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Post by jagius021 on May 21, 2018 21:06:58 GMT
Speaking of Constance, you can make precursors your merc unit choice in GD. It isn't terrible
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Post by 36cygnar24guy36 on May 21, 2018 21:18:35 GMT
Speaking of Constance, you can make precursors your merc unit choice in GD. It isn't terrible The best thing about Connie is Gallant
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Post by jagius021 on May 21, 2018 23:41:38 GMT
I definitely agree with that. But sometimes people forget you can use her knights in any theme if you take them as your merc choice.
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Post by challenger on May 22, 2018 2:37:13 GMT
To respond to a discussiom before - Caine2 is pretty bad ill be honest. Even with his feat he struggles to kill like semi decent casters camping a reasonable amount. His army support isnt good enough to justify how low his personal output is.
If this was original caine2 who was just fine and balanced (he honestly did not need the nerf) id still not run him over the other diggers casters because he mostly contributes some small buffs and shoots his pistols when the theme is loaded with powerful, accurate guns so hes not bringing anything new to the table. His feat for assassination is competing with hal3y who can do the same thing but with force hammers and grandma for example, and his feat for attrition os competing with baby just clubbing something to death
I just think hes awful now
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Post by droopingpuppy on May 22, 2018 3:27:54 GMT
Caine2 is so strong he is never taken in big tournaments. Caine3 same thing outside of charger spam. If you define strength by "what is taken in big tournaments" you will (and apparently are) artificially limit your definition. There are a variety of reasons that casters get play at the highest level, and objective strength is not the only one. In any event, your very premise of your initial post was that Siege2 and Haley3 are the only casters getting played in GD, so by your own metric why are we even discussing Haley1, Caine1, or Stryker1? I'm not arguing that Caine2 is as strong as Siege2 or Haley3. I'm telling you that he's in the same class as Haley1 and Caine1; he's a solid caster when played in Gravediggers, and you can win with him. Don't compare Haley1 with the others other than Blaize and Jakes2; Caine1 and Stryker1 are the decent casters with their own advantage, but Haley1 is not. It is an insult for them. Speaking of Constance, you can make precursors your merc unit choice in GD. It isn't terrible I don't think that it is an idea to add a lackluster unit by spend precious point cost as well as precious Mercenary unit slot. You just end up giving the advantage to the opponent, not you. Not to mention that picking Blaize already give your opponent a hugh advantage.
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Post by cygnarstronk on May 22, 2018 10:16:45 GMT
OK, I won't stop the memespeak just because juris doesn't like that I find only some casters viable and some are LIL CASUALS. So, another caster can be GUD in gravediggers, and thx to Juris now I see it, It's my boi Stryker2. How so? conflictchamber.com/#c1201b_-0F7D9y9y9Iaminif9uieieiNiha09T9V9W9T9V9WCygnar Army - 75 / 75 points [Theme] Gravediggers (Stryker 2) Lord Commander Stryker [+28] - Lancer [10] - Lancer [10] - Ol' Rowdy [18] Captain Maxwell Finn [0(6)] Commander Anson Hitch [4] Patrol Dog [2] Ragman [4] Trench Buster [0(5)] Trench Buster [0(5)] Trencher Commandos (max) [15] - Trencher Commando Officer [4] - Trencher Commando Scattergunner (1) [2] Trencher Infantry (min) [10] - Trencher Infantry Officer & Sniper [5] - Trencher Infantry Rifle Grenadier (1) [2] Trencher Infantry (min) [10] - Trencher Infantry Officer & Sniper [5] - Trencher Infantry Rifle Grenadier (1) [2] WHAT JACKS U GOT b@#@#? OFC ol rowdy as designated beater, two lancers to arc rebuke and make use of positive charge. I'm still not sure if those UAs on the trenchers are needed and would have been GUDDER going with just full units, but each squad skirmishes like MLG pros with the UA and they even got a blast damage. The commando kill all the infantry in feat turn, if needed. Armor? Who cares about armor when u have 2 FAT ogruns ready to wreck stuff+positive charge. conflictchamber.com/#c1201b_-0F7D9c9c9Faming8if9uieie6iay9U9V9U9VCygnar Army - 74 / 75 points [Theme] Gravediggers (Stryker 2) Lord Commander Stryker [+28] - Firefly [8] - Firefly [8] - Hammersmith [12] Captain Maxwell Finn [6] Commander Anson Hitch [0(4)] Major Harrison Gibbs [0(4)] Patrol Dog [2] Ragman [4] Trench Buster [5] Trench Buster [5] Alexia Ciannor & the Risen [10] - Captain Jonas Murdoch [0(4)] Trencher Infantry (max) [16] - Trencher Infantry Officer & Sniper [5] Trencher Infantry (max) [16] - Trencher Infantry Officer & Sniper [5] This list is telling your opponents to GIT GUD. You got 24 trenchers that are going to be TOUGH AS HECK against shooting while skirmishing your opponent. Behind them some undead MoFos with a waifu material controller ready to abuse positive charge. What about positive charge? You got 2 super cheap reach jack to abuse it, and a hammersmith that becomes god tier if u waste positive charge on it. What did u say, rebuke? Who needs those filthy casual tricks when you can PWN some ARMOR with the damage buffs. I have even found the points for Gibbs, Stryker can go full giantdaddy on them.
