Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Apr 5, 2018 1:12:22 GMT
I also gotta say, I find the reactions from other people on the CID boards towards him to be pretty surprising. You'd think protectorate was hulksmashing everything and that This new model was going to literally remove lose conditions for us or something. He can protect himself vs spells very handily. He's 15/15 on defensive stats. His very best feature is a great, passive 10" aura for FFM. He's FOC5. He has a decent offensive spell at effective MA6 POW13. You dont ever want to melee with him, but when you do, SPD6 MAT7 PS14 2" reach. Thats better than many full-on casters. He can move his jack forward for threat or back to safety with Road. His main game is camping to provide his buff. His first overpower is Oracular Vision. Hes friggin amazing, and really, mostly, all you have to do is hide ~10" off your frontline. So mildly smart play means the bulk of your force is +1/+1, and hes really hard to dig put such that its not worth it. Everything you said is correct. I still think castigate is a better fit here. We're an anti-magic faction with 2 ways to stop arc nodes: one is terribly inefficient and in dire need of a buff (Indictor's bubble) and the other is attached to a caster in moderate need of a buff (Kreoss 2). I really tired of wishy washy soft counters that aren't counters that only have an effect if the opponent is wearing a green shirt on a Tuesday, or is passed over by the magic weapons factions are now getting in droves.
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Post by paradox on Apr 5, 2018 1:15:52 GMT
He can protect himself vs spells very handily. He's 15/15 on defensive stats. His very best feature is a great, passive 10" aura for FFM. He's FOC5. He has a decent offensive spell at effective MA6 POW13. You dont ever want to melee with him, but when you do, SPD6 MAT7 PS14 2" reach. Thats better than many full-on casters. He can move his jack forward for threat or back to safety with Road. His main game is camping to provide his buff. His first overpower is Oracular Vision. Hes friggin amazing, and really, mostly, all you have to do is hide ~10" off your frontline. So mildly smart play means the bulk of your force is +1/+1, and hes really hard to dig put such that its not worth it. Everything you said is correct. I still think castigate is a better fit here. We're an anti-magic faction with 2 ways to stop arc nodes: one is terribly inefficient and in dire need of a buff (Indictor's bubble) and the other is attached to a caster in moderate need of a buff (Kreoss 2). I really tired of wishy washy soft counters that aren't counters that only have an effect if the opponent is wearing a green shirt on a Tuesday, or is passed over by the magic weapons factions are now getting in droves. It can definitely be worse. . Look at the pally champ. Thats the CID lesson I learned.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Apr 5, 2018 1:27:49 GMT
Everything you said is correct. I still think castigate is a better fit here. We're an anti-magic faction with 2 ways to stop arc nodes: one is terribly inefficient and in dire need of a buff (Indictor's bubble) and the other is attached to a caster in moderate need of a buff (Kreoss 2). I really tired of wishy washy soft counters that aren't counters that only have an effect if the opponent is wearing a green shirt on a Tuesday, or is passed over by the magic weapons factions are now getting in droves. It can definitely be worse. . Look at the pally champ. Thats the CID lesson I learned. That's astoundingly defeatist, I always thought you were more optimistic than that. If that's the lesson I had learned, I'd have quit by now. My lesson was that PP needs to hear input loud, clear, and constantly.
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Post by paradox on Apr 5, 2018 1:30:53 GMT
It can definitely be worse. . Look at the pally champ. Thats the CID lesson I learned. That's astoundingly defeatist, I always thought you were more optimistic than that. If that's the lesson I had learned, I'd have quit by now. My lesson was that PP needs to hear input loud, clear, and constantly. He's already aggressively good. Most attack spells are rng 8-10. Mystic Wards forces spell attack sources to get within 3"-5". Thats really ALOT better than youre supposing. Kinda like 1" Ret Strike. Too much Female Doging about already good abilities on an outstanding piece get you punished. Dont be stupid.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Apr 5, 2018 1:45:10 GMT
That's astoundingly defeatist, I always thought you were more optimistic than that. If that's the lesson I had learned, I'd have quit by now. My lesson was that PP needs to hear input loud, clear, and constantly. He's already aggressively good. Most attack spells are rng 8-10. Mystic Wards forces spell attack sources to get within 3"-5". Thats really ALOT better than youre supposing. Kinda like 1" Ret Strike. Too much Female Doging about already good abilities on an outstanding piece get you punished. Dont be stupid. I had nothing wrong with Ret strike individually. If the champ had had the shield OR unyielding had the change, I wouldn't have said a word. but none of those were in effect, so a 2" attack range got past everything to just bases stats. Without tough, as well. I'm not underestimating range shrinking, I've been on the receiving end. And if PP want to weaken our releases specifically because a few of us complained, while in the CID in which we state down mass fire immunity AND magic weaponry AND an ability to turn off fire immunity, then they're petty and I will strongly advise everyone I introduce to the game not to buy this faction, and encourage others to do the same.
