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Post by garou on Apr 13, 2018 6:50:08 GMT
Is it so that Kreuger 2 will be a bad Cygnar drop if Caine 0 keep snipe? Is cycling snipe in every list enough to negate windstorm?
I think it is. If you stick him up where he needs to be to be relevant then he will be sniped dead, unless you start to bring 2+ shield guards. What do you guys think, any one tried it yet?
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Post by oncomingstorm on Apr 13, 2018 8:04:53 GMT
Depends on the list. It's not great, and I'd have to consider whether I'd need to modify my Krueger2 list (often he's fine just camping behind the central terrain).
Someone like Sloan was never a great matchup for Krueger, because her ranges are already super long. Someone like Haley2 it might make more of a difference. Haley1 in Sons becomes a legitimate threat with snipe, but ATGM are still pillowfisted and squishy.
On the other hand, though...Snipe is an upkeep. And Wyrds love to see non-defensive upkeeps on enemy models.
Don't get me wrong, I think it's over the top, and I hope it doesn't stay, but I'm not convinced it's an utter disaster for Krueger2. Though at least the demise of Nemo3 might let us explore non-Krueger2 Cygnar drops.
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Post by macdaddy on Apr 13, 2018 10:44:37 GMT
I doubt we will stop seeing Nemo 3. His Feat is still pants on head retarded unless you can just say “NO” to his shooting.
Caine0 desperately needs a strong thwop with the nerf bat. If he stays as is I am going to be incredibly pissed off.
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Post by kuririnad on Apr 13, 2018 12:45:28 GMT
Speaking of ridiculous threat ranges... I played a game against Kaelyssa with two hydras and two AFG's. The hydras were hitting at pow 15 from 17" away (if aiming, 21" if moving) and the AFG's we're... Pow 14 boosted damage two shots each from 16" away? Also, the hydras parked behind a huge forest so with phantom seeker they could see everything and I could not get to them. And of course the AFG'S could never be charged.
I was playing Baldur1 Dev Host with bloodtrackers, ravager boat, ghetorix/feral/stalker. I probably should have feated bottom of one, so that he didn't kill ghetorix for free from 16" away, but I almost got assassinated top of two despite my best efforts. Solid ground was clutch to keep the bloodtrackers around and keep my warpwolves standing.
Is the only answer to this list Krueger2 in bones? between geomancied TK to yank the afg and spin it so that it can be charged and windstorm? And just play hard scenario if she tries to stay back and shoot?
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Post by macdaddy on Apr 13, 2018 14:29:03 GMT
Speaking of ridiculous threat ranges... I played a game against Kaelyssa with two hydras and two AFG's. The hydras were hitting at pow 15 from 17" away (if aiming, 21" if moving) and the AFG's we're... Pow 14 boosted damage two shots each from 16" away? Also, the hydras parked behind a huge forest so with phantom seeker they could see everything and I could not get to them. And of course the AFG'S could never be charged. I was playing Baldur1 Dev Host with bloodtrackers, ravager boat, ghetorix/feral/stalker. I probably should have feated bottom of one, so that he didn't kill ghetorix for free from 16" away, but I almost got assassinated top of two despite my best efforts. Solid ground was clutch to keep the bloodtrackers around and keep my warpwolves standing. Is the only answer to this list Krueger2 in bones? between geomancied TK to yank the afg and spin it so that it can be charged and windstorm? And just play hard scenario if she tries to stay back and shoot? You know, I brought that list up in CiD and....I was told it was not a problem. AFG's are dumb. Luckily yes Krueger2 plus windstorm makes AFG's really really sad.
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Post by babadook on Apr 13, 2018 14:56:41 GMT
I am really worried about a resurgence of Sloan after the N3 nerf, she definitely is an option and she is one of the casters that would benefit most from C0. Imagine Sloan in HM with 5 Hunters, 4-5Minutemen and C0 with Ace... Now we have Sloan with Snipe and Shadowfire... It might not be the best list, but it is definitely a hot contender for worst player experience...
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Apr 13, 2018 15:16:34 GMT
Cygnar is my first faction and I think the Sloan 5(4)x5 is going to be really good. Adding Snipe helps keep Sloan safer with a nice 20 inch gun (Fire Group+ Snipe) she could be in the corner of the table and have active jacks 24 inches away. It will be like 2Una pre nerf. The good part about Krueger into the list is the Minutemen would only have a 1 inch range on their guns reducing their threat from 17 inches to 12.
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Post by macdaddy on Apr 13, 2018 16:28:28 GMT
Well Caine just lost snipe soooo no problems
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Apr 13, 2018 18:52:01 GMT
Well Caine just lost snipe soooo no problems Yeah and FFE can be really good still. Less so with Sloan even though he could make one hunter on feat turn be able to boost both shots damage and potentially a minuteman's two shots outside of feat turn... not really worth it though hah. Still hearing some complaints that Ace can hit deployment with Snipe and or TK/TA. Wonder if PP will drop the character jack change.
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Post by macdaddy on Apr 13, 2018 20:14:49 GMT
Well Caine just lost snipe soooo no problems Yeah and FFE can be really good still. Less so with Sloan even though he could make one hunter on feat turn be able to boost both shots damage and potentially a minuteman's two shots outside of feat turn... not really worth it though hah. Still hearing some complaints that Ace can hit deployment with Snipe and or TK/TA. Wonder if PP will drop the character jack change. Nah Ace needs to swap AD for Long leash and reload maybe? Heavy metal benefit needs to swap +2 deploy for something else as well, because that keeps causing issues. Cracks me up all the people saying "ill never take caine" now that he doesn't bust all the balls.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Apr 13, 2018 20:31:56 GMT
Yeah and FFE can be really good still. Less so with Sloan even though he could make one hunter on feat turn be able to boost both shots damage and potentially a minuteman's two shots outside of feat turn... not really worth it though hah. Still hearing some complaints that Ace can hit deployment with Snipe and or TK/TA. Wonder if PP will drop the character jack change. Nah Ace needs to swap AD for Long leash and reload maybe? Heavy metal benefit needs to swap +2 deploy for something else as well, because that keeps causing issues. Cracks me up all the people saying "ill never take caine" now that he doesn't bust all the balls. Seems like any model that put out or in CID at super powerful levels and then tone down. "Thats terrible now I wont play!" 2Una is a good example.
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Post by babadook on Apr 16, 2018 12:21:19 GMT
Xadmar, you said the Minutemen have 1" threat with Krueger. Is there a ruling I don't know? I thought they cannot shot at all due their range being 0 or less...
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Post by supercancel on Apr 16, 2018 18:07:53 GMT
Sloan casts Fire Group on the feat so they get +2 RNG. They also have Gunfighter so can shoot .5" melee with their slug guns if nothing else as a melee attack.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Apr 16, 2018 18:13:23 GMT
Xadmar, you said the Minutemen have 1" threat with Krueger. Is there a ruling I don't know? I thought they cannot shot at all due their range being 0 or less... Sorry, I should have explained a little better. I am fairly familiar with Cygnar rules since it was my first faction. supercancel has the reason.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Apr 16, 2018 19:58:39 GMT
Fire Group puts Minutemen to RNG 1, not zero. All positive and negative modifiers are added simultaneously.
I expect to see Sloan coming back and she will continue to be a dangerous thorn in Krueger2's side. And the nerf to Caine0 did not change that.
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