walden
Junior Strategist
Posts: 136
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Post by walden on Mar 17, 2018 18:12:11 GMT
Anybody running and having success running a nearly pure titan herd? E.x. Bronze back, double gladiator, double Sentry etc etc?
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Post by zwergenkrieger on Mar 17, 2018 20:44:55 GMT
I played against it several times, either led by Xerxis2 or Zaadesh2. Especially the Xerxis2 build was quite interesting. Though I'd say you still need support beasts like Krea or Agonizer.
Personally I'd try it with Xerxis1 just because rule of cool.
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Post by sludgeogre on Mar 18, 2018 3:57:01 GMT
I know you are asking about a pure Titan herd, but I am having a ton of fun and success running Zaadesh2 with two derp turtles, a bronzeback, two sentries, and a gladiator, plus the regular trimmings of an IWH list. It's super fun and strong. I want to try the same list with Xerxis2 soon.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Mar 18, 2018 7:11:34 GMT
actually no, he was asking for a "mainly" titan herd and that fits the bill pretty well. "2 derp turtles, titans, and free units"
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walden
Junior Strategist
Posts: 136
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Post by walden on Mar 18, 2018 23:24:29 GMT
This is what I'm considering. Does have all the proper support.
War Room Army
Skorne - titan herd
Theme: Imperial Warhost 3 / 3 Free Cards 74 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Bronzeback Titan - PC: 18 (Battlegroup Points Used: 18) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 2) - Titan Gladiator - PC: 15 - Titan Sentry - PC: 15 - Titan Sentry - PC: 15 - Basilisk Krea - PC: 0 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Agonizer - PC: 6
Paingiver Beast Handlers - Leader & 3 Grunts: 5 Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost ---
GENERATED : 03/18/2018 16:23:40 BUILD ID : 2061.18-02-21
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Post by sludgeogre on Mar 18, 2018 23:42:07 GMT
Only thing I would say is that I wouldn't want to play Xerxis2 without a Rhinodon for access to Spiny Growth. Would probably drop a Gladiator for one and then you can take a Gremlin Swarm for a sweet flag capturing model.
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walden
Junior Strategist
Posts: 136
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Post by walden on Mar 19, 2018 1:44:23 GMT
Only thing I would say is that I wouldn't want to play Xerxis2 without a Rhinodon for access to Spiny Growth. Would probably drop a Gladiator for one and then you can take a Gremlin Swarm for a sweet flag capturing model. Also have some RFP now. War Room Army Skorne - titan herd Theme: Imperial Warhost 3 / 3 Free Cards 75 / 75 Army Xerxis, Fury of Halaak - WB: +28 - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Bronzeback Titan - PC: 18 (Battlegroup Points Used: 18) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 2) - Titan Gladiator - PC: 15 - Titan Sentry - PC: 15 - Titan Sentry - PC: 15 - Basilisk Krea - PC: 0 - Basilisk Krea - PC: 0 - Razor Worm - PC: 7 - Agonizer - PC: 0 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Paingiver Beast Handlers - Leader & 3 Grunts: 5 THEME: Imperial Warhost --- GENERATED : 03/18/2018 18:43:57 BUILD ID : 2061.18-02-21
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Post by oranjejus on Mar 19, 2018 1:48:24 GMT
I'm just going to say Krea's have no place in a Titan herd. Efficiency aside, this would look great on the table: Naaresh1, Warhost "Heard of the Herd?" - Bronzeback - Gladiator - Gladiator - Sentry - Sentry - Sentry - Agonizer (free) - Agonizer (free) - Agonizer (free) Max Beast Handlers Max Beast Handlers (2 Min handlers and it could be one of many others instead - Zaadesh2 looks like fun, as does Xerxis2)
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walden
Junior Strategist
Posts: 136
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Post by walden on Mar 19, 2018 1:52:11 GMT
I'm just going to say Krea's have no place in a Titan herd. Efficiency aside, this would look great on the table: Naaresh1, Warhost "Heard of the Herd?" - Bronzeback - Gladiator - Gladiator - Sentry - Sentry - Sentry - Agonizer (free) - Agonizer (free) - Agonizer (free) Max Beast Handlers Max Beast Handlers (2 Min handlers and it could be one of many others instead - Zaadesh2 looks like fun, as does Xerxis2) Not even for +2 arm against shooting? I do like the look of this list would xerxis2 run it better? Arm 24 titans in melee is something impressive.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Mar 19, 2018 2:34:57 GMT
when you are running a herd your main objective is to plow your ass across the field and start bashing the hell out of the enemy. because of this, Krea matter LESS than normal, though I'd still recommend having one, perhaps one and a shaman. On the other hand, Naaresh does not run a herd well. He's much better with lower point beasts. As far as running a titan herd, your best bets are Xerxis2, Zaadesh2, and Xekaar. For both Xerxis2 and Xekaar it is a must to have spiny growth. Xerxis2's huge base is such a pain in the ass and without double derps you're not blocking LoS to him. On the other hand, Xerxis2 can move titans across the board so fast that they only get 1 round of max shooting before they are already engaged. The real issue becomes a lack of pathfinder other than models under rush. Derps have pathfinder and only cost 17 pts so they are a good trade in, but you might have to turn one into a spiny growth model instead. If you know how to play terrain, however, just about all the lists up now are pure yum.
