rider49
Baby's First Wargame
Posts: 3
|
Post by rider49 on Feb 22, 2018 20:06:09 GMT
Hello, new player here. I picked up a battle box of Cygnar last week. I also purchased a squire to go with it after asking what is a must have for Cygnar at the LGS. What are the next step must haves? I do not just want to know about models (although I am open to that advice as well) but I would also like to know what you do to make yourself a better player. Do you watch certain bat reps on you tube? Read certain articles? I live about an hour and a half away from my LGS so I will really only be able to get games in once a week. Where can I look to improve without allot of repetition? Should I play against myself? Any and all advice is welcome, thank you all for your input!
|
|
gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
|
Post by gmonkey on Feb 22, 2018 20:24:08 GMT
As far as must-have models, Journeyman Warcaster. I personally really like the female variant. Having an arcane shield, potentially a second arcane shield, is invaluable.
Once a week is way more games than I get, so good for you! Have fun!
Playing against yourself, a procedure my friends and I have termed warmabation, is fine but not a replacement for real games, as you're likely to miss things that would be obvious to another player.
Reading strategy articles and watching well-narrated battle reports is useful, but not as much as real games. Also, choose and stick to a single list. Getting familiar with one list is key in getting comfortable with the game and playing faster.
|
|
|
Post by minmaximus on Feb 22, 2018 20:34:31 GMT
So what you'll probably want to do is pick a theme force and run with it. All of ours are good but Storm Division and Gravediggers are both really big deals with lots of build variety and options strong enough to justify being the cornerstone of any pairing. Heavy Metal and Sons of the Tempest are great, understand- Storm Division and Gravediggers are just easy go-to options.
Other advice is that the best way to get better is to play with people who want you to get better as well. One of the best metas in any game that I ever played in was a local store's card game group. Everyone there was strong and competitive but the environment was more about the store instead of winning. The groups dedication was to our meta, making the best group of players we possibly could, so that a number of us could make it to nationals or worlds and one of us could win. With Warmachine having team tournaments I think an ethos like that is even more valuable to have than ever. You want to play against opponents who will point out the weak points in your list or in your play and make you consider options you overlooked before. That'll help you improve quicker than anything else.
|
|
kaernak
Junior Strategist
Either pray to Menoth or feel his fury. You'll burn either way.
Posts: 172
|
Post by kaernak on Feb 22, 2018 21:57:21 GMT
Be prepared to lose a lot but always ask your opponent (assuming they've played for a while) "what did I do wrong and what can I do better?". These will make you a better player. Someone once told me "you should lose your first 15-20 games of warmachine but get better by increments and then suddenly the game will make sense and you'll start winning, or at least not losing by a landslide." Definitely get into a theme force if you are running headlong into competitive, or just pick up the models that "look cool."
|
|
Juris
Junior Strategist
Posts: 578
|
Post by Juris on Feb 22, 2018 23:41:50 GMT
So what you'll probably want to do is pick a theme force and run with it. All of ours are good but Storm Division and Gravediggers are both really big deals with lots of build variety and options strong enough to justify being the cornerstone of any pairing. Heavy Metal and Sons of the Tempest are great, understand- Storm Division and Gravediggers are just easy go-to options. Other advice is that the best way to get better is to play with people who want you to get better as well. One of the best metas in any game that I ever played in was a local store's card game group. Everyone there was strong and competitive but the environment was more about the store instead of winning. The groups dedication was to our meta, making the best group of players we possibly could, so that a number of us could make it to nationals or worlds and one of us could win. With Warmachine having team tournaments I think an ethos like that is even more valuable to have than ever. You want to play against opponents who will point out the weak points in your list or in your play and make you consider options you overlooked before. That'll help you improve quicker than anything else. To piggyback on this, ask questions. Ask a lot of questions. When you are playing with someone, tell them you will ask a lot of questions because you want to learn. "Why did you do that? Why did you put that model there? Could you have put it somewhere else? Why didn't you spend all your focus? Are you worry about getting assassinated? Why or why not?" etc.
