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Post by macdaddy on Apr 2, 2018 20:51:58 GMT
Tsk tsk. Faithful Masses. FoS, Revelator. An extra Pow 25 is significant. He even has an Arm buff for the colossal. Take Tristan and get a second Arm buff out there too. I actually considered it because FM has a mat Fixer. Mat 8 Pow 25 FTW. You could run 2 Collossals with him... Kreoss 2: FM -Revelator Tristan 1 -Judicator 2 Min Zealots with UA Villmon 2 Mechanics Or maybe a more reasonablebuild: Kreoss 2 -Revelator Tristan 1 - Templar Reclaimer -Sanctifier 2 Min Zealots with UA 2 Mechanics Wrack Vassal Sanctifier gets up to P+S 22/20 Mat8 with 4 “initials” on Feat Turn and up to 3 Bought attack’s with potential future sight...mmmmmm
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Post by macdaddy on Apr 4, 2018 16:06:10 GMT
Ok here we go, taking the new sevvy list out for a spin! So excited to use those reckoners annnnddddd...its into old witch 3 -_____- dang it. Now I want templars lol. Anyway my opponents list to the best of my memory: Old Witch 3: -2 Cage Ragers Max hallowmen with Holden and Lantern Man Max neigh slayers 2X Max piggybacks Twilight sisters Longfellow 2 Mad Caps Eillish I was playing: Sevvy2 -Reckoner -Reckoner -BoV -Hierophant Max Idrians with UA Min Chior Villmon 2 Champs of the wall 2 Punch Monks 2 Vassals 2 Mechanics 2 Wracks So yeah, my reckoners are shooting is kind of made null by windstorm, but I am happy I have only 1 unit of idrians now, becuase its yet another game where the second unit would have been dead weight. Overall I am not too concerned though, because there are lots of squishy targets for sevvy to eat and I can jam her up pretty well with the champs and monks. We rolled the Pit 2 for scenario and I picked the pathfinder objective. He chose pathfinder as well. He won the roll off and chose first, I misunderstood terrain (thanks vassal ) and thought the rock at the bottom was an obstruction but it was a hill, so I choose top Oh well Turn 1: Grymkin: Lots of running. Witch pops Windstorm and chooses the 18" control range allignment. So no guns! yaya --______-- Protectorate: *no picture sorry* I run a lot. Idrians go hard on the left flank. I drift a couple hex blasts towards the hallowmen but windstorm and high deviation rolls means I kill 0. Sevvy also puts arcane ward on himself. Turn 2: Grymkin: Imps are spawned, shots are fired...literally. Hallowmen manages to kill all but 1 chior boy and a vassal and a wrack. Holden rolls repo effect and they back off. Boo. Witchy Poo casts windwstorm and shoots her gun at a punch monk but misses. She also has an 18" control again. Protectorate: I need to get work done this turn. I can potentially score 2 points here which would be very big for me as a scenario win becomes very achievable. Sevvy allocates 2 to the right reckoner and The last chior boy battles the reckoner. and vassal puts enliven on him. Sevvy uses Ashes to ashes to kill about 6 hallowmen and some imps and feats. Killing both of the Cask Tappers, Holden and the Lantern man. I play it safe and camp 2 on the hill. Reckoner charges and eats 2 piggybacks. Blessing of vengence kills another hallowmen. Punch monk kills 2 imps. The last reckoner aims boosts to hit the hallowmen in the zone, and manages to miss with a 6 needing a 7...*sigh*. I use the pony kick on an imp, roll the crit KD and it explodes...*sigh* and he is lit on fire. I repo back. Idrians run. Other champ kills the objective. Score: Prtoectorate: 1, Grymkin: 0Turn 1 Grym.png (362.94 KB) Turn 2 Grym.png (670.74 KB) Turn 2 P.png (668.25 KB)
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Post by macdaddy on Apr 4, 2018 16:51:21 GMT
Turn 3: Grymkin: Old witch Blinds the Champ in the rectangular zone. Puts boundless on the Cage rager. Revives some hallowmen. Then throws a boosted scourge at the reckoner and Hits, knocking him down. On the right, Piggybacks charge the reckoner I decide to enliven away which may have been a mistake, but it was to run from the neigh slayers more than the piggybacks. The cripple both arms after all the free strikes. