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Post by paradox on May 31, 2018 23:49:26 GMT
Looks really interesting. More of a super solo list with Idrian support. The ultimate super solo being the Avatar or Feora of course. My only question is why no Vassal of Menoth? No points. Also probably not 100% needed. The list focuses on hitting individual targets - hard stuff and solos. Feora burns off any swarms and buffs hitting power.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jun 4, 2018 7:08:02 GMT
before I started trying out a rocketeer list for funsies, I was pretty solid on using Feora1 and dominating most infantry lists, regardless of if they had boxes or not. Actually, both solos and light jacks were horribly afraid of getting in close at all. Since this was awhile back, yeah, it was Guardians. An average fire damage roll runs at 18, which is just enough to stack on some boxes. With hand of judgement's fuel for the flames, however, that goes up to 20. Thanks to HoJ getting auto boosted attack rolls with his 10 inch spray, he completely rolls over anything that would be in an infantry spam. To make matters worse, I DO use cleansers to keep EVERYTHING covered in flames because their reliability becomes legit with Feora1 at a rat 6 (I'd never take them without feora x.x) TFG with attachment becomes REAL as well, starting at def 13 and stacking up to 17 arm with tough from theme. With UA you can give them iron zeal to stack it up to 20 for the alpha, not including set defense. After that, remember that all of our best solos are guardian themed, so suddenly you're running Nicia and the invincible Pyrrhus again x.x
The issue comes when you are facing large+ based spams where you can't deal enough initial damage from the fire to soften them up once you've drawn them in. I've been looking for a list that hammers it home against lists like this but have yet to find the right mix. I've been thinking Durant2 in creator's might but with this new CID, I might be able to run EI with much more effect.
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Jun 11, 2018 5:24:30 GMT
The biggest problem I have with Feora is that she doesnt really interact with fire in any meaningful way. Why doesnt she buff fire or get buffs against enemy models that are on fire?
Casters in other factions do the whole fire theme better than her which is just plain wrong...
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jun 12, 2018 3:16:51 GMT
ha, ha, ha you should tell someone from another faction that. Feora1 + Hand of Judgement is one of the biggest infantry killers in the game. To put the combination simply, 1/3rd of the single boxed infantry models pretty much auto die while within the slightly over 10 inch bubble around HoJ. Her feat automatically puts everything within a 12 inch radius around her on fire. While within "fuel for the flames" it's a minimum damage of 14 + 2 dice making the MINIMUM roll 16 while automatically skipping over def. Take the average damage and that would be 22 (on a bad day). To make matters worse, things like Iron Zeal, a mini-feat that makes or breaks several defensive wall units, would also no longer be in effect, as it also lasts until end of round and NOT until next activation.
If you can find a good position for Feora2 it gets even worse, as anything within 12 inches of her cannot have their flames rolled out AND she can give out fire starter if you have a model that can bathe the field in AoEs. As an FYI, although models that are dug in do NOT receive blast damage, they are still considered to be hit and, thus, DO receive the fire continuous effect x.x If you ever hear about Feora2 being wasted potential, this is what people are talking about. Depending on the board set up, she can be extremely lethal, but since she needs to be SO far up the board and doesn't have access to either an armor buff or damage debuff, she is way too easily assassinated, even under cover with escort up and girded (def 19, arm 19). Feora1 can still handle it because she only needs to be in close for 1 turn before retreating. I had a neat list that I got made fun of quite a bit where I used the judicator to splatter the field in flames, but learned the hard way how many holes get left open when you aren't pushing the judi up every turn. Now that the meta is beginning to settle into more of an infantry/light jack mode, however, it would probably be much more effective.
As for Feora3, I haven't played enough games with her to know, but I hear she's quite the beast when she wants to be.
If we had access to Croak Raiders, I do believe you'd see A LOT more of feora 1 AND feora 2. However, I haven't found any model in the menoth tool kit where we can use the oil ability, drastically decreasing our overall effectiveness. Perhaps this is what you mean by better fire themes? It's not actually the theme, it's the croak raiders x.x
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blakeh1
Junior Strategist
Posts: 181
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Post by blakeh1 on Jun 12, 2018 20:53:28 GMT
Feora 1 definitely has game, and her fire based theme can be quite effective. She buffs Cleansers with her Veteran Leader and Hand Of Judgment as mentioned above.
Also, Blazing Effigy off Hand of Judgment jumps from POW 13 to POW 15 autohitting everything in 2".
Wall of Fire is a great fire based control element
She is definitely one of my go to casters against infantry spam
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jun 13, 2018 1:43:34 GMT
when I go to shop with her everyone suddenly starts pulling out jack heavy lists x.x it sucks LOL
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Post by paradox on Jun 13, 2018 2:27:37 GMT
when I go to shop with her everyone suddenly starts pulling out jack heavy lists x.x it sucks LOL Thats why you have Ignite and take a beater list. I played my Feora1 FM list tonight into Doomy2. Won on a conceed after Doomy made a personal run on Feora and failed. Id killed all his beasts but a bouncer, including 5 heavies. Paladins, pally champs, and idrians made for enough roadblocks to allow me to blunt his feat and remove heavies with HoV + Battle + Ignite, and whichever paladins I had left. Feora removed the last mauler herself, and I had HoJ and Avatar left at game end.
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Post by paradox on Jun 13, 2018 2:30:15 GMT
Current dojo I might slap on the table. Will reevaluate once we have final EI rules later this summer. Theme: The Faithful Masses 2 / 2 Free Cards 75 / 75 Army Feora, Priestess of the Flame - WJ: +31 - Hierophant - PC: 3 - Hand of Judgment - PC: 18 (Battlegroup Points Used: 18) - Templar - PC: 15 (Battlegroup Points Used: 13) Avatar of Menoth - PC: 20 Wrack - PC: 1 Wrack - PC: 1 The Covenant of Menoth - PC: 4 High Paladin Dartan Vilmon - PC: 0 Champion of the Order of the Wall - PC: 8 - Champion of the Order of the Wall (Continued) Champion of the Order of the Wall - PC: 8 - Champion of the Order of the Wall (Continued) Paladin of the Order of the Wall - PC: 4 Paladin of the Order of the Wall - PC: 4 Vassal Mechanik - PC: 1 Choir of Menoth - Leader & 3 Grunts: 4 Idrian Skirmishers - Leader & 9 Grunts: 15 - Idrian Skirmisher Chieftain & Guide - Chieftain & Guide: 0 So far, so good. Ignite on champ is fun. I had to drop a Wall of Fore in front of a charging champ (OOO issues to swap Ignite). But I figured ARM20 was fine. It was one of few hot rolls for damage that game. Lol. But charging through the wall and repo back over was solid for stopping up retaliation.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 18, 2018 17:08:44 GMT
Played a steamroller on saturday with my menoth stuff and won (how?!) I ran the following Feora1 list and played it once in the final round conflictchamber.com/#c2201b_-0O0-1XeV3q7je4dY3s3U3C3t3z3B303G3HProtectorate Army - 74 / 75 points [Theme] The Faithful Masses [Feora 1] Feora, Priestess of the Flame [+31] - Guardian [15] - Hand of Judgment [18] - Hierophant [3] Anastasia di Bray [3] Initiate Tristan Durant [4] - Indictor [15] Reclaimer Gatekeeper [3] - Sanctifier [14] The Covenant of Menoth [4] Vassal Mechanik [1] Vassal of Menoth [3] Wrack [1] Choir of Menoth (max) [6] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [0(5)] I'm down a point because I warroomed badly and didn't choose the idrian UA as my free choice! Went into vlad2 doom reavers. The threat of my feat kept a lot of his stuff off me for most of the game, and the Indictor being Arm23 allowed it to toe his rectangle zone for pretty much the entire game and shrug off hits. The real winner was Blazing Effigy. I cast it every turn from turn 2 to turn 6 and killed several guys with it each time. Autohitting is really strong. More than anything, I think that spell is the reason to play Feora1.
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Post by paradox on Jun 18, 2018 21:22:37 GMT
Wall of Fire is also incredibly strong into Doom Reavers.
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moccus
Baby's First Wargame
Posts: 6
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Post by moccus on Jun 19, 2018 11:10:43 GMT
Currently I run Feora1 in more of a typical Guardians list paired with Durst FM. Do you believe these FM Feora1 lists could still pair with Durst? Do they still do enough high DEF troop clearance?
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Post by correlion on Jun 19, 2018 11:41:19 GMT
well palys are mat 8, champs are cavalry on top of that and you still have boosted sprays from HoJ. Avatar basic mat 8 +2 if warrior dies with 5"
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jun 20, 2018 4:57:09 GMT
in other words, yes, but only in the pally package. Wall of Fire is also an auto while her feat is also an auto. However, if you are looking to take on lots of high def, lowER arm infantry your best bet would be AoEs. Just one of the ballistas would wreck house thanks to the 4 inch auto fire template.
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omoza
Baby's First Wargame
Posts: 4
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Post by omoza on Sept 11, 2018 18:05:22 GMT
So all that said, and assuming that GotT is her "home theme" do people feel that Flamebringers, Daughters and/or TFG are the places to double up for her to thrive? I'd love to enjoy cleansers but... just... can't. I was thinking about purchasing some Cleansers to run with Feora1 (possibly Malekus too). Are they not that good or are there better options?
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Sept 11, 2018 18:47:06 GMT
Cleansers are a fantastic unit. Feora1 gives them some accuracy too, which is always appreciated. Problem is, she doesn't do much else for them and they ably address a role she's already quite good at: infantry clearing. Also being limited to Guardians has hurt their viability a bit.
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