|
|
Luebbi
BattleBox Champ
Posts: 54
|
Post by Luebbi on Feb 23, 2018 9:49:25 GMT
The beginning of this game can feel like booking a college course. Hang in there! All that learning is worth it I'd recommend getting the companion App, War Room, and buying the Cygnar deck. Read your cards often. Try to find the things that are very common, like all Ironclad-likes having DEF 12 ARM 18, while all Charger-Chassis have 13/16. Don't get in over your head and start slow, play at least 5 Battlebox games before expanding. Get the core rules down before going bigger. Once you're ready for that, pick one Themeforce that you like the idea of and 2-3 casters and invest in that; don't pick Heavy Metal, as that themeforce will fill up with your purchases anyway, and maybe steer away from Sons of the Tempest for starters. Find a player who is willing to teach a new guy the ropes, get friendly with him and get as many games in as possible. And above all - have fun
|
|
gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
|
Post by gmonkey on Feb 23, 2018 14:12:21 GMT
As a slower player, I've got a comment on Storm Division. I've found that when I'm trying to play a game in a reasonable timeframe, Storm Division always kills it for me. It's not just the fact that with each lightning generator I've got to resolve up to four damage rolls. It's also the complexity of positioning models close enough to others to grant benefits. The firefly has to be in position to grant ionization. The strider, laddermore, and Stormblade captain grant bonuses if they're close enough. The stormblade infantry needs the storm rod to be close enough, and you need to remember that their range and damage vary based on positioning, and if they assault, each has two attacks with different RAT and MAT depending on whether the storm rod, laddermore, or the storm strider is close enough. You're doing all this for the entire unit, each of whom might have two attacks. This is why I could never play storm division on deathclock. I can do it, and it's fun, it's just not fast.
|
|
kaernak
Junior Strategist
Either pray to Menoth or feel his fury. You'll burn either way.
Posts: 172
|
Post by kaernak on Feb 23, 2018 14:17:44 GMT
As a slower player, I've got a comment on Storm Division. I've found that when I'm trying to play a game in a reasonable timeframe, Storm Division always kills it for me. It's not just the fact that with each lightning generator I've got to resolve up to four damage rolls. It's also the complexity of positioning models close enough to others to grant benefits. The firefly has to be in position to grant ionization. The strider, laddermore, and Stormblade captain grant bonuses if they're close enough. The stormblade infantry needs the storm rod to be close enough, and you need to remember that their range and damage vary based on positioning, and if they assault, each has two attacks with different RAT and MAT depending on whether the storm rod, laddermore, or the storm strider is close enough. You're doing all this for the entire unit, each of whom might have two attacks. This is why I could never play storm division on deathclock. I can do it, and it's fun, it's just not fast. How many games have you played with it? Try to get more games in on the list. Do what we do when learning a new list. In casual games play on the clock, but tell your opponent you'd like to finish the game even if the clock runs out. It is a "win" for them(if they care in casual) but you are looking for maximum amounts of play and that you'd like to get more familiar with it. You should improve eventually because everything will be second nature.
Or maybe you've put in 200 some games and it is still slow for you. -shrug-
|
|
|
Post by Insanity Pilgrim on Feb 23, 2018 16:02:15 GMT
I would head to gravediggers and a couple casters that complement that style well. Chargers are also very very good light jacks with journeyman's and jack marshals (how times change). I've never done a list without at least one and felt happy with it.
|
|
gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
|
Post by gmonkey on Feb 23, 2018 16:09:46 GMT
How many games have you played with it? Try to get more games in on the list. Oh - I'm totally aware that this is in large part because my life is so busy that I'm only able to actually play once a month if I'm lucky. Between work, driving kids around to events, and trying to spend enough time with my wife to maintain the marriage, there's never any free time. I'm sure that if I had time to play every week, this would cease to be a problem.
|
|
|
Post by jagius021 on Feb 23, 2018 16:26:10 GMT
I would almost recommend not starting with themes and just play some of everything, get a feel for how the game works and what you want to play with. Themes can pigeon hole you. They are the state of the game right now for competitiveness, as 8 to 24 free points really does make a world of difference. See what sounds cool, explore some interactions, proxy or borrow some models, and then settle into a theme list and play it to the point of mastery. I know I started with cygnar and my bad lists that we're interesting were what taught me the most about the game and keeping time (Sloan gunline with 2 grenadier marshalled to atgm and 2 trencher master gunners) it wasn't a good list, but it was fun. That got me interested in other, more effective and quicker lists. I would worry about time last. Once you're comfortable, buy a chess clocks and play a few deathclock games. The first few will give you diagnosable anxiety, but it gets better. I hope this has helped some! Integrate what parts of this jives with you into what others have said and give it a spin. And congratulations on joining the only good guys in warmachine. Everyone else is your enemy
|
|
|
Post by 36cygnar24guy36 on Feb 23, 2018 16:33:54 GMT
With regards to themes I would start with Heavy Metal, fewer moving parts with less solos and units will make it easier to get a grasp on the faction and the game. Also any warjacks you buy can be played in any of the themes, so they are a good general investment to have.
But please for the love of all that is good in this world, do not buy Longgunners or Precursor Knights for Heavy Metal.
|
|
|
Post by 36cygnar24guy36 on Feb 23, 2018 16:52:20 GMT
Also try and magnetise your heavy jacks
|
|
gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
|
Post by gmonkey on Feb 23, 2018 18:14:06 GMT
Also try and magnetise your heavy jacks What he means (because I wouldn't have known when I first started) is that since Warmachine generally has 3ish different warjacks per chassis, you can stick the arms on with magnets so that you can use any of the three without having to purchase three separate models. Sorry if you already knew this.
|
|