Juris
Junior Strategist
Posts: 578
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Post by Juris on Apr 3, 2018 23:00:21 GMT
If you want to make him high shield themed give him an awesome spray weapon instead of a hand cannon,like some kind of oversized blunderbuss which slams everything it hits. Give him a spell that is Force Hammer, but Spray10. "Enemy models hit by this weapon are slammed D6+2 inches and suffer a POW12 damage roll." Also, give him mental force. 2 Focus should be an appropriate cost for the spell, I think...
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Post by Charistoph on Apr 3, 2018 23:09:32 GMT
Spd 4 too good on this guy with arm 25, should be spd 1, 2 max. His model should be like dwarf version of the hutt skorne 'lock. Or maybe a stone lower body and spd 0 with advanced deployment. That's why i asked for MacKay's stats. Sounds like the OP is suggesting he be a Battle Engine Warcaster sitting on a Crawler. It's got fewer boxes, but better armor, and is as fast as the Siege Crawler. My biggest concern is that outside of Fiona and the Cephalyx, no one in Mercenaries is over Focus 6. Unless he's managing to tap the Crawler's power to amplify his warcaster armor, it doesn't make as much sense.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 3, 2018 23:47:25 GMT
he is not a battle engine caster. he is a high shield forces commander, which are not battle engines. he just a badass
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Post by Charistoph on Apr 4, 2018 0:14:43 GMT
he is not a battle engine caster. he is a high shield forces commander, which are not battle engines. he just a badass He has the stats of a Battle Engine. The Siege Engine is often used to bring High Shields back, so that would be a good place for a HS force commander.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 4, 2018 0:21:07 GMT
he has the stats of a batal engine because he that good at not dying
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Post by Charistoph on Apr 4, 2018 1:14:45 GMT
he has the stats of a batal engine because he that good at not dying So put him on a huge base with a lot of gear, and it won't seem so outrageous, right?
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 4, 2018 1:26:55 GMT
he has the stats of a batal engine because he that good at not dying So put him on a huge base with a lot of gear, and it won't seem so outrageous, right? we are trying to help make him better...
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 4, 2018 11:08:41 GMT
Spd 4 too good on this guy with arm 25, should be spd 1, 2 max. His model should be like dwarf version of the hutt skorne 'lock. Or maybe a stone lower body and spd 0 with advanced deployment. he asked for help making it better you not helping With spd 0, you don't have to think about moving, which saves time on the clock, which is an improvement. I am helping
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 4, 2018 14:24:14 GMT
he asked for help making it better you not helping With spd 0, you don't have to think about moving, which saves time on the clock, which is an improvement. I am helping OH SH1T U RIGHT!!!!
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 4, 2018 14:50:10 GMT
With spd 0, you don't have to think about moving, which saves time on the clock, which is an improvement. I am helping OH SH1T U RIGHT!!!! It also opens up the design space to take your suggestion of 8 focus and turn it to 11, literally
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Post by moarbarmu on Apr 5, 2018 16:03:22 GMT
So is the consensus to put him on a Crawler? I can give him better weapons then to make it a Crawler. If I put him on a Crawler I will lower his Focus to 6. I would be curious to see if anyone thinks I can keep his defensive stats where ti is but keep him as an Infantry Warcaster as I originally intended. Who prefers Focus 6 Battle Engine and who prefers Focus 7 Infantry Warcaster? As for his spells, should I move some of the homemade ones to coin-based Paymaster special abilities? I cannot make him immobile- I thought speed 4 was slow enough. This is a serious attempt at a Warcaster so please help me out with serious recommendations. The concept behind him is that he is very tough and defensive-oriented and helps his troops, particularly Highshields avoid a lto of the common defensive problems that make them not so good. To keep him from being overpowered he is very slow, does not do anything for his Warjacks, has only 20 Warjack points and is limited to the Hammerstrike theme force. I will of course remove the Tough abilities because he and his troops get them already in the theme force. If he is an Infantry guy, he would od less damage, especially less ranged damage than as a Battle Engine Warcaster but I could probably get away with more special abilities and spells as an Infantry Warcaster.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 6, 2018 5:14:21 GMT
if we fix ur rpg character into a good caster then what?
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Post by moarbarmu on Apr 6, 2018 5:21:52 GMT
If it is viable character, I will try to find some way, however difficult, to convince Privateer Press to adopt it or something like it when they do the Rhul CID which is probably a year away so I have time to convince them. I do not see why I shouldnt try to persuade Privateer Press Developers to add things beneficial to the faction and to the Rhulic theme, especially if we workshop it out together and achieve consensus as a community.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 6, 2018 5:51:12 GMT
did u kno the devs do not create the models or the characters? the designers do years before rules get made. your plans may be foiled
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Zeykk
Junior Strategist
Posts: 135
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Post by Zeykk on Apr 6, 2018 13:51:04 GMT
If it is viable character, I will try to find some way, however difficult, to convince Privateer Press to adopt it or something like it when they do the Rhul CID which is probably a year away so I have time to convince them. I do not see why I shouldnt try to persuade Privateer Press Developers to add things beneficial to the faction and to the Rhulic theme, especially if we workshop it out together and achieve consensus as a community. They won't because... Intellectual Property. There is a distinct difference between character design and providing feedback on a character's rules/ability; in the latter, the character has already been more or less developed for purposes of IP.
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