Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Mar 31, 2018 13:53:55 GMT
I've been thinking quite a bit over the last two weeks about Ashlynn and how she fits into Llaelese Resistance.
There's a core section of solos that I feel should almost always be in the list: Gibbs, Gorman, Ragman, and Taryn, who all seem to bounce nicely off each other. After that, generally with protectorate Rhupert finds his way in with either concealment and tough, along with Eilish who is just pure toolbox goodness.
Since I own protectorate I've gravitated towards putting them into lists with her. The list I've put below is one I'd really like to try.
I've gone back and forth over the cavalry, but to be honest I keep going back to flame bringers over vengers, mainly thanks to how much success I've had with flame bringers with casters like Thyra and Feora3. Vengers come across more like rockets- they fire in and get one good attack, but then die next turn because they can't reposition away.
Needs testing, obviously:
War Room Army
Mercenary - Ashlynn - Llaelese Resistance
Theme: Llaelese Resistance 3 / 3 Free Cards 75 / 75 Army
Ashlynn d'Elyse - WJ: +29 - Sylys Wyshnalyrr, The Seeker - PC: 4 - Mangler - PC: 15 (Battlegroup Points Used: 15) - Mariner - PC: 14 (Battlegroup Points Used: 14)
Anastasia di Bray - PC: 3 Eilish Garrity, the Occultist - PC: 0 Gastone Crosse - PC: 4 - Vanguard - PC: 10 Gorman Di Wulfe, Rogue Alchemist - PC: 4 Major Harrison Gibbs - PC: 4 Ragman - PC: 4 Rhupert Carvolo, Piper of Ord - PC: 0 Taryn di la Rovissi, Llaelese Gun Mage - PC: 0
Dannon Blythe & Bull - Blythe & Bull: 5 Exemplar Errants - Leader & 9 Grunts: 16 - Exemplar Errant Officer & Standard - Officer & Standard: 4 Flame Bringers - Leader & 4 Grunts: 17
THEME: Llaelese Resistance ---
GENERATED : 03/31/2018 14:45:50 BUILD ID : 2061.18-02-21
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Mar 31, 2018 19:47:52 GMT
I haven't gotten any games in with any of the mk3 themes (I was cut off from gaming shortly after mk3 hit so low experience all around) so take anything I say with a fistful or two of salt.
While the trencher thing looks cool, I personally really like the looks of the choir, for the price of a solo I get 4 bodies that buff 4 jacks that can in theory hit four different targets, which just felt really interesting to me. PS 20 nomads/thresher manglers before Ragman or Gorman in Llaelese Resistance (LR). If you take Gorman/Ragman, your cheap talons can also be damaging with +17 on their stunstick. Or MAT 7, PS 16 Vanguards with Ashlynn that go up to Nomad baseline damage with just one of the solo's debuffs (with 3 initials on the charge). The cloud wall is probably better I guess, but I really liked this angle so my theorymachine for LR has been built around it.
Here is what I want to try out when I can get a game set up:
2/2 Free Cards 75/75
Ashlynn +29 - Vanguard 10 - Talon 7 - Nomad 11 - Nomad 11 (Maybe drop a nomad to a talon to get a mangler on Ashlynn or Shaw?)
Taryn 0 Rutger 4 - Nomad 11 (Maybe drop to a talon to buy another solo or upgrade a nomad to a mangler)
Gastone 4 - Vanguard 10
Gibbs 4 Choir 6
Choir 4 Thorn Gun Mages 9 Knights Exemplar 9 - UA 0 (might drop for a free solo instead) Undecided 4 point solo (Ragman/Gorman/Rhupert) Undecided 4 point solo (Ragman/Gorman/Rhupert)
I feel that I am missing a screening unit but I am finding that hard in LR as you need to pull it from a different faction. Maybe I should shift stuff around a get more talons instead to take the beating... 44 points towards free currently, so 2 free is probably the limit without completely changing the list to be less jack heavy.
