|
Post by paradox on Apr 4, 2018 21:38:02 GMT
Anyone else disappointed for PoM, again? Cygnar gets another strong gunner solo, Khador an infantry buff/jack juicer, and Cryx more debuffs. I mean Road to War is great with FOC5 to potentially load up two jacks especially coupled with Eye, but Mystic Wards seems like a dud to me. And loading up jacks would be kinda risky on a squishy solo. I think you're really underselling how good Eye of Menoth on a stick is. Road to War is also good, as he as all the Focus needed to upkeep it and fuel two Redeemers, one of whom can help the other advance 3" and still aim. It's got uses. Mystic Wards is highly situational, but whatever. And a MA 6 Immolate that you can cast twice with a boost somewhere doesn't suck - especially if you went froggy and put Blessing in his BG so that it's now suddenly a MA 8 POW 15. Hell, he's a potent combat solo in his own at MAT 7 P+S 14 with an 11" threat and 5 focus for attacks and boosting. You could throw a Vigilant somewhere funny and just use him that way. He's going to shine in lists that like ranged superiority. Suddenly Malekus may be relevant. For me, his biggest downside is that he can't be taken with Sevy2, who he would help immensely. Oh well. Regarding the other Journeymen: Caine0 is hyper strong and probably the best. He can be taken in 3 of Cygnar's 4 theme lists. With only a week to test these guys, I'm not sure what changes he'll see, if any. I am not looking forward to Snipe on a stick, but I admit that Snipe is less relevant than ever because of how important strong scenario play is, which usually brings guns in range without Snipe. Trick Shot for free, though, can suck it. Sorscha0 is a cool buff bot. I'm not a fan of KD immunity, but whatever Kreoss1 hasn't seen a ton of play recently. Fog of War can be seen as analogous to Wrong Eye & Snapjaw, except relevant against range, less tilting, and easier to counter. Boundless Charge is amazeballs, but it leaves her distressingly low on Focus. And don't forget, she has to take a Warjack in a faction that lacks utility Warjacks. I thought Denny0 was ridonculous until it was pointed out to me that she cannot be taken for free in any theme currently. She's only allowed in two of Cryx's 6 themes (they have too many, jerks) and she is not free in either. There will be an opportunity cost to taking her and it's a minimum 12 point investment for Parasite on a stick. Plus, aside from Parasite she does not do anything compelling. And her FOC 4 means boosties are needed against practically everything, leaving her bingo on Focus and asking for death. Sevy0 stacks up real damn well. His stats are amazing for a solo. FOC 5 alone is powerful, but he's also SPD 6, DEF 15 ARM 15, and MAT 6. Young Sevy was a beast! He has Eye of Menoth which is astoundingly good, Oracular Vision which takes his survivability to great heights, and a decent spell list. And more spells than any Journeyman. Plus, the restriction of taking a Warjack with him doesn't really matter, as it's not uncommon for Protectorate armies to exceed WJP, and then some. One 'jack can pretty easily be slotted on to him. Overall, I'm praying he makes it through unscathed. What theme allows both Sev0 and BoV?
|
|
|
Post by mydnight on Apr 4, 2018 21:55:21 GMT
Lol so PP decides to fix our choir nerf concerns with the autoinclusion of Sev0. I can see him and an army of repenters.
|
|
|
Post by W0lfBane on Apr 4, 2018 22:11:55 GMT
He looks helps good. Stop being haters you all
|
|
|
Post by macdaddy on Apr 4, 2018 22:22:11 GMT
Nvm he is not allowed in FM
|
|
|
Post by Azuresun on Apr 4, 2018 22:26:03 GMT
Anyone else disappointed for PoM, again? Cygnar gets another strong gunner solo, Khador an infantry buff/jack juicer, and Cryx more debuffs. I mean Road to War is great with FOC5 to potentially load up two jacks especially coupled with Eye, but Mystic Wards seems like a dud to me. And loading up jacks would be kinda risky on a squishy solo. Wow, that took fewer posts than I was expecting! He could have no spells, and do nothing the entire game except stand there, and he'd still be a steal. Seriously--10" Eye of Menoth alone is awesome, and something many other factions would kill for. And with Oracular Vision and overboosting, he's a decently long way from "squishy".
|
|
|
Post by W0lfBane on Apr 4, 2018 22:29:16 GMT
Anyone else disappointed for PoM, again? Cygnar gets another strong gunner solo, Khador an infantry buff/jack juicer, and Cryx more debuffs. I mean Road to War is great with FOC5 to potentially load up two jacks especially coupled with Eye, but Mystic Wards seems like a dud to me. And loading up jacks would be kinda risky on a squishy solo. Wow, that took fewer posts than I was expecting! He could have no spells, and do nothing the entire game except stand there, and he'd still be a steal. Seriously--10" Eye of Menoth alone is awesome, and something many other factions would kill for. And with Oracular Vision and overboosting, he's a decently long way from "squishy". He has the best sed stats from all the 4 journeyman presented
|
|
|
Post by chillychinaman on Apr 4, 2018 22:51:34 GMT
lol I totally forgot Eye of Menoth affects all friendly faction. And I guess I blanked out on Oracular Vision.
