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Post by apoc2148 on May 11, 2018 17:49:49 GMT
The alternate reality casters are up in Warroom and we got a blighted Eiryss. 3 types of shots (disruptor, deadly shot, phantom seeker), dead eye, drac blessing, hoarfrost and occultation for spells, fury 6 and essentially caine1's feat with shot type phantom seeker, so everything in a 12" bubble around her takes a pow 10 shot.
Overall very meh, compared to the rest of the alternate casters that came out.
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Post by ForEver_Blight on May 11, 2018 17:53:13 GMT
what is this madness?!
I think she would be the most enjoyable anti-infantry caster I could ever play. Throw out Blightstorm from Sorc&hellion on single-wound models and just go to town. Oh it would be disgusting
I'm going to play that Vlad for the rest of my life. That is flipping fantastic.
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Post by apoc2148 on May 11, 2018 17:55:13 GMT
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Post by apoc2148 on May 11, 2018 19:59:45 GMT
I'm going to play that Vlad for the rest of my life. That is flipping fantastic. And that is why I'm kinda meh on our alternate caster. All of the other alternate casters have interesting abilities (not to mention a stacked spell list) that would benefit their faction. Eiryss on the other hand seems like they took darts and threw them at the board of legion spells, picked three and then tried to make her like Caine1 with deadeye and the feat. They could have at least given us the version of Eiryss that had a weaponmaster crossbow. She even lost blessed off of her bow coming to this version. Apart from archers/raptors is there any legion unit that really gains a benefit from deadeye? You could put them on a warspear unit if you would rather them not have +2 str. /rant
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Post by gobber on May 11, 2018 20:54:16 GMT
I'm going to play that Vlad for the rest of my life. That is flipping fantastic. Apart from archers/raptors is there any legion unit that really gains a benefit from deadeye? You could put them on a warspear unit if you would rather them not have +2 str. I'd consider it on strider scouts as they can hit basically anything with deadeye and hunter (she seems to like Ravens as scouts/grots/raptors/hellmouths all take her buffs well). I could also see using it on Azrael or a NBT if you really need the crit.
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Post by davycannonhound on May 11, 2018 22:46:25 GMT
I'm going to play that Vlad for the rest of my life. That is flipping fantastic. And that is why I'm kinda meh on our alternate caster. All of the other alternate casters have interesting abilities (not to mention a stacked spell list) that would benefit their faction. Eiryss on the other hand seems like they took darts and threw them at the board of legion spells, picked three and then tried to make her like Caine1 with deadeye and the feat. They could have at least given us the version of Eiryss that had a weaponmaster crossbow. She even lost blessed off of her bow coming to this version. Apart from archers/raptors is there any legion unit that really gains a benefit from deadeye? You could put them on a warspear unit if you would rather them not have +2 str. /rant Deadeye is turn, so you can put it on as many models as you want. Both warspears and Azreal like Draconic Blessing + Deadeye.
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Post by gobber on May 12, 2018 2:18:02 GMT
I think it may also be worth considering a teraph or stinger to get counterblast; 9" command range and the attack types (particularly disruptor bolt) make that out of activation shot far scarier than it usually is.
