|
Post by romakarol on Apr 1, 2018 18:51:07 GMT
Can anyone explain the suddenly popular 2 woldwyrds im seeing since returning to the game? Specifically in bones of orboros seeing it in many tourney lists on discountgamesinc.
At 2 fury, im not seeing how their shooting is of much value that you want a pair.
|
|
|
Post by macdaddy on Apr 1, 2018 19:22:31 GMT
ROF 3, Purgation, Rat 6 And Pow 12 is an amazing Shooting statline. Throw in a 17” Threat range and decent in faction support and it just gets nicer. With the Chabges to wolds they are not the auto include they used to be, but if you want to go for a more ranged oriented or combined arms list, I really recommend them. You’ll understand more if you proxy some games with them
|
|
|
Post by romakarol on Apr 1, 2018 19:23:54 GMT
The thing is they were virtually never taken before, and ive seen no changes to them. Are people just grabbing them due to restricted options from theme?
|
|
|
Post by oncomingstorm on Apr 1, 2018 19:30:48 GMT
They went up to POW 12. Takes them to the point where they're removing heavies if they have upkeeps on them, as well as to the point where they murder casters with self-upkeeps.
It also makes them capable of contributing even if there are no upkeeps in play - POw 12 actually lets them reliably remove infantry, or put damage on harder targets.
|
|
|
Post by macdaddy on Apr 1, 2018 20:00:46 GMT
The thing is they were virtually never taken before, and ive seen no changes to them. Are people just grabbing them due to restricted options from theme? Like oncoming said, Pow 12 is a really solid threshold for them. Even before at Pow 10 there were actually decent. Just not that great. I really recommend putting them on the table. It’s worth it.
|
|
|
Post by romakarol on Apr 1, 2018 20:57:10 GMT
will do thanks gents. as an aside when were they buffed, transition to mkiii?
|
|
|
Post by macdaddy on Apr 2, 2018 1:56:22 GMT
will do thanks gents. as an aside when were they buffed, transition to mkiii? [ Interestingly enough it was during a Dynamic update back before CiD was thing in early MK3. They randomly gave Wyrds +2 Pow and they Gave woldwardens +1 Strength to try and give them a bump.
|
|
|
Post by belgarath112 on Apr 2, 2018 10:40:33 GMT
Most of the time I am playing against Legion, main Caster from me is Krueger 2 and from my enemy Abby (don´t know which, the more powerfull one at it feels^^). All be beasts are somewhere around ARM 20/21 or can fire back and stuff like that. At last, they can reach me if I can reach them.
And well...they could see me all the time.
What about the Wyrds into Legion?
|
|
|
Post by macdaddy on Apr 2, 2018 12:51:19 GMT
well both abby 1 and 2 are now very strong after abby 1 got a shiny new CiD skin. (she is really really strong) So I will try to discuss both. Abby 2 has a single upkeep: Bracer so wyrds will not be cranking damage on her heavies much with purgation, however I think there are some tools that wyrds have that can make abby 2 sad. Assassination optionTo start she has a solid defensive stat-line, but lucky for you we have a lot of strong assassination options and Arm 16 is...mediocre. Lets use Kruger 2 as an example. Make good use of TK to drop her to def 13 and watch the rest of your army blow her up with boosted pow 12's. Even more bonus points if you can get megs there for a further -2 def with undergrowth Wyrds are perfect for assassinations like this, because you can commit resources with krueger and your geomancers to pull abby out and the wyrds can then reliably obliterate her. Each wyrd should hit 2 of its shots and boost damage doing a total of 20 or more damage each. If she transfers twice that's still 10 damage from the wyrds which means if you were able to peg her a few times with Kruger 2 (his gun is great) you are for sure gonna blow her away. Attrition optionSadly if your opponent is playing Oracles, you are going to have a hard time here. All his beasts are stupid fast, ignore literally all terrain for movement, and are fast enough to move through forests and houses if they block LoS. In general into legion its going to be an uphill battle unless you can bring something that can either deny the alpha, or face tank a bunch of charging legion birds. The good thing is though, If you hit the legion birbs they will die. Let me clarify. Boosted Pow 12's will actually hurt angelius really bad. Def 14 is your issue. If you can negate that (turn them around with TK, use undergrowth, aim, etc) then you will have no issues killing them. Even charging manikins can do decent damage to a flying legion heavy. Going back to krueger 2, you can shoot them a lot, use feat and tk to buy you another turn of shooting and prevent the alpha, and probably remove a heavy or 2 dice willing! Issues with Open fire
rat 5 trying to hit def 13 unboosted is...unreliable at best. also, an unboosted pow 12 doesnt really scare a wyrd. I wouldn't even really worry about it... Abby 1
She has 3 upkeeps...yeah, woldwyrs will make her sad. General legion stuff
Legion and hordes in general has a decent amount of upkeeps and animi that trigger purgation, also, never forget witch hound on the wyrd, randomly blasting an opponents model during your turn (sometime with purgation) can sometime cause really meaningful damage to the opposing army. In general, you should be able to get good work out of your wyrds into hordes and they should at the very least, always make a caster play respectfully of their threat range.