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Post by oranjejus on Mar 19, 2018 23:07:23 GMT
I'm just going to say Krea's have no place in a Titan herd. Not even for +2 arm against shooting? I do like the look of this list would xerxis2 run it better? Arm 24 titans in melee is something impressive. Oh they'd certainly be useful. They're not Titan's tho. Just an aesthetics thing At least 50% of my games I play for the looks first, rules second As for Xerxis2 running it better: I haven't finished assembling my first Naaresh list yet, so I don't even know how he plays, he's still on the painting table. I don't own Xerxis2, and Zaadesh2 is still in his blister So.... pass? I have everything there except the 3rd Aggy, and laid out on the bench it looks mean! Edit: demonic - yes, I would agree in general with all you've said there, Naaresh literally is the warlock in my list because I needed 32 points to get that 6th Titan along with the BB and two full PGBHs. I was adding to Xekaar first, then came up 1 point short... Is it efficient? Hmmm. It's certainly fury efficient with his field marshal and the BB. There's the 3 shield guards at arm21 with stacks of healing available to them due to needing less fury whipped off on the approach. Then his feat is both offensive and defensive as needed. Outside that tho, Naaresh doesn't offer any BG support - is pretty well just a selfish dude: Lamenting his lot in life and telling everyone within 12" about it, and blurring himself until a cyclone play late game (in theory.)
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Mar 20, 2018 0:11:54 GMT
it'd be much better to douse down the beast handlers to min units and go with Zaadesh2 or Xerxis2. If you are going Xerxis2 you can almost justify having no krea with +2 spd the titans move at 6, tying or beating out any other faction's heavies other than maybe a few in legion. If you go first, you can have them sitting at 19" up field and threating almost 30 on turn 2 (now THAT is Firetrucking pressure). It would also put 6 beasts with 19+ arm and some serious bashing power within the threat range of EVERY scenario zone on the board. Basically, your opponent has to make his moves knowing he's sacrificing whatever he's putting into a scenario zone. Even worse, with hyper aggression, shooting half hazardously just extends their threat range for next turn x.x; With Zaadesh2, you can play a defensive turn instead of being forced to do a full frontal push like with Xerxis2, using counter charge as your pressure point.
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walden
Junior Strategist
Posts: 136
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Post by walden on Mar 20, 2018 5:31:37 GMT
it'd be much better to douse down the beast handlers to min units and go with Zaadesh2 or Xerxis2. If you are going Xerxis2 you can almost justify having no krea with +2 spd the titans move at 6, tying or beating out any other faction's heavies other than maybe a few in legion. If you go first, you can have them sitting at 19" up field and threating almost 30 on turn 2 (now THAT is Firetrucking pressure). It would also put 6 beasts with 19+ arm and some serious bashing power within the threat range of EVERY scenario zone on the board. Basically, your opponent has to make his moves knowing he's sacrificing whatever he's putting into a scenario zone. Even worse, with hyper aggression, shooting half hazardously just extends their threat range for next turn x.x; With Zaadesh2, you can play a defensive turn instead of being forced to do a full frontal push like with Xerxis2, using counter charge as your pressure point. Now this seems dope. Very similar to the rask list I currently am playing.
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walden
Junior Strategist
Posts: 136
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Post by walden on Mar 20, 2018 15:19:06 GMT
I think this may be the final iteration of the list. At least until I test it. The Gremlin Swarm is is in the last two contestants zones or hold Flags as required. Having the shaman enables me to cast The agonize or Krea animus depending on what the matchup requires. You can also cast Rush which is great.
War Room Army
Skorne - Oliphant
Theme: Imperial Warhost 3 / 3 Free Cards 75 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 15) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 5) - Titan Sentry - PC: 15 - Titan Sentry - PC: 15 - Titan Sentry - PC: 15 - Razor Worm - PC: 7 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Agonizer - PC: 0
Gremlin Swarm - PC: 3
Paingiver Beast Handlers - Leader & 3 Grunts: 5 Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost ---
GENERATED : 03/20/2018 08:15:07 BUILD ID : 2061.18-02-21
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Mar 20, 2018 21:16:23 GMT
The agonizer cries cannot be cast by the Shaman. The agonizer has a different and hilariously OP animus (for scenario purposes) called Repulsion that pushes all enemy models within 2 inches of him 3 inches directly away in the order of your choosing. How is this OP? Xerxis2 can use it to clear multiple zones at once thanks to his huge base size x.x; As long as a model can be pushed it is automatically effected by it as the ability has no attack roll, meaning high defensive solos on flags can ALSO be pushed away with ease.
I actually have a very similar list to the one you are running and thus want to give you 1 sentence of advice: Always check Xerxis' control range.
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