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Post by zotz204 on Mar 14, 2018 23:45:07 GMT
Agreed. I find it better than the previous version in the same way I’d prefer losing an arm to losing a head. Thats a bit extreme. Do you equate Cleansers losing some of their unjamming potential for losing a head? the number of fire type weapons that suddenly have use vs. Immunities makes me feel like Protectorate is a real winner of the Immunity change. Sorry, exaggerating for dramatic effect. All I was trying to say is that I dislike both proposed changes so far, but dislike the current iteration slightly less than the first. I definitely feel the current change helps on the offense, especially boostable fire-type jack guns. I also play Everblight, and this helps that faction’s shooty beasts quite a bit. I just don’t like the collateral damage from these ruling changes, which seems to include already underplayed units like cleansers, druids of Orboros, or assault commandos.
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Post by josephkerr on Mar 15, 2018 0:04:43 GMT
Thats a bit extreme. Do you equate Cleansers losing some of their unjamming potential for losing a head? the number of fire type weapons that suddenly have use vs. Immunities makes me feel like Protectorate is a real winner of the Immunity change. Sorry, exaggerating for dramatic effect. All I was trying to say is that I dislike both proposed changes so far, but dislike the current iteration slightly less than the first. I definitely feel the current change helps on the offense, especially boostable fire-type jack guns. I also play Everblight, and this helps that faction’s shooty beasts quite a bit. I just don’t like the collateral damage from these ruling changes, which seems to include already underplayed units like cleansers, druids of Orboros, or assault commandos. Thats totally fair. I guess Id argue all the "losers" are already lined up for some CID love and the proposed change covers like 90% of the models well enough. Talking Legion on CID makes me realize how hard it is to communicate what a "complete" neuter mass Fire Immunity can be given all of our non character heavies ranged attacks are Fire type AND our themes are "unforgiving" in letting us compensate with ranged infantry.
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Post by W0lfBane on Mar 15, 2018 4:17:03 GMT
The real winner of the immunities change is legion. They have very little immunities and a lot of typed damage so they are very happy.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Mar 15, 2018 12:01:42 GMT
The real winner of the immunities change is legion. They have very little immunities and a lot of typed damage so they are very happy. I can get behind this. I once went head to head with legion before the themes came down. I was using Harbinger, Cinerators, a Castigator, 2 monks, and deliverers. He couldn't get to or hurt me at range, and couldn't kill me in melee.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Mar 15, 2018 17:29:07 GMT
It's a good thing for the game overall. And, since I just picked up Legion, me too
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Post by josephkerr on Mar 16, 2018 6:39:06 GMT
From PPS_Soles about the future of Immunities in general and Cleansers in specific: "We are looking to rein in immunities. That likely means that some old tactics will need to change and new will be discovered. I don't think that we are looking to preserve the ability to spray your own models without consequence any more than we are looking to preserve the ability to blast your own models with electrical attacks hoping for good electrical leaps without consequence."
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Mar 16, 2018 7:35:42 GMT
From PPS_Soles about the future of Immunities in general and Cleansers in specific: "We are looking to rein in immunities. That likely means that some old tactics will need to change and new will be discovered. I don't think that we are looking to preserve the ability to spray your own models without consequence any more than we are looking to preserve the ability to blast your own models with electrical attacks hoping for good electrical leaps without consequence." Weird. They let CoC do it.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Mar 16, 2018 12:35:29 GMT
From PPS_Soles about the future of Immunities in general and Cleansers in specific: "We are looking to rein in immunities. That likely means that some old tactics will need to change and new will be discovered. I don't think that we are looking to preserve the ability to spray your own models without consequence any more than we are looking to preserve the ability to blast your own models with electrical attacks hoping for good electrical leaps without consequence." Weird. They let CoC do it. and they're still letting cygnar do it too.
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Post by W0lfBane on Mar 16, 2018 14:00:09 GMT
From PPS_Soles about the future of Immunities in general and Cleansers in specific: "We are looking to rein in immunities. That likely means that some old tactics will need to change and new will be discovered. I don't think that we are looking to preserve the ability to spray your own models without consequence any more than we are looking to preserve the ability to blast your own models with electrical attacks hoping for good electrical leaps without consequence." Firetruck that noise. Ps. I'm not lucid enough to make a a proper argument but still want to express my displeasure
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draycos
Junior Strategist
Posts: 167
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Post by draycos on Mar 16, 2018 16:55:57 GMT
How does electro leap work that allows it to still function the same?
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Mar 16, 2018 17:34:57 GMT
The change to immunities will not let Cygnar e-leap without consequence, though. They'll lose Stormcallers just like we'll lose Cleansers. And if they want to leap off the Firefly, that's like us spraying through a Purifier.
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Post by bskhacker on Mar 16, 2018 19:53:09 GMT
How does electro leap work that allows it to still function the same? In addition to what Hashmal said I believe electro leaps can jump from a lighting immune model but not jump to one.
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Post by josephkerr on Mar 16, 2018 20:26:45 GMT
How does electro leap work that allows it to still function the same? In addition to what Hashmal said I believe electro leaps can jump from a lighting immune model but not jump to one. Nailed it. The Fireflys effectively arm 18 and just gets annihilated by Storm Striders.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Mar 17, 2018 15:37:11 GMT
I'm sorry but if under a new rule my Storm Troll can take lightning damage from a direct hit, at whatever penalty, it should also be able to 'eat' an opposing e-leap damage roll. Tactical placement of my opposing immunity should allow an interactive role also! Change e-leaps to 'ignore Friendly Faction models with Immunity:Lightning'. Cygnar Lightning is surely not the same wave length as Circle's or Trollbloods', right? ps I predict Clear will be an added CA rule for many an elemental-typed ranged unit!
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Post by W0lfBane on Mar 18, 2018 3:20:56 GMT
Honestly eleaps should never be allowed to bounce from friendlies.
Example of similar rule to lightning generator: admonisher.
Admonished states when enemy model is not you get 4 bounces.
So lightning generator is therefore straight better except.
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