But anyway, my thoughts behind this were 3 shield guard jacks to protect my expensive warriors, 3 heavies for trading (and choir), Gibbs is a must have, Taryn + Gun Mages for fire support (and neat looking models), Gastone and Rutger to bring more Jacks without putting the whole load on Ashlynn, two minimum choirs as its the same price per model and two mins are more flexible on the table, Knights because I think they are cool (I put quicken on these guys, 14def/15arm again ranged/magic; speed 7; MAT8 (Ashlynn vet) PS11 WM), Knight UA for more Knightness.
For the last 6 points, I am having trouble. Originally I had one max unit of choir and Ragman + Rhupert, but then I saw the cmd range on the choir and decided against that. (Forgot it was two units max, not two types of unit while playing in Warroom, thanks Zeykk!) Not sure if Rhupert is needed to help deliver the Knights/conceal the gunmages so they can move out of the rubble over Ragman/Gorman for arm debuffs. I think if I go the arm debuff route, I'd drop a Nomad to a Talon or Freebooter to pick up another solo (+19damage Talons if I can get both debuffs on a target) or drop the knight UA for one of the two. What do you guys think?
How do you guys feel about my reasoning?
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Zeykk
Junior Strategist
Posts: 135
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Post by Zeykk on Mar 31, 2018 19:57:08 GMT
You can't have 2 units of Choir AND the Knights Exemplar. You're risking a lot by having the Nomad marshaled. It's usually preferable to make it a Mangler. Though you have no way to shake effects efficiently marshaled
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Mar 31, 2018 20:05:33 GMT
You can't have 2 units of Choir AND the Knights Exemplar. You're risking a lot by having the Nomad marshaled. It's usually preferable to make it a Mangler. Though you have no way to shake effects efficiently marshaled Thanks, war room tricked me. So that makes the points easier to play with. I'll go edit the list to fix that with a note that you corrected me! I agree on the nomad, but adding a mangler takes it to a point level I am even less comfortable with, so I might just drop to a Talon.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Apr 2, 2018 14:09:39 GMT
Not a big fan of Taryn for the points (even at free), but if you want to go that route, I'd definitely take Rutger and use it as a quasi flanking strike force. You have 2 solos and a jack to contest or take a lot in terms of objectives, and you could even send along Blythe and Bull to make sure that you can take anything.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 2, 2018 15:46:30 GMT
You can't have 2 units of Choir AND the Knights Exemplar. You're risking a lot by having the Nomad marshaled. It's usually preferable to make it a Mangler. Though you have no way to shake effects efficiently marshaled Thanks, war room tricked me. So that makes the points easier to play with. I'll go edit the list to fix that with a note that you corrected me! I agree on the nomad, but adding a mangler takes it to a point level I am even less comfortable with, so I might just drop to a Talon. A very popular battlegroup for Ashlynn right now is 2 Manglers. They hit hard, charge for free, take the pathfinder like a champ and have anti infantry options with their thresher attacks. As for your list, a Talon on Rutger is amazing. It's very sturdy for a light jack, it comes with it's own accuracy boost on the charge, and it being a cheap shield guard while controlled by him helps it to keep the jack marshal bonuses for a long time. The whole package makes for a great zone holding option and especially a great solo and support hunting group. On the marshaling a Mangler vs. a Nomad, I wouldn't do it in Llaelese with either of the jacks. The Mangler becomes an excellent option to Marshall in Irregulars because of all the other bonuses you get out of it. Llaelese provides nothing for you, especially since you don't get the benefits of Chosen Ground.
