Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jun 1, 2018 3:37:18 GMT
Well, picked up Mk.III recently, and got my first games in last weekend. Been using Skarre1, Seethers, a Reaper, and a Nightwretch in smaller games.
The Seether has gone far above and beyond mg expectations so far in my 8 games. It is a deceptively powerful brawler with Skarre, and even when I use Skarre1's feat defensively... Countercharge has provided some nasty surprises with P+S 22 on the feat turn, and Berserk.
However, I did have a question on Trampling and Berserk to make sure I did it right. I had my Seether Trample over a mess of Trenchers, since I finish the Trample move first and than do the Trample attacks, does that mean Berserk can generate extra attacks I can throw at the enemy warjack I Trampled into melee with? We had come to the conclusion that I could, and that is what we went with... But my goodness did it allow my Seether to shake free of the Trenchers, and apply claw to face on a Defender.
The Reaper has also been the MVP of a good chunk of the games I have played so far. The Drag after damaging a model with the Harpoon has been game changing, as long as Severa Blacktide, and the other Satyxis create clear drag lanes to pull the hapless enemy into the Reaper, and the embrace of Skarre's Great Rack and Takkaryx.
How has Severa been performing for you? I can't imagine creating a Scourge of the Broken Coast list without her now. Her shooting is incredible, and she forces hard decisions for my opponent while removing key models.
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Post by Gamingdevil on Jun 1, 2018 6:55:46 GMT
You are correct about the Seether and it is indeed deceptively powerful if your opponent allows it to get into melee. To be honest, I have no idea why your opponent would go to melee it with Trenchers when they could combine and shoot its arms off. DEF 12, ARM 17 with 28 boxes is very, very low They can also be easy to control because they have to run or charge. If your opponent puts nothing in their charge range/line of sight, it can't even walk and hit. Note that that means you also can't trample unless you're already engaging (I assume that was the situation you describe) Note that I'm not saying that the Seether is bad, just saying what your opponent could do about it if s/he was having trouble with it. For clarity, yes you can berserk off trample, but only once, because Trample is a single attack and Berserk states "one or more" You also can't Berserk after counter charging because you only get a Combat Action during the activation of the model, counter charging does not mean it is activating (specific game term). The Reaper can be hard to use, but I'm glad you're getting mileage out of it. I would argue that Scourge is all about the solos, and maybe Gunslingers. Both Severa and Axiara are awesome.
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jun 1, 2018 7:37:04 GMT
You are correct about the Seether and it is indeed deceptively powerful if your opponent allows it to get into melee. To be honest, I have no idea why your opponent would go to melee it with Trenchers when they could combine and shoot its arms off. DEF 12, ARM 17 with 28 boxes is very, very low They can also be easy to control because they have to run or charge. If your opponent puts nothing in their charge range/line of sight, it can't even walk and hit. Note that that means you also can't trample unless you're already engaging (I assume that was the situation you describe) Note that I'm not saying that the Seether is bad, just saying what your opponent could do about it if s/he was having trouble with it. For clarity, yes you can berserk off trample, but only once, because Trample is a single attack and Berserk states "one or more" You also can't Berserk after counter charging because you only get a Combat Action during the activation of the model, counter charging does not mean it is activating (specific game term). The Reaper can be hard to use, but I'm glad you're getting mileage out of it. I would argue that Scourge is all about the solos, and maybe Gunslingers. Both Severa and Axiara are awesome. The Seether for sure has been taking a bit of learning, that is where the Reaper comes in. He has been a rock star in setting up good charges for the Seether against enemy heavies... Or even pulling a heavy in for Skarre1 to finish off with Takkaryx. She is quite the surprising beat stick. Ah, the only reason my opponent got into melee with the Seether was that we were playing Moshpit, and I would have completely controlled it. My Seether was sitting at the edge of the zone, along with my Reaper, and most of a Raiders squad. He wanted to toe into the zone, which meant being in melee with SOMETHING. While trying to shut down the Seether from charging his Warcaster. We are still rookies, and find ourselves making strange decisions still. I haven't played the game since late Mk. II, and my opponent is just getting into it. Okay, I got it now. Thankfully I only got one Berserk attack after the Trample anyways... I rolled REALLY poor with him that time. I did find it strange that he normally cannot Trample, since he HAS to run or charge. However, it has been handy to use the Reaper set up a drag with an enemy light jack with ranged weapons into the Seether's melee range, and just Trample away. I played Axiara today for the first time... And forgot nearly all of her rules. My main opponent and I have been printing out all our cards, since we find it easier that constantly flipping through War Room right now as we learn all our models. I got to run my Gunslingers for the first time today too, and they weren't bad. But, Severa is just so much more handy than them since she can just ignore LOS, Concealment and Cover. She is a fantastic Solo assassin, and great at pegging damage onto Warcasters. Was a bit underwhelmed with the Blood Witches versus the Raiders though. The Raiders always just get so much more work done.
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Post by tiberius on Jun 1, 2018 10:33:23 GMT
Welcome Zaku, I also have a lot of good luck with a reaper and a back up charger piece for what I drag in to finish it off. And I agree with the blood witches too. I find the raiders to be just a better all around unit. They have their niche though with the different abilities, specifically grevious wounds is very handy for me at times.
I used to get a kick out of the Seether back in MKI where you had to make a command check with it every round or it charged the nearest target. Combine that with our warcasters having very low command scores for the most part and it was a recipe for your jack not always doing what you wanted. I loved the fluffiness of the ability. Not something I would do in a tournament though. The seether is a much better piece now. Definitely the epitome of glass cannon. It is fast, hits really hard and is also easy to stop to any concentrated effort. Black Industries is probably its best theme with access to the Iron Lich overseer and having the theme benefit carapace of +4 ARM vs shooting.
