|
Post by Big Fat Troll on Feb 24, 2018 16:05:45 GMT
I had an idea the other day. If Grissel 1 casts Calamity on something, then Battle Bears would pretty much just wreck it, right? You're basically talking MAT 10, PS 20/19 with the Northkin Elder, and if she gives them each an additional attack, what could survive that? It's much the same with Champs and Fire Eaters, so let's give this a shot. Granted, that is with a perfect storm of buff stacking that will rarely happen in actual play, but even 2 of the 3 buffs could be impressive. conflictchamber.com/#c7201b_-0G589DiRjojq6Gj20li-iZiZezeziTbKTrollbloods Army - 75 / 75 points [Theme] Storm of the North (Grissel 1) Grissel Bloodsong, Fell Caller [+29] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Pyre Troll [8] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Northkin Fire Eaters [7] Northkin Fire Eaters [7] Trollkin Champions (max) [16] - Skaldi Bonehammer [5] (Note that the Pyre can use the Earthborn to light up the Fire Eaters.) Nor is it all a matter of damage. Hoof It on Bears or FE could be a game-winning play in some scenarios. On Champs, it can get them back into b2b after they charge. And once in awhile stopping orders is good too. Grissel 1 also has Boundless Charge and Rift, and her own attacks are pretty good. So, any thoughts on this?
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on Feb 24, 2018 17:33:04 GMT
I like it. I was never a Grissel player in Mark II, so I don't have quite as much bitterness over the feat-nerf, though. If we are stuffing the list with great targets for her buffs, wouldn't you want the long riders? They'd probably have to swap for the champs, which doesn't feel like a good idea to me.
|
|
|
Post by Big Fat Troll on Feb 24, 2018 18:29:57 GMT
I like it. I was never a Grissel player in Mark II, so I don't have quite as much bitterness over the feat-nerf, though. If we are stuffing the list with great targets for her buffs, wouldn't you want the long riders? They'd probably have to swap for the champs, which doesn't feel like a good idea to me. I had exactly the same thought. Pros and cons I guess, but there is already a good amount of speed in the list, so maybe Champs for more attacks.
|
|
|
Post by grabsnikk on Feb 24, 2018 18:42:10 GMT
I like it. I was never a Grissel player in Mark II, so I don't have quite as much bitterness over the feat-nerf, though. If we are stuffing the list with great targets for her buffs, wouldn't you want the long riders? They'd probably have to swap for the champs, which doesn't feel like a good idea to me. I had exactly the same thought. Pros and cons I guess, but there is already a good amount of speed in the list, so maybe Champs for more attacks. I like the list, but if you are trying to make use of Calamity then I would suggest swapping Skaldi out for a min unit of Bone Grinders, RNG 12 on Calamity is a lot better than RNG 10, as it allows her to threaten an entire zone and keeps her a but safer. The extra 2" range is also pretty great for handing out Boundless Charge and the occassional Rift.
|
|
|
Post by Big Fat Troll on Feb 24, 2018 18:53:00 GMT
I had exactly the same thought. Pros and cons I guess, but there is already a good amount of speed in the list, so maybe Champs for more attacks. I like the list, but if you are trying to make use of Calamity then I would suggest swapping Skaldi out for a min unit of Bone Grinders, RNG 12 on Calamity is a lot better than RNG 10, as it allows her to threaten an entire zone and keeps her a but safer. The extra 2" range is also pretty great for handing out Boundless Charge and the occassional Rift. I could also take out Valka and make Skaldi a freebie. It's then a question of who is more central to my strategy, and I think that might be Skaldi because that's 3 more attacks when I use Ballad on the Champs.
|
|
|
Post by grabsnikk on Feb 24, 2018 18:57:07 GMT
I like the list, but if you are trying to make use of Calamity then I would suggest swapping Skaldi out for a min unit of Bone Grinders, RNG 12 on Calamity is a lot better than RNG 10, as it allows her to threaten an entire zone and keeps her a but safer. The extra 2" range is also pretty great for handing out Boundless Charge and the occassional Rift. I could also take out Valka and make Skaldi a freebie. It's then a question of who is more central to my strategy, and I think that might be Skaldi because that's 3 more attacks when I use Ballad on the Champs. I can see that, although the list is already light on solos which can hold a flag, Valka helps in this regard because he can countercharge whatever runs in to contest and hopefully kill it. Sure he will need to leave the flag in order to countercharge but if he didn't then you wouldn't score it anyway.
|
|
|
Post by profdikweed on Feb 26, 2018 0:21:36 GMT
Ok so this Grisell1 discussion has gotten me really excited, especially because my hooch hauler has arrived. I think G1 likes battle engines as calamity helps everyone, and boundless charge works wonders on them. I tried for double bears but just couldnt fit them in. i think the 14" threat on single bears is enough to scare people into the middle of the board.
Ive put in Rok as a piece to target with guardian protector. he is intended to be a 2nd wave hammer with the chanps, and that righteous vengence can help pull off some weird plays. 14" threat before vengence moves with Rok can be intense, but i wish i could fit in some single wound inf to trigger it (raiders wod be ideal!). With 18" threat on calamity you dont need primal to punch up, and calamity also helps the HHH smash infantry at all levels. it also helps your axer rocket into an enemy at 12" 4 mat8 pow 18s, which will wreck all but the heaviest of heavies.