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Fang
Junior Strategist
Posts: 117
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Post by Fang on Apr 3, 2018 9:04:20 GMT
Thanks, war room tricked me. So that makes the points easier to play with. I'll go edit the list to fix that with a note that you corrected me! I agree on the nomad, but adding a mangler takes it to a point level I am even less comfortable with, so I might just drop to a Talon. A very popular battlegroup for Ashlynn right now is 2 Manglers. They hit hard, charge for free, take the pathfinder like a champ and have anti infantry options with their thresher attacks. As for your list, a Talon on Rutger is amazing. It's very sturdy for a light jack, it comes with it's own accuracy boost on the charge, and it being a cheap shield guard while controlled by him helps it to keep the jack marshal bonuses for a long time. The whole package makes for a great zone holding option and especially a great solo and support hunting group. On the marshaling a Mangler vs. a Nomad, I wouldn't do it in Llaelese with either of the jacks. The Mangler becomes an excellent option to Marshall in Irregulars because of all the other bonuses you get out of it. Llaelese provides nothing for you, especially since you don't get the benefits of Chosen Ground. Thanks Choco for the advice! Your thoughts align with what I want from the Rutger/Jack combo so I think I will go for that, and use the points freed up to put a Mangler on Ashlynn instead of a nomad for focus efficency. I don't own a second mangler yet so I probably will stop at that, but will keep it in mind for the future. I am worried about fighting jack heavy armies though with less than 3 heavies, do you all feel my list that a small unit of weapon masters and the choir + solos making light jacks hit like heavies would be enough damage against heavy armor? As a side note, I overlooked Sylas while list building but he feels like he might be quite useful with 1 free upkeep and more accurate, longer range Distractions if I need them. How do you guys feel about him in Ashlynn LR lists?
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Apr 3, 2018 9:17:14 GMT
A very popular battlegroup for Ashlynn right now is 2 Manglers. They hit hard, charge for free, take the pathfinder like a champ and have anti infantry options with their thresher attacks. As for your list, a Talon on Rutger is amazing. It's very sturdy for a light jack, it comes with it's own accuracy boost on the charge, and it being a cheap shield guard while controlled by him helps it to keep the jack marshal bonuses for a long time. The whole package makes for a great zone holding option and especially a great solo and support hunting group. On the marshaling a Mangler vs. a Nomad, I wouldn't do it in Llaelese with either of the jacks. The Mangler becomes an excellent option to Marshall in Irregulars because of all the other bonuses you get out of it. Llaelese provides nothing for you, especially since you don't get the benefits of Chosen Ground. Thanks Choco for the advice! Your thoughts align with what I want from the Rutger/Jack combo so I think I will go for that, and use the points freed up to put a Mangler on Ashlynn instead of a nomad for focus efficency. I don't own a second mangler yet so I probably will stop at that, but will keep it in mind for the future. I am worried about fighting jack heavy armies though with less than 3 heavies, do you all feel my list that a small unit of weapon masters and the choir + solos making light jacks hit like heavies would be enough damage against heavy armor? As a side note, I overlooked Sylas while list building but he feels like he might be quite useful with 1 free upkeep and more accurate, longer range Distractions if I need them. How do you guys feel about him in Ashlynn LR lists? I'm really glad you brought up the heavy warjack spam point. I was thinking about that as well. At most my list has two heavies, and then relies on protectorate units like errants or flame bringers (or even vengers!) to get actual armour cracked. Is this enough?
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Post by 36cygnar24guy36 on Apr 3, 2018 10:38:17 GMT
I have played a couple of games with Ashlynn in Resistance, the list feels pretty powerful, one issue however is mat 6 on most warjacks means they struggle to hit def 13 plus heavies outside of the feat. I am swapping the list to get a buccaneer and/or Talon in their to help fix the mat
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Apr 3, 2018 11:00:32 GMT
I have played a couple of games with Ashlynn in Resistance, the list feels pretty powerful, one issue however is mat 6 on most warjacks means they struggle to hit def 13 plus heavies outside of the feat. I am swapping the list to get a buccaneer and/or Talon in their to help fix the mat Every time I see the talon I want him in the list. Stationary warjacks on a reach light!
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Post by 36cygnar24guy36 on Apr 3, 2018 11:06:04 GMT
I have played a couple of games with Ashlynn in Resistance, the list feels pretty powerful, one issue however is mat 6 on most warjacks means they struggle to hit def 13 plus heavies outside of the feat. I am swapping the list to get a buccaneer and/or Talon in their to help fix the mat Every time I see the talon I want him in the list. Stationary warjacks on a reach light! Yeah that's my thinking, plus he has Powerful Charge to make him mat 8.
