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Post by redbaron89 on Mar 14, 2018 22:34:52 GMT
Got a tournament this weekend! Ill be taking these 2 beauties. Stryker 2 to deal with armor, melee assasination, attrition. Haley 1 for long range assasination, scenario, stealth/infantry removal. Most lists seem to be taking hurricane instead of 4 hunters but i prefer the hunters. My biggest competition should be harby paladin spam/sev 1.
Stryker 2 wj 28 sd Squire free Lancer 10 Fireflyx2 16 Journeyman free Firefly 8 Laddermore 8 Lancesx2 40 Blades+ua 15 Blade captain free Rupert carvalo 4
Haley 1 wj 27 sott Hunterx4 40 Falk free Adeptx2 free Rifleman free Rifleman 4 Atgm+uax2 30 Black 13th 10 Blazers 18
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Post by redbaron89 on Apr 7, 2018 4:25:45 GMT
In the wake of the new immunity rules ive decided to try a new spin on stryker 2.
Stryker 2 wj 28 Squire free Ironcladx2 12 Laddermore 8 Stormsmith stormcallersx3 15 Stormlancesx2 40 Stormblade captain free Rupert carvalo 4
Without spark node fireflys anymore i feel like he leans more toward an armor cracking build now. Ive substituted 2 ironclads for battlegroup. Ive also added stormcallers to deal with light jammers/stealth/gremlin swarms. I could very easily swap stormcallers for stormblades+ua also.
Also interested in running caine 0 in haley 1 ghostbusters with a hunter as access to snipe on the blazers is gross!
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Post by droopingpuppy on Apr 8, 2018 12:35:51 GMT
As a former Haley1 player that picking her almost 2/3 of entire of Warmachine&Hordes experience, I don't recommend to use Haley1 at all. You can use Sloan or Haley3 and make much better result. For now Haley1 has no viable advantage over both of them. Even nerfed Haley2 would be better than her.
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Post by pvtjoker on Apr 9, 2018 16:47:27 GMT
As a former Haley1 player that picking her almost 2/3 of entire of Warmachine&Hordes experience, I don't recommend to use Haley1 at all. You can use Sloan or Haley3 and make much better result. For now Haley1 has no viable advantage over both of them. Even nerfed Haley2 would be better than her. I understand that you are upset they changed Haley1, but your comment makes absolutely no sense in this context. I've read that Sloan running the 5 Hunter/5 Minuteman list is popular right now and will agree it is stronger under her than Haley1, but that because Sloan is a Battlegroup caster. If the original poster is running Sons of the Tempest than Haley1 is going to do it way better than Sloan. Deadeye on two units with Crit effects is good. Her Feat effecting 22 models outside her battlegroup is good. I've played quite a few games with Haley1 Sons and it has some pretty good play with pistoleer, Shadowfire, True Sight all over, accuracy buffs, and a ridiculous amount of shots on feat turn that can usually outlast shield guards and camps. I'm not saying it is a tournament terror, but it is not a bad list. Though the only thing I might add is that I personally feel a little exposed with out some heavies and where the four Hunters are I would prefer two Defenders, Arlan, and Ragman to have some more melee muscle. To specify, Arlan can give the Defenders magic weapons so Falk and Ragman can help swing the hammer to POW 21.
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Post by Aegis on Apr 9, 2018 18:34:26 GMT
As a former Haley1 player that picking her almost 2/3 of entire of Warmachine&Hordes experience, I don't recommend to use Haley1 at all. You can use Sloan or Haley3 and make much better result. For now Haley1 has no viable advantage over both of them. Even nerfed Haley2 would be better than her. While I agree that after the change that was quite her position, Sons of Tempest made a lot to help Haley1. Black 13 and Tempest Blazers like her feat a lot, and the list offers plenty tools (Like shadow fire) to open up lanes for a ranged assassination. Also, if Caine0 will come out with Snipe still on his card, I think Haley1 could get into the OP field. It will be the rebirth of the Cygnar infantry pure gunlines, a thing that would be Haley1 niche. That doesn't change the fact that the nerf was stupid, the new Temporal Barrier is laughing stock and the WJ point reduction had no sense at all.
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Post by droopingpuppy on Apr 10, 2018 4:03:12 GMT
You guys knows how to calm down the angry person. Thanks.
Well, can't they take Caine1 instead? I know the value of Deadeye on Arcane Tempest Gun Mage, but Caine1 is also has it. Also, Feat: Maelstrom let you to kill a bunch of enemy troopers, and I don't think that it have that much diffrence with give Blitz and letting your soldiers to kill more enemies. The volume of fire is diffrent(which Feat: Blitz is still superior to the others) but Maelstrom ignores intervening models, and Caine1 can go backward safely after the shot and keep the gap between him and the enemy.
Well, I am biased, perhaps, for the reasons both of you have ponted out. But anyway, Deadeye on Caine1 is still works well in my experience of Caine1.
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Post by Aegis on Apr 10, 2018 10:03:18 GMT
Now yes, but if caine 0 comes out, Haley1+Caine0 is basically Caine1 + a strong feat + Scramble.
Blitz is pretty strong if you have a lot of ranged shooting, it almost doubles your ranged output.
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Post by droopingpuppy on Apr 11, 2018 3:56:52 GMT
Perhaps.... Haley1's original strength are give an additional ranged attack(it gives melee too but technically it end up with ranged or you must change the caster to Stryker2) while also provides more distance after the shot&give you an another turn to shot or charge the enemy, resulting effective triple tap before they are got charged. The latter, which is very important, was gone, but a solo that able to cycling Snipe to two groups would bring back some part of her lost benefit. However, still it is not enough to restore her. For units it would be effective...
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