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Post by 36cygnar24guy36 on May 22, 2018 10:20:30 GMT
cygnarstronk I would have thought Gibbs is pretty much mandatory for Stryker 2, Hot Meal and Repo3 for Ragman seem well worth 4 points.
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Post by cygnarstronk on May 22, 2018 10:38:33 GMT
Oh heck I keep forgetting things. But I don't really find the points for him unless I drop load of stuff EDIT: Found a place for him in the second list
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Post by droopingpuppy on May 22, 2018 17:03:38 GMT
OK, I won't stop the memespeak just because juris doesn't like that I find only some casters viable and some are LIL CASUALS. So, another caster can be GUD in gravediggers, and thx to Juris now I see it, It's my boi Stryker2. How so? conflictchamber.com/#c1201b_-0F7D9y9y9Iaminif9uieieiNiha09T9V9W9T9V9WCygnar Army - 75 / 75 points [Theme] Gravediggers (Stryker 2) Lord Commander Stryker [+28] - Lancer [10] - Lancer [10] - Ol' Rowdy [18] Captain Maxwell Finn [0(6)] Commander Anson Hitch [4] Patrol Dog [2] Ragman [4] Trench Buster [0(5)] Trench Buster [0(5)] Trencher Commandos (max) [15] - Trencher Commando Officer [4] - Trencher Commando Scattergunner (1) [2] Trencher Infantry (min) [10] - Trencher Infantry Officer & Sniper [5] - Trencher Infantry Rifle Grenadier (1) [2] Trencher Infantry (min) [10] - Trencher Infantry Officer & Sniper [5] - Trencher Infantry Rifle Grenadier (1) [2] WHAT JACKS U GOT b@#@#? OFC ol rowdy as designated beater, two lancers to arc rebuke and make use of positive charge. I'm still not sure if those UAs on the trenchers are needed and would have been GUDDER going with just full units, but each squad skirmishes like MLG pros with the UA and they even got a blast damage. The commando kill all the infantry in feat turn, if needed. Armor? Who cares about armor when u have 2 FAT ogruns ready to wreck stuff+positive charge. The first question is, why you need that much Lancers? Lancer is too expensive so you don't need more than one. You can cast it on the other warjacks, so what about to use it with Hammersmith or Ironclad instead? Also why you have only minimum units of Trencher Infantry but max unit for Trencher Commandos? That's weird. Remember that Trencher Infantry are also able to CRA. And I had rather add full WAs on Commandos before consider Trencher Infantry Rifle Grenadiers and extra grunts of Trencher Commandos. Scattergunners does much better at killing the enemy infantry than melee. Even against hard targets, they can have the grenades, or even for the small size they can kill enough enemy in melee with the feat. Officer on Trencher Infantry is a mandatory choice unless you just need for a smoke wall, for he allows them to advance, Dig In then shoot in the same turn. Don't leave him or the unit does almost nothing other than a smoke wall. conflictchamber.com/#c1201b_-0F7D9c9c9Faming8if9uieie6iay9U9V9U9VCygnar Army - 74 / 75 points [Theme] Gravediggers (Stryker 2) Lord Commander Stryker [+28] - Firefly [8] - Firefly [8] - Hammersmith [12] Captain Maxwell Finn [6] Commander Anson Hitch [0(4)] Major Harrison Gibbs [0(4)] Patrol Dog [2] Ragman [4] Trench Buster [5] Trench Buster [5] Alexia Ciannor & the Risen [10] - Captain Jonas Murdoch [0(4)] Trencher Infantry (max) [16] - Trencher Infantry Officer & Sniper [5] Trencher Infantry (max) [16] - Trencher Infantry Officer & Sniper [5] This list is telling your opponents to GIT GUD. You got 24 trenchers that are going to be TOUGH AS HECK against shooting while skirmishing your opponent. Behind them some undead MoFos with a waifu material controller ready to abuse positive charge. What about positive charge? You got 2 super cheap reach jack to abuse it, and a hammersmith that becomes god tier if u waste positive charge on it. What did u say, rebuke? Who needs those filthy casual tricks when you can PWN some ARMOR with the damage buffs. I have even found the points for Gibbs, Stryker can go full giantdaddy on them. Got a Lancer then we can talk. Forfeit an Arc Node means you just forfeit Stryker2's advantage - Rebuke and Positive Charge. What do you expect for Alexia1?
