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Post by 36cygnar24guy36 on Mar 29, 2018 10:14:36 GMT
I just realised that with Gastone2 on feat turn, a Rocketman can Reposition + Swift Hunter + Run & Gun 16" after killing something. Reposition cannot stack with Run & Gun, as they both end of activation movements, you have to pick one
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Mar 29, 2018 13:22:07 GMT
Rocketmen look a lot more tempting after their recent revisions.: Gain Evasive Maneuvers (Order) and Strafing Run (Order):
Evasive Maneuvers (Order) - Until the start of their next activation, affected models gain +2 DEF and do not suffer blast damage.
Strafing Run (Order) - Affected models gain +2 SPD and Reposition [5˝] this turn. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [5˝] can advance up to 5˝, then its activation ends.)
Crucible Guard Rocketman Captain: See Rocketmen Unit.
Cut Full Thrust and Granted: Reposition [3˝].
Gain Granted: Dodge, Mission Objective, and Tactics: Swift Hunter. Granted: Dodge - While this model is in formation, models in its unit that are in formation gain Dodge. (A model with Dodge can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
Mission Objective - Once per game at any time during its unit’s activation, this model can use Mission Objective. When it does, choose an enemy model/unit in this model’s LOS. This activation, models in this model’s unit gains +2 to attack and damage rolls against the chosen model/unit.
Tactics: Swift Hunter - Models in this unit gain Swift Hunter. (When a model with Swift Hunter destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2˝.)
Rocketman Gunner: See Rocketmen Unit.
Gains 'Jack Hunter: ’Jack Hunter - This model gains an additional die on its melee and ranged damage rolls against warjacks.This does make them look a lot better. Still not sure if I think the Gunners are totally worth it (extra dice is great but with the pow where it is, I can't see it making the difference), but I feel like they got a lot more staying power and mobility options.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Mar 29, 2018 15:07:27 GMT
Rocketmen look a lot more tempting after their recent revisions.: Gain Evasive Maneuvers (Order) and Strafing Run (Order):
Evasive Maneuvers (Order) - Until the start of their next activation, affected models gain +2 DEF and do not suffer blast damage.
Strafing Run (Order) - Affected models gain +2 SPD and Reposition [5˝] this turn. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [5˝] can advance up to 5˝, then its activation ends.)
Crucible Guard Rocketman Captain: See Rocketmen Unit.
Cut Full Thrust and Granted: Reposition [3˝].
Gain Granted: Dodge, Mission Objective, and Tactics: Swift Hunter. Granted: Dodge - While this model is in formation, models in its unit that are in formation gain Dodge. (A model with Dodge can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
Mission Objective - Once per game at any time during its unit’s activation, this model can use Mission Objective. When it does, choose an enemy model/unit in this model’s LOS. This activation, models in this model’s unit gains +2 to attack and damage rolls against the chosen model/unit.
Tactics: Swift Hunter - Models in this unit gain Swift Hunter. (When a model with Swift Hunter destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2˝.)
Rocketman Gunner: See Rocketmen Unit.
Gains 'Jack Hunter: ’Jack Hunter - This model gains an additional die on its melee and ranged damage rolls against warjacks.This does make them look a lot better. Still not sure if I think the Gunners are totally worth it (extra dice is great but with the pow where it is, I can't see it making the difference), but I feel like they got a lot more staying power and mobility options. its 3 pow 16s with 3 dice under mission objective, dawg
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Mar 29, 2018 16:10:34 GMT
This does make them look a lot better. Still not sure if I think the Gunners are totally worth it (extra dice is great but with the pow where it is, I can't see it making the difference), but I feel like they got a lot more staying power and mobility options. its 3 pow 16s with 3 dice under mission objective, dawg With Ragman and Gorman we can get them up to POW 20. 18 seems more doable with Gorman, but we could live the dream at some point.
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Post by Azuresun on Mar 29, 2018 23:12:19 GMT
I just realised that with Gastone2 on feat turn, a Rocketman can Reposition + Swift Hunter + Run & Gun 16" after killing something. Reposition cannot stack with Run & Gun, as they both end of activation movements, you have to pick one Ah yes. Still, ending up 21" from whatever they just shot is still pretty good.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 2, 2018 14:01:52 GMT
This does make them look a lot better. Still not sure if I think the Gunners are totally worth it (extra dice is great but with the pow where it is, I can't see it making the difference), but I feel like they got a lot more staying power and mobility options. its 3 pow 16s with 3 dice under mission objective, dawg Ignoring the following facts: 3 dice only against jacks RNG = 4" Single wound models 6 points for those 3 attacks Also that mission objective just got cut. 3 shots of 3d6 +16 is good. Against an arm 20 jack, that averages 6.5 damage (extra dice adds the 3.5, which is what I was getting at). The fact that they are in range of whatever that jack wants to do to them next turn (and that they die to an accidental bump) means that they are the glassiest of cannons.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 2, 2018 14:31:55 GMT
its 3 pow 16s with 3 dice under mission objective, dawg Ignoring the following facts: 3 dice only against jacks RNG = 4" Single wound models 6 points for those 3 attacks Also that mission objective just got cut. 3 shots of 3d6 +16 is good. Against an arm 20 jack, that averages 6.5 damage (extra dice adds the 3.5, which is what I was getting at). The fact that they are in range of whatever that jack wants to do to them next turn (and that they die to an accidental bump) means that they are the glassiest of cannons. already old news, dawg
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 2, 2018 15:45:26 GMT
Ignoring the following facts: 3 dice only against jacks RNG = 4" Single wound models 6 points for those 3 attacks Also that mission objective just got cut. 3 shots of 3d6 +16 is good. Against an arm 20 jack, that averages 6.5 damage (extra dice adds the 3.5, which is what I was getting at). The fact that they are in range of whatever that jack wants to do to them next turn (and that they die to an accidental bump) means that they are the glassiest of cannons. already old news, dawg Other than mission objective, it was all old news when your first comment was made too (and neither were addressed in this thread). +2 to 3 attacks doesn't negate any of the problems I listed, so I'm failing to see how they were auto includes then and terrible now.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Apr 2, 2018 23:15:53 GMT
Other than mission objective, it was all old news when your first comment was made too (and neither were addressed in this thread). +2 to 3 attacks doesn't negate any of the problems I listed, so I'm failing to see how they were auto includes then and terrible now. ur old news!!!
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 4, 2018 13:13:05 GMT
Other than mission objective, it was all old news when your first comment was made too (and neither were addressed in this thread). +2 to 3 attacks doesn't negate any of the problems I listed, so I'm failing to see how they were auto includes then and terrible now. ur old news!!! *sniff* He's right again, guys.
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Post by fallenexile on Apr 5, 2018 17:17:21 GMT
Would the DBR be any good? Or maybe 2x a full boat of Rocketmen?
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