Post by gordo on Mar 20, 2018 13:39:38 GMT
I realize that most people consider Morgul 1 to be inherently flawed: a beast caster without the ability to run multiple beasts nor the support for infantry. I have a list i want to see it it can break this notion:
War Room Army
Skorne - Mortles
Theme: Imperial Warhost
3 / 3 Free Cards 75 / 75 Army
Master Tormentor Morghoul - WB: +30
- Titan Gladiator - PC: 15 (Battlegroup Points Used: 15)
- Archidon - PC: 10 (Battlegroup Points Used: 10)
- Archidon - PC: 10 (Battlegroup Points Used: 5)
- Cyclops Shaman - PC: 8
- Cyclops Savage - PC: 7
- Cyclops Savage - PC: 7
- Basilisk Krea - PC: 0
- Agonizer - PC: 0
- Agonizer - PC: 0
Siege Animantarax - PC: 17
Siege Animantarax - PC: 17
Bog Trog Mist Speaker - PC: 4
Paingiver Beast Handlers - Leader & 3 Grunts: 5
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost
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GENERATED : 03/20/2018 09:33:05
BUILD ID : 2061.18-02-21War Room Army
Skorne - Mortles
Theme: Imperial Warhost
3 / 3 Free Cards 75 / 75 Army
Master Tormentor Morghoul - WB: +30
- Titan Gladiator - PC: 15 (Battlegroup Points Used: 15)
- Archidon - PC: 10 (Battlegroup Points Used: 10)
- Archidon - PC: 10 (Battlegroup Points Used: 5)
- Cyclops Shaman - PC: 8
- Cyclops Savage - PC: 7
- Cyclops Savage - PC: 7
- Basilisk Krea - PC: 0
- Agonizer - PC: 0
- Agonizer - PC: 0
Siege Animantarax - PC: 17
Siege Animantarax - PC: 17
Bog Trog Mist Speaker - PC: 4
Paingiver Beast Handlers - Leader & 3 Grunts: 5
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost
Summary: I figure the strongest thing about Morgul is his feat. Under it, it should be extremely difficult to kill anything with high armor because of the inability to boost or buy attacks. So everyone hides behind Turtles, made are
War Room Army
Skorne - Mortles
Theme: Imperial Warhost
3 / 3 Free Cards 75 / 75 Army
Master Tormentor Morghoul - WB: +30
- Titan Gladiator - PC: 15 (Battlegroup Points Used: 15)
- Archidon - PC: 10 (Battlegroup Points Used: 10)
- Archidon - PC: 10 (Battlegroup Points Used: 5)
- Cyclops Shaman - PC: 8
- Cyclops Savage - PC: 7
- Cyclops Savage - PC: 7
- Basilisk Krea - PC: 0
- Agonizer - PC: 0
- Agonizer - PC: 0
Siege Animantarax - PC: 17
Siege Animantarax - PC: 17
Bog Trog Mist Speaker - PC: 4
Paingiver Beast Handlers - Leader & 3 Grunts: 5
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost
---
GENERATED : 03/20/2018 09:33:05
BUILD ID : 2061.18-02-21War Room Army
Skorne - Mortles
Theme: Imperial Warhost
3 / 3 Free Cards 75 / 75 Army
Master Tormentor Morghoul - WB: +30
- Titan Gladiator - PC: 15 (Battlegroup Points Used: 15)
- Archidon - PC: 10 (Battlegroup Points Used: 10)
- Archidon - PC: 10 (Battlegroup Points Used: 5)
- Cyclops Shaman - PC: 8
- Cyclops Savage - PC: 7
- Cyclops Savage - PC: 7
- Basilisk Krea - PC: 0
- Agonizer - PC: 0
- Agonizer - PC: 0
Siege Animantarax - PC: 17
Siege Animantarax - PC: 17
Bog Trog Mist Speaker - PC: 4
Paingiver Beast Handlers - Leader & 3 Grunts: 5
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost
Summary: I figure the strongest thing about Morgul is his feat. Under it, it should be extremely difficult to kill anything with high armor because of the inability to boost or buy attacks. So everyone hides behind Turtles, made are