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Post by cygnarstronk on May 22, 2018 17:45:58 GMT
Nah don't need an arc node, I can cast positive charge on the fireflies then run them up. Alexia1 is a load of bodies that are going to abuse positive charge when needed. Alexia herself+positive charge is stupid strong
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boozy
Junior Strategist
Posts: 429
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Post by boozy on May 28, 2018 15:57:02 GMT
If the topic remains outside rhe box Gravediggers, I'd submit Kraye, especially with Anastasia.
With a force as mobile and fast as his, +2 to start is bonkers. With Trenchers, his whole force can have Pathfinder, and an AD pocket of guns is just what his feat needs for triggers.
It's probably light on free points (my version only barely has one), but it can be very strong despite that.
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Post by jagius021 on May 28, 2018 16:18:59 GMT
Boozy that's an interesting idea, definitely going to build something like that and mess around with it. Can you share a sample list?
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boozy
Junior Strategist
Posts: 429
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Post by boozy on May 28, 2018 16:31:55 GMT
Boozy that's an interesting idea, definitely going to build something like that and mess around with it. Can you share a sample list? Sure. Here's mine, though there are plenty of ways to build around the idea. Kraye1 Gravediggers -Defender(×3) -Minuteman -Grenadier -Max Commandos+UA -Express Team -Chain Gun Crew -Finn (free) -Hitch -Patrol Dog -Anastasia I pair it with Seige1 for ARM crack. There are a ton of ways to build it, but the core concept remains. Anastasia+Gravediggers is amazing, and throw in a mobile warcaster really emphazies the bonus. Swap out the Defenders for Centurions (only 3pts more) and you get a totally different flavor. +2 to select sides is phenomenal as well, with all the terrain present in SR. For only 3pts, there'd have to be an incredible reason not to take her in theme.
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Post by jagius021 on May 28, 2018 19:00:37 GMT
My next game I'm going to try that exact list, I like it's style. And commandos are probably my favorite cygnar unit now
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Post by cygnarstronk on May 28, 2018 19:57:13 GMT
Boozy that's an interesting idea, definitely going to build something like that and mess around with it. Can you share a sample list? Sure. Here's mine, though there are plenty of ways to build around the idea. Kraye1 Gravediggers -Defender(×3) -Minuteman -Grenadier -Max Commandos+UA -Express Team -Chain Gun Crew -Finn (free) -Hitch -Patrol Dog -Anastasia I pair it with Seige1 for ARM crack. There are a ton of ways to build it, but the core concept remains. Anastasia+Gravediggers is amazing, and throw in a mobile warcaster really emphazies the bonus. Swap out the Defenders for Centurions (only 3pts more) and you get a totally different flavor. +2 to select sides is phenomenal as well, with all the terrain present in SR. For only 3pts, there'd have to be an incredible reason not to take her in theme. I would play roughly the same but with at least 1 centurion, probably 2. Then go double defender. What do you need the chain gun for? I mean, it's a GUD list so you have my seal of approval, but I would like to try this out: Cygnar Army - 75 / 75 points [Theme] Gravediggers [Kraye 1] Captain Jeremiah Kraye [+28] - Centurion [17] - Centurion [17] - Defender [16] - Defender [16] Anastasia di Bray [3] Captain Maxwell Finn [0(6)] Commander Anson Hitch [4] Patrol Dog [2] Trencher Commandos (max) [15] - Trencher Commando Officer [4] - Trencher Commando Scattergunner (2) [4] Trencher Express Team [5] I feel it as gudder cause I have staying power. The commandos can do a lot of work and they clear infantry like bosses, even more so with finn in tow. Hitch can give them swift hunter or feing death. Dual defender+the express team may take good use of GW.
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