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Post by ForEver_Blight on May 14, 2018 14:23:44 GMT
conflictchamber.com/#ca201bmbg_kHkKbubefxbacocokGb3b4Legion Army - 75 / 75 points (Eiryss -1) Eiryss, Echo of Everblight [+28] - Azrael [21] - Carnivean [18] - Golab [17] - Succubus [4] Blighted Nyss Sorceress & Hellion [6] Grotesque Assassin [4] Incubus (5) [6] Spell Martyr [1] Spell Martyr [1] Blighted Ogrun Rotwings (max) [12] Strider Scouts [9] - Strider Scout Officer & Musician [4] Reasons Carnivean - She needs Spiny to not just get destroyed by blast damage. Even the it's still not out of the realm of possibilities. Golab and rotwings - Finisher needs damage to be applied. Deadly Shot and the Blightstorm facilitate Rotwings - Occulation should help them stay alive on the approach. Sorc & Hellion - Blightstorm on shield wall single wound units or even on larger jacks. When Eiryss pops feat it will ensure that it does at least 1 point of damage. Occultation here could also shut down a good size bubble on the board. Azrael - boosted first shot? yes please! It will stack on top of Draconic Blessing and will allow him to Reload, boost both damage rolls, and self-boost the second attack roll. Grot Assassin - What ever Azrael has partially thwarted can now be hit with grievous wounds in case. Strider scouts - Boosted attack rolls on bow shots that ignore cover and concealment? Fantastic. Incubii - really need to keep up scenario presence but scouts and rotwings are not going to do that well on their own with no def buff. Whai no snipe? I can't see that Eiryss would get a clear line of sight 16" down the board. Lylyth it makes sense with eyeless sight. But I don't think it's really needed with Eiryss. Azrael can be dropped, with 1 spell martyr, to make 2 bolt throwers
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Post by Korianneder on May 14, 2018 18:01:46 GMT
Eiryss has phantom seeker which ignores line of sight, concealment, and cover. How would she not get a clear shot? The only benefit eyeless sight has is that it ignores stealth.
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Post by ForEver_Blight on May 14, 2018 19:23:18 GMT
Eiryss has phantom seeker which ignores line of sight, concealment, and cover. How would she not get a clear shot? The only benefit eyeless sight has is that it ignores stealth. Re-reading that I clearly did not put in my intentions. I feel the most powerful shot type is Deadly shot and/or Disruption. I don't feel like I would find a clear LoS to a target 16" away. The tables I'm playing on have quite a lot of defensive terrain. I'm not saying it's impossible. But I feel like being able to ignore stealth, concealment, and clouds makes it easier to use snipe with the usual ways of hiding the targets I would want to shoot with those two shot types. [if that makes sense] Of course Phantom seeker lets her hit whatever she wants. I get that. But I really feel like that would be the shot type I use the least when I have stuff like striders. Who knows though. Maybe I do need the absolute max 23" threat to hit that disruption shot bottom of turn 1. Idk. I'll find out.
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Post by ForEver_Blight on May 15, 2018 12:37:35 GMT
so I goofed up hard... Like that was probably the worst game I played since the day I came back to the game at the end of MK2.
GAH! It's upsetting looking back and what I did.
I was confident and fine with my model rules even though I was proxying... up until the top of 3. Played Blightryss vs Barny 2. Just the threat of feat and dead eye striders he kept his entire unit of swamp shamblers and croak raiders back at essentially deployment. But he ran the Dracodile as far as possible and was able to get LOS around the central forest while staying out of my beast threat range of 11. Hunters mark would let him over come that no matter what I did. I wanted the rotwings to go on the sacral vault and after about 3 reminders through the game I realized Soul Storm is upon entering not just end of activation. So that entire plan for that side of the board feel apart. so, a few charging combo strike incubii, rotwings, and 2 throws from Azrael I had some good damage on the Dracodile. I score 1 at the bottom of 2 thinking I was in a semi-capable board position and I had a good few plans moving forward. I then learn Barny 2's feat doesn't just apply to him, something I swore was a limitation. Nope! Dracodile heals 13d3 by feat removing the entire unit of swamp shamblers. Granted it was still stuck sitting about where he was since trampling just would not get him my beats. So Barny 2 is now breathing down my neck, the sacral vault itself is going to shoot Blightryss to death, and I can only just reach the Dracodile that should have been dead to rights but is now only has 2 damage on it.
I died a little inside. I then start screwing up all my activation. I try to get some damage on the Dracodile with the one rotwing that can charge across his base and do about 4 or 6 I think. I then wanted to swap draconic blessing to Golab. I didn't. I wanted to charge in the Carnivean first. I didn't. It just went to pieces. Golab hardly does any damage to the Dracodile without DB and missing the charge attack. I should have been able to send him in after the carnivean, kill as a pow 16 WM, and sprint into contest range of his flag and entropic force on Barny 2.
