Play haley 3 and gun them down with 9 boosted pow 13's from 3 grenadiers. Season with cras from trenchers and long gunners. Stay behind cloud wall. Boost force hamner with baby haley for pow 12 four dice damage.
Blind it with gorman or hutchuck.
Aiyana and holt with kiss doesnt hurt. Always run to engage so it cant get aiming bonus. Trample a heavy over and wail on it with extra focus. TK it around with haley 2 and charge it. Spell it to death. Use nemo 3 electroleaps on feat turn in conjuntion with firefly damage buff. Ignore them and kill caster.
So i take it you have limited experiace vs the AFG and those two casters.
So a few points. Haley 3 dies to them. They out threat her and can easily wipe out her echos from out side her defence buff due to magical weapons. As well as extend the range of the retribution jack guns. Same easily goes for the rust bombs as they lack the nedded threat range. Lady only helps if you have murdoch for friendly faction benifit.
With Kealyssa especialy your in hot water as she can ignore your cloud walls, hand out disruption, steal focus, and dispel all on her own. With backlash when a jacks damaged your caster is as well and models with phantom hunter ignore clouds anyway. She also brings refuge for out of activation movement. Her feat granta stealth and denial of everything but run and tramples.
Rahn on the otherhand will slaugter your models in a different way as his spell assasination potential is much greater and has a extreme range thanks to arcnode warjacks. He alone can one turn a 3 focus camping haley on his own or nemo for that mater. He may seem like eleaps will work but he will be in them and have alot of sheild guard models. His army will pull yours apart and open assassination lanes easily.
So i like your options but vs these two casters they arw not good answers as both dont care about them.
Running to engage is a okay option for one turn but not effective. And trampling a warjack to buy two melee attacks wont take out a AFG. With their gunfighter you will see a warjack hit get knocked down or slamed away they the second shot shoot something else.
E leaps under nemo 3 sound good but in reality are not very effective. Vs the initial hit (range) the warjacks are armor 22, and the eleap is at best pow 12. So its good to chip some damage bit wont be very worth while. Better vs rahn over kaelyssa.
So again i ask the op what your looking to do.