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Post by paradox on Apr 5, 2018 2:01:25 GMT
He's already aggressively good. Most attack spells are rng 8-10. Mystic Wards forces spell attack sources to get within 3"-5". Thats really ALOT better than youre supposing. Kinda like 1" Ret Strike. Too much Female Doging about already good abilities on an outstanding piece get you punished. Dont be stupid. I had nothing wrong with Ret strike individually. If the champ had had the shield OR unyielding had the change, I wouldn't have said a word. but none of those were in effect, so a 2" attack range got past everything to just bases stats. Without tough, as well. I'm not underestimating range shrinking, I've been on the receiving end. And if PP want to weaken our releases specifically because a few of us complained, while in the CID in which we state down mass fire immunity AND magic weaponry AND an ability to turn off fire immunity, then they're petty and I will strongly advise everyone I introduce to the game not to buy this faction, and encourage others to do the same. Meh, Ive been actively promoting and playing Dark Age and Wrath of Kings locally for almost a year. WMH is a side game for me. I havent promoted or tried to draw in new blood in more than a year.
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Post by spinkster on Apr 5, 2018 3:07:21 GMT
Just to confirm Sevvy0 can take BoV wherever he goes right? As per Theme rules you can take character jacks with warcasters thanks to bond.
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Post by macdaddy on Apr 5, 2018 3:11:46 GMT
Just to confirm Sevvy0 can take BoV wherever he goes right? As per Theme rules you can take character jacks with warcasters thanks to bond. Sevy0 is not actually a war-caster. So you can only take blessing with him a theme where blessing is exclusively allowed.
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Post by spinkster on Apr 5, 2018 3:13:50 GMT
Ah that's too bad.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Apr 5, 2018 3:16:01 GMT
I'm now not 100% sure. I thought that it was allowed, as Aikos is able to take his character as a Journeyman, or so I have heard. However, upon reviewing the rules it specifies that the character Warjack can be included in the Warcaster's battlegroup, regardless of theme. The issue is that Journeymen are not technically Warcasters.
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Post by bskhacker on Apr 5, 2018 4:49:15 GMT
I'm now not 100% sure. I thought that it was allowed, as Aikos is able to take his character as a Journeyman, or so I have heard. However, upon reviewing the rules it specifies that the character Warjack can be included in the Warcaster's battlegroup, regardless of theme. The issue is that Journeymen are not technically Warcasters. Actually you can. I just tried it on conflict chamber with Aikos and his jack.
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Post by W0lfBane on Apr 5, 2018 5:03:33 GMT
I'm now not 100% sure. I thought that it was allowed, as Aikos is able to take his character as a Journeyman, or so I have heard. However, upon reviewing the rules it specifies that the character Warjack can be included in the Warcaster's battlegroup, regardless of theme. The issue is that Journeymen are not technically Warcasters. Actually you can. I just tried it on conflict chamber with Aikos and his jack. That theme specifically calls out that character jack as an available option. You cannot take a character with the journeyman unless specifically allowed
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Apr 5, 2018 7:22:02 GMT
Yup. Turns out the theme has to allow it in the first place. Oh well. Hardly a busted interaction for us and I am far more interested in abusing Repeaters and Redeemers.
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Post by correlion on Apr 5, 2018 11:47:45 GMT
Harby+Sev0 Durst+Sev0 Thyra+Sev0 Malekus+Sev0 So many combos!
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moquan
Junior Strategist
Posts: 193
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Post by moquan on Apr 5, 2018 11:49:48 GMT
I'm now not 100% sure. I thought that it was allowed, as Aikos is able to take his character as a Journeyman, or so I have heard. However, upon reviewing the rules it specifies that the character Warjack can be included in the Warcaster's battlegroup, regardless of theme. The issue is that Journeymen are not technically Warcasters. Actually you can. I just tried it on conflict chamber with Aikos and his jack. Conflict Chamber isn't an official thing unfortuantely.
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