Now I had a line for assassination and this is how it SHOULD have went if I had any sense at the time. Blightryss walks to within 12 of Barny and his bone shamblers. Pops feat. Boost damage on the shambler to ensure it died (was the last one). 5F left. Boost damage on Barny for 2-3 points. 4F. Boost a disruption bolt shot to clear his 3 fury camp and boost damage for 2-3 points. 2F. Cast dead eye on Azrael. 0F. Azrael activates, walks, hits his boosted 8 and boosts damage. Reload, double boost for the kill. Game done... Guess what I did instead? Incubii charges the shambler to kill it. Barny is now engaging the incubii with 2" reach. Blightryss walks within 8 to hit Hoarfrost on the soul slave next to Barny. It does crit with the boosted roll and stationaries Barny. The opponenet then remembers Arcane vortex on the Sacral vault and truth be told my run should have ended there and Blightryss should have been dead. My opponent however was very considerate and said he would have needed to declare it before I made the attack roll. Since we had already resolved damage he let it pass. He then was not aware of disruption bolt and I think mistakes were made by both parties this game. I hit, I clear the fury. Azrael walks up, hits the first shot, boosts to do about 11. Buy, double boost for 10. Failed tough check and shook hands.
I'm kicking myself for being so stupid. But that's how you learn. I really like the premise of Blightryss. I obviously need to play it a dozen more times. But I fear I may put people off playing an psuedo-legal piece. Eitherway, if I can continue to play her I think she will become a new favorite. Disruption bolt is just seriously powerful. I can ruin fury management. Force assassinations. Or at the very least mess up warjacks that were poised to counter punch.
[Edit] I know, all the sadness could have been avoided if I had brought my Grot assassin with me but it was on the painting table
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Post by wasted79 on May 16, 2018 14:46:06 GMT
For those who think Eiryss is the worst alternate warcaster, see the thread about Vinter in cygnar lol
Khador got Cylenna and she isnt that good either
But at least,it's refreshing to get a different feel in all the faction.
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Post by apoc2148 on May 16, 2018 15:18:26 GMT
For those who think Eiryss is the worst alternate warcaster, see the thread about Vinter in cygnar lol Khador got Cylenna and she isnt that good either But at least,it's refreshing to get a different feel in all the faction. Vinter is a odd one, not being a warcaster at all. But holy heck, that guy is pretty much invincible. And with Cygnar's vast access to Jrs (non-character jr, trencher, jr, jakes, caine0) they can still bring all the jacks they want, albeit by paying for them with their lists points instead of WJ/B points. Cylena's feat in a faction with tons of AOEs and shooting is incredibly powerful. +3 Rat and AOEs do straight damage instead of blast makes a Khadoran gunline pretty scary. Bombardiers can actually hit things, WG rockets become terrifying, mortar crew becomes rat 6 (aiming +feat), Conquest becomes rat 7 with 5 AOE attacks (one 4" aoe pow 15 and 4 3" AOE pow 12), Demolisher's shoulder cannons can actually hit things, and the assault chariot's D3+1 pow 12s can do quite a bit more now too. Not to mention all the arcing fire AOEs that will be doing straight damage: Victor, Behemoth, Destroyer, Black Ivan. All of which are 4" AOEs doing pow 14 to all under the template. So essentially the enemy caster has to ensure that they have something within 1" of them at all times to stop arcing fire, but they will still get hit by the full pow blast damage. Cylena also has engerzier to get all of her jacks into better positions and between power up and her feat she shouldn't have to really hand out any focus at all. My gripe against Eiryss is that she just seems to generic when compared to all the other alt casters. The only "trick" she really brings to legion is disruptor bolt.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on May 16, 2018 18:36:07 GMT
Eiryss is "yet another assassin caster" in a faction full of assassination tech. Oh wait, she also does infantry removal, because THAT'S what Legion was lacking... Hence the muted at best reaction to her.
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Post by ForEver_Blight on May 16, 2018 19:38:27 GMT
She's an assassination enabler. So it's not direct and gives a bit of a puzzle feel to pulling it off. More intricate than spell slinging something to death with Vayl or just applying Rhyas to face.
But I like her abilities and the "little bit of everything" spell list. But no she doesn't have much of anything really impressive.
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