servitor from the turn prior if the Axiom is going to create it. And you should almost always be able to Capacitor Discharge damage. It's effectively not a POW 10, it's a 12.
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Post by danfromchicago on Jun 7, 2018 23:45:03 GMT
Also, against an ARM 18, you get an additional 3 expected damage from the capacitor discharge.
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