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Post by Soul Samurai on Apr 29, 2018 16:48:02 GMT
Huh, now I want to create a homebrew "create-a-caster" system. It would need to use some sort of progression tree or spell group system for balance (for example you can only pick one speed buff, one damage buff etc). I'll need to think about this. Is that something people would be interested in? I've wasted too much time on projects that don't see much use; I'd rather not spend more on something like this if it's not actually useful. I would absolutely be interested in this, and would love to throw my hat in to help you design it. I have quite a bit of game design experience under my belt. Well, I've pretty much already designed the interface (it's pretty minimalist but I think useable; of course I'm still wirking on the functionality, but I already have a frame work in place with my card creator), what I need help with is the balance. So what spells and abilities, how much should they cost, what limits should be in place, etc.
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Post by Cryptix on Apr 29, 2018 17:09:17 GMT
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Post by elricaltovilla on Apr 29, 2018 17:19:45 GMT
I would absolutely be interested in this, and would love to throw my hat in to help you design it. I have quite a bit of game design experience under my belt. Well, I've pretty much already designed the interface (it's pretty minimalist but I think useable; of course I'm still wirking on the functionality, but I already have a frame work in place with my card creator), what I need help with is the balance. So what spells and abilities, how much should they cost, what limits should be in place, etc. Which is what I'm good at. I've got approximately 0 programming skills, but I can balance in game abilities pretty well. EDIT: if you like, I can provide you with a portfolio of my work.
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Post by Soul Samurai on Apr 29, 2018 17:35:32 GMT
Which is what I'm good at. I've got approximately 0 programming skills, but I can balance in game abilities pretty well. Perfect! Because I can program but suck at gaming! if you like, I can provide you with a portfolio of my work. Oh, I wasn't questioning your abilities, just making sure we were on the same page. So how do you feel about my suggestion of starting with 50-ish WJP and spending them on abilities?
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Post by Soul Samurai on Apr 29, 2018 17:36:14 GMT
Thanks. I'm on a phone right now, I'll check these out later when I'm on a bigger screen.
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Post by elricaltovilla on Apr 29, 2018 17:43:15 GMT
Which is what I'm good at. I've got approximately 0 programming skills, but I can balance in game abilities pretty well. Perfect! Because I can program but suck at gaming! if you like, I can provide you with a portfolio of my work. Oh, I wasn't questioning your abilities, just making sure we were on the same page. So how do you feel about my suggestion of starting with 50-ish WJP and spending them on abilities? It's potentially viable. We would have to balance around the cost of a WJP vs. a spell or other ability. I think we'd need to establish a starting stat line first.
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Post by Soul Samurai on Apr 29, 2018 18:44:22 GMT
It's potentially viable. We would have to balance around the cost of a WJP vs. a spell or other ability. I think we'd need to establish a starting stat line first. How do you think we should get started?
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Post by elricaltovilla on Apr 29, 2018 22:09:24 GMT
It's potentially viable. We would have to balance around the cost of a WJP vs. a spell or other ability. I think we'd need to establish a starting stat line first. How do you think we should get started? Open up a Google doc that we can work on together to hammer out some details, maybe a discord chat so we can communicate efficiently. I think a good place to start stat wise would be 5s across the board for stats (DEF and ARM at 15), since that appears to be the minimum for everything warnoun. Then, buying up from there would give you an idea of the price ranges for different abilities as they relate to WJP. It would also be a good idea to gather up the list of every spell available to each faction as a baseline for what spells would be available to each caster.
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Post by Soul Samurai on Apr 30, 2018 0:28:57 GMT
I'd rather keep this on this forums; I think it would make sense to keep it open to feedback.
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Post by elricaltovilla on Apr 30, 2018 1:19:40 GMT
I'd rather keep this on this forums; I think it would make sense to keep it open to feedback. The books I wrote were all open beta, everyone who was interested in it could view the Google doc. We had a thread with a link to the doc so people could view it and discuss or provide feedback/suggestions. Google docs just makes it easier to track, view and organize, especially if you have multiple people working on the project.
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Post by Soul Samurai on Apr 30, 2018 2:22:39 GMT
Alright then, I'll leave that for you to set up.
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Post by Soul Samurai on Apr 30, 2018 2:27:20 GMT
Quick question that will affect the code I'm writing right now: I'm making spells and weapons faction-specific (so e.g. Protectorate have access to chain weapons but most other factions don't), but I'm not sure if abilities should be faction-specific or not. It's a lot less work if they aren't. Do people think they should be? Are there any abilities (e.g. Stealth) that one faction SHOULD have access to but another shouldn't? Bearing in mind that this is just a sort of standardized homebrew so we don't expect the same ability to create varied casters as PP has for the actual game.
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Post by Soul Samurai on Apr 30, 2018 7:35:50 GMT
Here's my progress so far: Homebrew Caster Creator v0.1. Changing the "colour" changes the spell and weapon options (right now only Choir Robe Cream has any, the rest are blank). Clicking on the card section will eventuall (hopefully) display the final card (all tools will be disabled except the image tools). Feedback is welcome. So I was thinking it might be interesting to provide an option (that would cost WJP most likely) to have a homebrew caster "count as" an incarnation of an existing caster, for the purposes of allowing them to take character jacks in themes (and benefit from the bonds etc). Does that sound fair and fun? It might be better to specify the jack that can be bonded to: this way the cost can depending on the jack and would have the benefit of allowing bonds to non-bonded jacks (such as Behemoth) and disallowing bonds to any jacks that are considered OP in such a format (leaning towards Ruin's free Boundless Charge possibly making him an auto-include if it's an option). One last thing: I was thinking that different factions could have different limits, e.g. Cygnar could get up to two defensive buffs while everyone else gets one, Cryx could get two damage buffs, etc.
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Post by elricaltovilla on Apr 30, 2018 11:23:54 GMT
Where do you think would be the most appropriate place to put this project? Internet Games?
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Post by Soul Samurai on May 3, 2018 6:32:06 GMT
Where do you think would be the most appropriate place to put this project? Internet Games? How about "tools of the trade"?
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