Another combo I want to try is Gastone 1 with a Buccaneer, he is a pretty legit combat solo, especially when he has Vet Leader and Repo 3, plus with Assault and Fire Group he could get the Buccaneer to Knockdown things from 19" away if you wanted to.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Apr 3, 2018 11:27:29 GMT
Every time I see the talon I want him in the list. Stationary warjacks on a reach light! Yeah that's my thinking, plus he has Powerful Charge to make him mat 8.
Another combo I want to try is Gastone 1 with a Buccaneer, he is a pretty legit combat solo, especially when he has Vet Leader and Repo 3, plus with Assault and Fire Group he could get the Buccaneer to Knockdown things from 19" away if you wanted to.
I like Gastone1 a lot, and I think he skims close to auto include with Ashlynn for the reasons you mentioned. Comparing him to a junior like Durant is really eye opening. In every build I put him in he ends up with a vanguard. Shield guard, set defence, assault, on a tough light jack with good base stats, that only get better with Ashlynn since he counts as llaelese...
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 3, 2018 15:50:03 GMT
Every time I see the talon I want him in the list. Stationary warjacks on a reach light! Yeah that's my thinking, plus he has Powerful Charge to make him mat 8.
Another combo I want to try is Gastone 1 with a Buccaneer, he is a pretty legit combat solo, especially when he has Vet Leader and Repo 3, plus with Assault and Fire Group he could get the Buccaneer to Knockdown things from 19" away if you wanted to.
And if the Talon is Marshaled, you get another +2 to hit from the marshal bonus to charging. The more I read these tactics, the more I think I need to get out of my comfort zone of a Mariner on Gastone1 and try out some of these other options. As for the question about the Choir and Knights being enough, if you go with a slightly larger battlegroup and/or include Gastone and maybe a jack marshal, you can get a lot of work done with these models from the damage buffs you are bringing. Between Choir, Ragman and Gorman, that's a potential +6 damage swing on any of your jacks and a +4 for everything else. The Knights love gaining pathfinder and Quicken is exceptionally useful on them too. I have a player in my Meta that ran both in his Journeyman league list and it worked out really well for him.
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Post by 36cygnar24guy36 on Apr 3, 2018 15:54:47 GMT
Yeah that's my thinking, plus he has Powerful Charge to make him mat 8.
Another combo I want to try is Gastone 1 with a Buccaneer, he is a pretty legit combat solo, especially when he has Vet Leader and Repo 3, plus with Assault and Fire Group he could get the Buccaneer to Knockdown things from 19" away if you wanted to.
And if the Talon is Marshaled, you get another +2 to hit from the marshal bonus to charging. The more I read these tactics, the more I think I need to get out of my comfort zone of a Mariner on Gastone1 and try out some of these other options. As for the question about the Choir and Knights being enough, if you go with a slightly larger battlegroup and/or include Gastone and maybe a jack marshal, you can get a lot of work done with these models from the damage buffs you are bringing. Between Choir, Ragman and Gorman, that's a potential +6 damage swing on any of your jacks and a +4 for everything else. The Knights love gaining pathfinder and Quicken is exceptionally useful on them too. I have a player in my Meta that ran both in his Journeyman league list and it worked out really well for him. Unfortunately you have to use the Jack Marshall bonus to charge, so you cannot use Strike True as well.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Apr 3, 2018 15:57:37 GMT
And if the Talon is Marshaled, you get another +2 to hit from the marshal bonus to charging. The more I read these tactics, the more I think I need to get out of my comfort zone of a Mariner on Gastone1 and try out some of these other options. As for the question about the Choir and Knights being enough, if you go with a slightly larger battlegroup and/or include Gastone and maybe a jack marshal, you can get a lot of work done with these models from the damage buffs you are bringing. Between Choir, Ragman and Gorman, that's a potential +6 damage swing on any of your jacks and a +4 for everything else. The Knights love gaining pathfinder and Quicken is exceptionally useful on them too. I have a player in my Meta that ran both in his Journeyman league list and it worked out really well for him. Unfortunately you have to use the Jack Marshall bonus to charge, so you cannot use Strike True as well. That's what I thought too, but it turns out I was reading Hurry! wrong. It gives a +2 to the attack roll of a charge or slam attack.
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