Brain fart on my part. My bad.
So the only thing worth complaining about his kit is Mystic Wards.
|
|
|
Post by paradox on Apr 4, 2018 22:58:35 GMT
lol I totally forgot Eye of Menoth affects all friendly faction. And I guess I blanked out on Oracular Vision. Brain fart on my part. My bad. So the only thing worth complaining about his kit is Mystic Wards. And its totally not worth complaining over.
|
|
|
Post by paradox on Apr 4, 2018 23:01:41 GMT
I mean, think about it this way: Mystic Wards protects Sev0 vs spell runs. Most noded offense spells are RNG8-10. Nodes have to get in 3"-5" of Sev0 to tag him. Given his role, highly unlikely. Kinda like Stealth vs spells.
|
|
|
Post by macdaddy on Apr 4, 2018 23:08:41 GMT
I mean, think about it this way: Mystic Wards protects Sev0 vs spell runs. Most noded offense spells are RNG8-10. Nodes have to get in 3"-5" of Sev0 to tag him. Given his role, highly unlikely. Kinda like Stealth vs spells. Better than stealth because it’s not negated by anything I can see him being harder to protect in EI. But in FM (typically a gunline list) he should be very safe and still make eye relevant. I also think road to war can be strong with jacks like the Templar and Crusader who really need a he extra movement as a threat extender.
|
|
Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
|
Post by Provengreil on Apr 5, 2018 0:45:22 GMT
lol I totally forgot Eye of Menoth affects all friendly faction. And I guess I blanked out on Oracular Vision. Brain fart on my part. My bad. So the only thing worth complaining about his kit is Mystic Wards. And its totally not worth complaining over. it is though. He's one of the only journeymen in the game with more than two spells, why should one be that weak? I think we can push for Castigate.
|
|
Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
|
Post by Provengreil on Apr 5, 2018 0:48:57 GMT
I also gotta say, I find the reactions from other people on the CID boards towards him to be pretty surprising. You'd think protectorate was hulksmashing everything and that This new model was going to literally remove lose conditions for us or something.
|
|
|
Post by paradox on Apr 5, 2018 1:06:00 GMT
I also gotta say, I find the reactions from other people on the CID boards towards him to be pretty surprising. You'd think protectorate was hulksmashing everything and that This new model was going to literally remove lose conditions for us or something. He can protect himself vs spells very handily. He's 15/15 on defensive stats. His very best feature is a great, passive 10" aura for FFM. He's FOC5. He has a decent offensive spell at effective MA6 POW13. You dont ever want to melee with him, but when you do, SPD6 MAT7 PS14 2" reach. Thats better than many full-on casters. He can move his jack forward for threat or back to safety with Road. His main game is camping to provide his buff. His first overpower is Oracular Vision. Hes friggin amazing, and really, mostly, all you have to do is hide ~10" off your frontline. So mildly smart play means the bulk of your force is +1/+1, and hes really hard to dig put such that its not worth it.
|
|
|
Post by W0lfBane on Apr 5, 2018 1:09:09 GMT
I also gotta say, I find the reactions from other people on the CID boards towards him to be pretty surprising. You'd think protectorate was hulksmashing everything and that This new model was going to literally remove lose conditions for us or something. He is an extremely strong model. Everything about his kit is pretty good. The rest are spit comparatively.I'll gladly take him as is. I don't think He needs to be better. I don't want him to be merged though but I understand that's because of my bias. Fluffwise I am concerned why he has both eye and oracular. Like how did he lose one when he went to grand actuator and how did he lose the other and gain the first back when he became heirarch. Does he have Alzheimer's or something.
|
|
|
Post by paradox on Apr 5, 2018 1:11:58 GMT
I mean, if nothing else, hes a SPD6 2" reach 7 14 combat solo that can buy/boost 5 times, or be 15/20 woth 1 free ignore damage a turn.
Thats about 5 pts of solo there. Add his spells and EOM aura and 6pts is more than fair.
|
|