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Post by drakkenblut on May 30, 2018 14:02:04 GMT
This is about Entropic force feature of Golab.
AFAIK, Gargossals are immune to Grievous Wounds, but not Entropic force. Thus, you can prevent a Gargossal to heal/repair, and even better, you can kill off crucial parts of it with Precision Strike, courtesy of Nephilim Soldier, Zuriel, Warlord and even Deathstalker.
So, damage the big guy turn two, he cannot do anything on his turn, kill it turn three, all for measly 17 pts.
Am I missing something? There are precious few sources of Entropic force in the game, and we have the toughest, most mobile, and most damaging one (so that will be the only one we get).
Even if Golab does not charge and engage the Gargossal, it can inflict Entropic Force from 19 in away (run+ range of the ability itself), and it can be further extended with some abilities, spells and animi, we all know which ones.
Of course, this is applicable to all beasts and jacks. Gives a new lease to CotD, methinks.
Thoughts?
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Post by ForEver_Blight on May 30, 2018 14:43:35 GMT
Gives a new lease to CotD Only if you are playing Anamag in CotD
Golab is great. I do believe you are right about entropic force.
I also think it's funny that golab can essentially "snack" on the gargantuan when it dies with Carrion Feast
To get the situation you're asking about though we would have to rely on Soldiers in Primal terrors for the precision strike. Charging pow 15 doesn't really break down a Garg/Col. Though there is possible merit with L1 due to parasite, Kryssa's feat, or Fury on F2.
But, if you go out of theme you could rack up ridiculous damage with any of those three casters + Black frost shard with swordsmen/warlords. But we all know the in-and-outs of playing in theme vs. out.
Or one of the twins playing in Primal terrors to bring Zuriel. But again, pow 16 with 3 casters that have no damage buff. Still difficult.
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Post by drakkenblut on May 30, 2018 14:53:03 GMT
Golab averages over 33 damage on ARM20, so half of any gargossal. That alone gives good odds that a Cortex and an arm is out, or mind/spirit. A Neph Soldier will inflict 9 dmg where he wants to, a Warlord will inflict 10, Zuriel does 24, any of this will guarantee that the Gargossal is useless next round, and easy pickings. No need to invite any further support into it.
This Entropic force is powerful stuff, I mean Grievous wounds on a stick is like 6 pts (see Alten Ashley), what we get is much better, on a way more survivable platform that is actually a heavy hitter, yadda, yadda. Some battle reports where Golab prevented healing/repair should clear up what possibilities the beast offers.
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Post by ForEver_Blight on May 30, 2018 15:13:26 GMT
Which huge base model is disabled by 9 damage form a soldier or 10 from a warlord?
The situation was having Golab just get within 5" for the entropic force. So I was not counting his damage. But even then that's 33 damage all over the grid; you can still get unlucky and not break what you need to. And if that's still acceptable a Carnivean can do essentially the same thing.
No theme allows warlords or Zuriel with Golab unless you take the twins in primal terrors or Anamag in CotD like I said. So it's not something we can just "do" all the time. But I did mention it since it's possible.
Lastly, outside of minions, I don't think there is a Garg/Col that sits at just arm 20. Even cryx runs them with defensive stat buff casters like Skarre. Then there's arcane shield stormwalls. Victor is base 23 if I recall correctly. Trolls bring the stone. Legion even gets to 21 pretty often.
You are going to want support staff. Even if it's just a Naga.
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Post by drakkenblut on May 30, 2018 15:17:36 GMT
Which huge base model is disabled by 9 damage form a soldier or 10 from a warlord? Mammoth's Mind is just 11 pts. I was tacking those 9 or 10 pts of precision damage on the massive 33 pts damage Golab would inflict, that is a pretty safe system knockout math.
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Post by ForEver_Blight on May 30, 2018 16:08:03 GMT
ok, just different situation assumed.
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Post by drakkenblut on May 30, 2018 16:25:34 GMT
Yep, but let's talk about developing the idea further. The Gargossal issue came up because we finally have a tool to stop them from repairing/healing, but this tool can be utilized in a much broader sense. The whole point of the game is that these big warnouns may partially survive a mauling, but everybody plays the game circumventing that point. If Golab utilizes this feature effectively, we may pioneer a way to play the game like it is supposed to be played.
Imagine you having not enough offensive power to kill a lot of heavies, but you position yourself for alpha strike. Instead of killing all those heavies, you just damage them enough that they cannot retailate effectively (both hands damaged, or cortex/spirit damaged), and the enemy cannot heal. Win through deceptive power.
Let us think about it, broadening the subject, not narrowing it down to specific themes or whatever.
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Post by jojobrunnix on May 30, 2018 16:49:54 GMT
Victor is base 23 if I recall correctly. Nope. Would be hilarious though
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Post by jediguru on May 30, 2018 17:21:27 GMT
I would say this is corner case workable in reality. If we are talking about corner case or restricted, just take Typhon with Lylyth 1 or Fyanna 2 and one round pretty much any colossal/garg in the game.
Don't get me wrong entropic force is amazing and will be extremely useful at times but seldomly in the specific case we are discussing.
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