|
|
|
Post by deathbymelancholy on Apr 3, 2018 12:02:12 GMT
When I played Circle I had one or two A LOT. Two of them, with purgation and ROF3, decimate units, destroy heavies, assassinate almost anyone. Your opponent has to be terrified of putting out upkeeps for the whole game, and god forbid they stick one on their 'caster/lock.
Witch hunter kills a lot of Lanyssa type solos, can't be knocked down, ARM 16 with 28 boxes, going to take some effort to remove.
9 points... OK, that's not cheap, but it's not back breaking for what you get either. I love those guys, and since I'm currently playing Ret and Trolls, I am waaaaaaaay happy that they aren't popular.
|
|
|
Post by rezfon on Apr 5, 2018 9:23:27 GMT
Once my Protectorate opponent had an upkeep on their Judicator. A single woldwyrd completely destroyed it's left side by boosting damage on 2 of the shots. The turn after, it and another woldwyrd finished it off.
All my friends hate it when I field them, it pretty much guarantees whatever has an upkeep or animus on it will die. It makes it far too risky to put an upkeep on their warcaster/warlock, they will just die.
|
|
whydak
Junior Strategist
Posts: 288
|
Post by whydak on Apr 5, 2018 11:51:42 GMT
(...) Witch hunter kills a lot of Lanyssa type solos, can't be knocked down, ARM 16 with 28 boxes, going to take some effort to remove. For a moment I was scared that you are right. I checked and this sick abomination have 22 boxes Still quite tough for a light
|
|
|
Post by deathbymelancholy on Apr 5, 2018 13:11:15 GMT
(...) Witch hunter kills a lot of Lanyssa type solos, can't be knocked down, ARM 16 with 28 boxes, going to take some effort to remove. For a moment I was scared that you are right. I checked and this sick abomination have 22 boxes Still quite tough for a light Yea. I don't know where that came from at all. They would never be that. Ten key and I reached to high maybe? I dunno. But yes, 22 and ARM 16 is still real good when none of their utility is really tied to their spirals anyways.
|
|
|
Post by phantomsig on Apr 12, 2018 0:12:22 GMT
If i have one or more woldwyrds in my list, my opponent has to seriously consider whether his upkeeps or animi are worth it to him. That is worth 9 points.
Now 2? My suspicion is that it’s a case of maximising damage. I had two wards take a merc battle engine down to 5 boxes.
Arcade suppression, I haven’t really maximised its use. But the one time I used it, it added minutes to my opponents clock.
Witch hunter is also rare but if you remember it, can be amazing.
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Apr 12, 2018 5:13:22 GMT
actually, in the current meta (especially the florida meta), they are automatic first targets, sometimes even passing up an assassination attempt JUST to get rid of them. In order to circumvent this, you put 1 on either side of the board, spreading out their auto-fire vs spell caster units, and adding to their survivability; even if they kill 1, they generally won't choose to sacrifice two. Quite a few factions are becoming heavily dependent on upkeeps now, thanks to everything getting a damage boost to crack armor. Even caster choices are being selected specifically for amping up survivability or effectiveness, usually leading to more upkeeps and animi being in effect. In all honesty, they actually make awesome upkeeps like defender's ward suddenly become a drawback!
|
|