War Room Army
Trollblood - New Army
Theme: Storm of the North 3 / 3 Free Cards 75 / 75 Army
Armory - Steamroller Objective
Grissel Bloodsong, Fell Caller - WB: +29 - Trollkin Runebearer - PC: 0 - Rök - PC: 19 (Battlegroup Points Used: 19) - Troll Axer - PC: 10 (Battlegroup Points Used: 10)
Hearthgut Hooch Hauler - PC: 18
Fell Caller Hero - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Northkin Elder - PC: 3 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Farrow Bone Grinders - Leader & 3 Grunts: 5
THEME: Storm of the North ---
GENERATED : 02/26/2018 10:12:20 BUILD ID : 2060.18-02-04
I like the idea of boundless and hoof it on a champ unit. being able to rocket 3 onto key targets and the repo into a dragons tooth with the ither 3 hold back for a second charge next turn is brutal. Skaldi helps the issue with only one fell call (relentless charge).
I think im going to put this on the table and see how it goes. it looks very fun considering its Grissel1.
|
|
|
Post by Big Fat Troll on Feb 26, 2018 0:56:07 GMT
Ok so this Grisell1 discussion has gotten me really excited, especially because my hooch hauler has arrived. I think G1 likes battle engines as calamity helps everyone, and boundless charge works wonders on them. I tried for double bears but just couldnt fit them in. i think the 14" threat on single bears is enough to scare people into the middle of the board. Ive put in Rok as a piece to target with guardian protector. he is intended to be a 2nd wave hammer with the chanps, and that righteous vengence can help pull off some weird plays. 14" threat before vengence moves with Rok can be intense, but i wish i could fit in some single wound inf to trigger it (raiders wod be ideal!). With 18" threat on calamity you dont need primal to punch up, and calamity also helps the HHH smash infantry at all levels. it also helps your axer rocket into an enemy at 12" 4 mat8 pow 18s, which will wreck all but the heaviest of heavies. That's pretty clever, as Calamity is one of the few ways to give the Hooch Hauler some help with its one major weakness, which is attack rolls.
|
|
|
Post by profdikweed on Feb 26, 2018 3:16:25 GMT
Dont forget that something that is on fire, oil'd and calamitied is taking a boosted pow 14 next turn (hopefully!)
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on Feb 26, 2018 13:15:25 GMT
I could be biased (I do love the bears), but if it were my list I would have to be talked out of swapping one fire eater and the max on the stone for the second bears.
Calamity and oil do seem like they would let the fire eaters do good work without being lit up, though, so that might make it easier.
|
|
mattmcd
Junior Strategist
Posts: 521
|
Post by mattmcd on Feb 26, 2018 13:57:27 GMT
This idea seems really good to me. I’ll be interested if anyone has some battle reports to share after trying it out.
|
|
|
Post by Big Fat Troll on Feb 26, 2018 14:21:05 GMT
Dont forget that something that is on fire, oil'd and calamitied is taking a boosted pow 14 next turn (hopefully!) So... land Calamity, then hit the target with The Hooch Hauler AOE. It then takes a boosted pow 16 and you can spray it for 2x boosted 12s, while it has -2 ARM. A Juggernaut would take 16 damage on average rolls right there with a good chance of losing a system, and 4 more with an average fire roll. An Ironclad would take 22 and be almost dead, possibly completely gone with the fire roll in maintenance.
|
|
|
Post by profdikweed on Feb 26, 2018 21:37:41 GMT
Dont forget thats withiu getting any fireeater sprays in (threat 20 aith boundless) they are the perfect target for a sibgle boundless from the runebearer to get one in and light him up with sprays from the others.
The bears are also amazing. putting them on the board and using your snow drifts will mean they can threaten entire inf zones (14" threat with boundless) while bing stealthed.
it looks like its going to be a super positioning game, and using your boundless charge options as a scapel where needed. i wish i could get some single wound if for perfect targets for landing those rifts when you need them
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on Feb 28, 2018 4:25:15 GMT
I tried it (the original list with double bears and double fire eaters) tonight, and it was very cool. My opponent has been playing much longer than I have, but has recently gone Grymkin and is still finding his legs there.
King of nothing Cage rager A zillion crabbits Min Hollow men with lantern Double pumpkins Murder crows Neigh slayers 2 eye thieves Longfellow, the jerk
I did normal deployment heavy on my left, fire eaters center, and AD both bears on the right. In spite of multiple positioning errors that jam my warlock and support, the fire eaters and one unit of bears wipe out his flank on my right, so I give the other bears hoof it and the run clear around his neck and engage KoN and an eye thief and stuff from behind. This was all top of two.
Bottom of two I learn that you can ambush from your own board side, and lose all the bears and all but one fire eater, but Valka counter charged an eye thief and got righteous vengeance up, so that was nice, and then toughed Lord jerkfellow's first shot.
Top of three Valka charges KoN, hits twice, leaves him on 4. The last fire eater burns the king and he transfers. My champs wipe all but the neigh slayers and two pumpkins on the left with the feat, then jam the cavalry. He uses Shadow and drops in a cage rager that engages four of them. top of 4 I end up with Skaldi on 2 boxes and a sorcerer on 1 on that side, but they clear and score the zone. Grissel comes up to try and rift the cage rager to clear charge Lanes on the king, forgetting he has two corpses. My heavies wreck the cage rager. Somewhere in there he uses sacrifice. Bottom of four he lives the dream and puts Grissel at -2/-4 and Longfellow gets her. If I'd thought about it and camped instead of panicking and casting Earth's blessing, I'd have won.
Discussing it with my opponent, we thought downgrading the earthborn to a bouncer to add min bone grinders seemed like a reasonable idea, what do you all think of that?
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on Feb 28, 2018 6:51:13 GMT
I actually don't hate this list which is impressive considering its MKIII Grissel1. Personally I'd swap Valka out for Lanyssa by making Skaldi free. I'd also be severely tempted to swap out the battlegroup for Rok, Axer, double shaman but then again I just don't like the pyre pretty much in any list.
|
|