skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Mar 15, 2018 21:59:53 GMT
I think its just an aesthetic design choice that the Crucible should have arcs, but they should kinda suck for arc'i'ness. In my experience, such abstractions made manifest on the table rarely go away. So to me, i like at it like "is this a decent light jack that just so happens to have a shitty arcnode on it?" If yes, happy. And I am good with a functional most of the time 15/19 with a PS 13 chain weapon melee light that can sling a couple spells before crapping out. THe arc can also be repaired, as a note. Additionally, native ashen veil on it has ALL SORTS of neat uses. Oh you're a MAT 6 beast ? You're MAT 4 now, get fukt. This. I love this jack. Everyone needs to stop looking at it as the arc node of all seasons and see the tremendous light jack on the inside. Arcing is a bonus. Though it could have another arcnode box or two....
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Post by trollsareblue on Mar 15, 2018 22:44:46 GMT
Yeah, I guess I'm crazy for wanting an arc node that actually always functions as an arc node...
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Mar 15, 2018 23:26:48 GMT
No you're not. Unfortunately that's not what the liberator is. I can totally empathize with wanting it to be that, but its not its design, or what PP has in store for it. Better to look at it as a decent and durable melee light that can punch out of its weight class, and a second class citizen arc node, than lament it for not being a Revenger or Lancer or bone jack.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Mar 16, 2018 0:51:31 GMT
No you're not. Unfortunately that's not what the liberator is. I can totally empathize with wanting it to be that, but its not its design, or what PP has in store for it. Better to look at it as a decent and durable melee light that can punch out of its weight class, and a second class citizen arc node, than lament it for not being a Revenger or Lancer or bone jack. enh, it only burns out its nodes after two failures. Pre-nerf locke is the only one I can imagine burning them down too quickly. Revengers would LOVE that statline....
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Post by gobber on Mar 16, 2018 0:53:22 GMT
Ugh. This is annoying. Liberator Things to test: Are there compelling reasons to include the Liberator with certain casters? Is it too expensive for its role? Do you find the Node Capacitor rule to be too much of a drawback?Week 1 testers: The Node Capacitor rule sucks. Plz change. PP: Nah, we'll give it True Sight. Week 2 testers: No one cares about True Sight. The Node Capacitor rule still sucks. PP: Too bad, we're keeping it. Why even put it on the watch list then? Do they know how iterative development is supposed to work? Uhhh this is not at all what they're doing. The concept of unreliability is of course staying but they've said many times that the implementation of the rule can absolutely change. Then there's the fact that *both* PPS_MrSoles and PPS_Hungerford responded positively to a suggested arc-while-in-melee ability; since Hungie's comment was just yesterday at 8:30am we wouldn't have seen any updates coming out of that yet.
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Mar 16, 2018 17:28:09 GMT
No you're not. Unfortunately that's not what the liberator is. I can totally empathize with wanting it to be that, but its not its design, or what PP has in store for it. Better to look at it as a decent and durable melee light that can punch out of its weight class, and a second class citizen arc node, than lament it for not being a Revenger or Lancer or bone jack. enh, it only burns out its nodes after two failures. Pre-nerf locke is the only one I can imagine burning them down too quickly. Revengers would LOVE that statline.... Fwiw, I agree, and I love the liberator. Omg, if they let it arc in melee, if anyone needs me I'll be in my bunk. Hhhhhnnnnnnnnnggggg.
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Post by Azuresun on Mar 17, 2018 16:38:24 GMT
Yeah, I guess I'm crazy for wanting an arc node that actually always functions as an arc node... Apart from anything else, from a lore persepctive, why would CG warcasters use an unreliable piece of technology in life-or-death situations when standard, strictly better arc nodes are right there? OK, you're developing an improved arc node, but that can be tested in the lab rather than on the battlefield.
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Post by gobber on Mar 18, 2018 1:35:08 GMT
Yeah, I guess I'm crazy for wanting an arc node that actually always functions as an arc node... Apart from anything else, from a lore persepctive, why would CG warcasters use an unreliable piece of technology in life-or-death situations when standard, strictly better arc nodes are right there? OK, you're developing an improved arc node, but that can be tested in the lab rather than on the battlefield. At this point I'd argue an arc node that gets unreliable after 2 uses but can be used while engaged is about as reliable than a normal arc node that you have to keep unjammed to use. Melee arc nodes are totally worth developing.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Mar 18, 2018 12:49:19 GMT
Apart from anything else, from a lore persepctive, why would CG warcasters use an unreliable piece of technology in life-or-death situations when standard, strictly better arc nodes are right there? OK, you're developing an improved arc node, but that can be tested in the lab rather than on the battlefield. At this point I'd argue an arc node that gets unreliable after 2 uses but can be used while engaged is about as reliable than a normal arc node that you have to keep unjammed to use. Melee arc nodes are totally worth developing. This is a pretty good point. Keeping things from getting engaged is why the revenger is actually a decent design, the repulsor shield can boop stuff out of the way in a pinch.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Mar 19, 2018 20:15:23 GMT
You said "boop" and that makes me smile.
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