eathotlead
Junior Strategist
PP forumite since 2004
Posts: 259
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Post by eathotlead on May 17, 2018 22:42:56 GMT
I'm genuinely curious as to what people think is best.
Cheers, EHL
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on May 17, 2018 23:40:23 GMT
I don't see there to be any need for the MoW units (Shocktroopers, Bombardiers, Demo Corps) to have more than 8 boxes. Maybe 10 boxes on named solos and the Tankers... But even than it is pushing it.
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eathotlead
Junior Strategist
PP forumite since 2004
Posts: 259
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Post by eathotlead on May 18, 2018 0:28:03 GMT
I know fluff doesn't necessarily = rules but after 15 years of MoW described as a tough, survivable wall of man-steel, I'd personally like to see how slightly higher hit points would pan out. I'd think the repair game mechanic would work better, for example. Maybe it's just me.
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on May 18, 2018 1:16:23 GMT
I mean, the Shocktroopers are fairly survivable... Since they operate as a wall of steel.
However, even in the stories Man-o-War still get one shotted by heavy guns, and elite infantry.
The devs do their best to transfer fluff to the game, but it is unrealistic to expect it to be any more than just a vague representation of the capabilities of each model and unit.
A Widowmaker is supposed to strike fear into the hearts of the enemy with their shooting, but anything besides medium to low DEF single wound infantry isn't scared of them.
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Post by Netherby on May 18, 2018 7:27:14 GMT
The answer is: They should have more boxes than anyone else's heavy infantry. The actual number isn't important, it just has to be more... It would also be nice and make sense if the characters and solos had more boxes than the grunts. For single wound models the general rule is characters and solos get +4 boxes. Why do characters MoWs lose their extra boxes? They should have more than a grunt... Though I suspect giving them all 10 boxes might have undesirable effects on their point costs!
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Post by smoothcriminal on May 18, 2018 9:07:28 GMT
I would like them to be 7 just for the reason of easy marking with a dice. When 8 box mow survives on 1 it takes 2 dice to mark which is inconvenient.
Otherwise I'm pretty sure 8 box are included in costs already and changing that would call for all mow models rebalance.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on May 18, 2018 13:16:01 GMT
You could spend the 10 bux or whatever on wound trackers... Or Number your bases and use warroom lol
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Post by Netherby on May 18, 2018 13:43:55 GMT
You know dice come in the 8 sided type
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Post by elricaltovilla on May 18, 2018 16:07:26 GMT
I would like them to be 7 just for the reason of easy marking with a dice. When 8 box mow survives on 1 it takes 2 dice to mark which is inconvenient. Otherwise I'm pretty sure 8 box are included in costs already and changing that would call for all mow models rebalance. I'm willing to bet that your Friendly Local Game Store has a tub of assorted dice for about 50¢ each. You could grab a bunch of 8 sided dice from there. Or get them on Amazon. Or sometimes the dollar store.
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eathotlead
Junior Strategist
PP forumite since 2004
Posts: 259
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Post by eathotlead on May 18, 2018 16:54:10 GMT
Not getting to play much, I had just dismissed the slight loss of captains' boxes from Mk I (and my secret hopes for survivability) to changing versions of the game. Then I heard Bubba Dalton (whom I gather is very competitive) on the More than Dice podcast. He was lamenting this very thing... that repairing a single-digit hitpoint model - say from one box back up to four - still leaves him dead the next round (ARM 16 not being all that high). With something like warjacks, a repair gets them fully functional but with a MoW, he's just too low on total boxes for it to matter much. Or so it would seem. www.youtube.com/watch?v=eiENxKhSlTgTime stamp 1:03 and 1:11. I just liked the idea of mechanik repairs working well for MoW. Maybe it does work better than I've been lead to believe. PS Yeah, I realize there's fluff - and art - in which MoW get one-shotted. My perception may stem from the (overblown) concept that they're nearly akin to a light 'jack in some of the fluff. The truth is, even a little gun bunny has nearly double the hit boxes (18) of a massive Tanker (10). :/
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Post by sand20go on May 18, 2018 17:51:45 GMT
Mechanics are dirt cheap and help with Advanced Move (and points toward free stuff). Where their heals can be really good is with shocks, the UA and Altanas. No knock down tough is a "thing" and bringing them back to full health can be tilt inducing. VERY dicey but you can swing a whole game tthat way.
DemoCorp remains a challenge but I will update that opinion this weekend where I am hoping at least 3 games with my S3 list to get a better feel for it.
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eathotlead
Junior Strategist
PP forumite since 2004
Posts: 259
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Post by eathotlead on May 18, 2018 18:01:12 GMT
I remember Jason Soles commenting on the broad, cross-game drop in infantry hit boxes (from 10 at the high end) as we moved into Mk III, saying MoW were still at the top of the trooper spectrum. Earlier versions were different games, with less balance - I understand - but I don't recall MoW ever being too survivable. I can only guess there was play testing at various HP as the game has evolved. A little historical references from Mk I and MkII (proving to myself I'm not crazy)...
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Post by Netherby on May 19, 2018 6:00:51 GMT
Other than getting a point of P+S, losing 2 boxes and a point of DEF, they haven't really changed much in a decade...
Kapitans are gone now, but you could give the Officers and Solos an extra 2 boxes without breaking the game.
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Post by jonnyboy on May 19, 2018 6:12:16 GMT
Other than getting a point of P+S, losing 2 boxes and a point of DEF, they haven't really changed much in a decade... Kapitans are gone now, but you could give the Officers and Solos an extra 2 boxes without breaking the game. I would appreciate that very much, especially on dragos.
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Post by Netherby on May 19, 2018 6:24:25 GMT
Other than getting a point of P+S, losing 2 boxes and a point of DEF, they haven't really changed much in a decade... Kapitans are gone now, but you could give the Officers and Solos an extra 2 boxes without breaking the game. I would appreciate that very much, especially on dragos. And it's already the case on other Characters. Skaldi (Troll Champions C.CA) has 8 boxes while the rest of the unit has 5 for example.
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