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Post by 36cygnar24guy36 on Jun 1, 2018 12:21:15 GMT
9 Slayers and Gaspy 3 is a good starting point
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Post by Gamingdevil on Jun 1, 2018 12:41:01 GMT
9 Slayers and Gaspy 3 is a good starting point Because telling a new player to buy into a generic spammy netlist because it's the current hotness is always a good idea
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Post by 36cygnar24guy36 on Jun 1, 2018 12:41:35 GMT
9 Slayers and Gaspy 3 is a good starting point Because telling a new player to buy into a generic spammy netlist because it's the current hotness is always a good idea Saves them time and money!
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Post by darkshroud on Jun 1, 2018 17:26:48 GMT
Because telling a new player to buy into a generic spammy netlist because it's the current hotness is always a good idea Saves them time and money! until PP nerfs gaspy3 or ups the cost of slayers.
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Post by tiberius on Jun 1, 2018 17:41:55 GMT
I took that as a joke, and I think it was, but seriously, I would council against buying any type of spam list unless you have a lot of time and disposable money on your hands. Buying into 2-3 themes with a variety of models will greatly enhance your options. Though slayers can be used in any theme! And they are a legitimate light warjack...haha.
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Post by grotsnik on Jun 2, 2018 6:36:51 GMT
Saves them time and money! until PP nerfs gaspy3 or ups the cost of slayers. Yeah, I bet this happens before we get something useful like IM upgrade or an actual benefit for scourge theme
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jun 3, 2018 4:57:04 GMT
Naw. I am all set with spam lists. We are playing very casual with our lists and just taking what we like and find fun. Welcome Zaku, I also have a lot of good luck with a reaper and a back up charger piece for what I drag in to finish it off. And I agree with the blood witches too. I find the raiders to be just a better all around unit. They have their niche though with the different abilities, specifically grevious wounds is very handy for me at times. I used to get a kick out of the Seether back in MKI where you had to make a command check with it every round or it charged the nearest target. Combine that with our warcasters having very low command scores for the most part and it was a recipe for your jack not always doing what you wanted. I loved the fluffiness of the ability. Not something I would do in a tournament though. The seether is a much better piece now. Definitely the epitome of glass cannon. It is fast, hits really hard and is also easy to stop to any concentrated effort. Black Industries is probably its best theme with access to the Iron Lich overseer and having the theme benefit carapace of +4 ARM vs shooting. Don't get me wrong, the Witches were GREAT against Trenchers, but the SPD 6 vs 7, and the lesser melee range is just rough. I will be using the Witches regardless in my 75 point list alongside two full units of Raiders. The lack of Grievous Wounds on the Raiders is almost a moot point when they have their second attack and the various abilities from the Sea Witch.
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Post by tiberius on Jun 4, 2018 10:56:23 GMT
I certainly agree with you Zaku, the witches 1/2" melee range is rough. They do gain ambush in the theme though, so that makes up for a lot of the speed difference and being able to get behind the enemy lines and slaughter the support can mean a lot, or bully a zone by the threat of an ambushing unit can determine where and how your opponent moves.
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jun 10, 2018 5:43:27 GMT
Been playing some 50 point games with my Satyxis, and I am beginning to question if a second full unit of Satyxis Raiders is needed for 75 points.
I am VERY tempted to drop the second unit of Raiders for two Stalkers. Anti-infantry tech has done some real work on my ladies the last couple of games. Managed to scratch out wins, but I am wondering if the amount of infantry I plan to run may end up being a real liability.
Here's a list I was thinking about as an alternative, to give me a bit more assassination potential with the Stalkers. Would looking into any mercenaries be worth it? And while I love the Seethers, my last game ended up showing how hard their flaws of always having to run or charge can hurt them. My Seether spent quite a few turns running a short distance closer to my opponent while I found the right time to commit it to the fight.
Cryx - Skarre1 75pt Test
Theme: Scourge of the Broken Coast 2 / 2 Free Cards 75 / 75 Army
Pirate Queen Skarre - WJ: +28 - Reaper - PC: 13 (Battlegroup Points Used: 13) - Seether - PC: 13 (Battlegroup Points Used: 13) - Seether - PC: 13 (Battlegroup Points Used: 2) - Stalker - PC: 8 - Stalker - PC: 8
Severa Blacktide - PC: 0 Satyxis Raider Captain - PC: 4 Axiara Wraithblade - PC: 0
Satyxis Blood Witches - Leader & 9 Grunts: 13 - Satyxis Blood Hag - PC: 4 Satyxis Gunslingers - Leader & 2 Grunts: 7 Satyxis Raiders - Leader & 9 Grunts: 16 - Satyxis Raider Sea Witch - PC: 4
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Jun 10, 2018 19:10:05 GMT
Because telling a new player to buy into a generic spammy netlist because it's the current hotness is always a good idea Saves them time and money! Yeah! Those mk2 Wold War Bardigus players and mk3 Karchev players still can't hide their glee at the thought of how much time and money they saved buying all those Woldwatchers and Mad Dogs.
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Post by 36cygnar24guy36 on Jun 10, 2018 23:00:48 GMT
Saves them time and money! Yeah! Those mk2 Wold War Bardigus players and mk3 Karchev players still can't hide their glee at the thought of how much time and money they saved buying all those Woldwatchers and Mad Dogs. They should have cashed out earlier
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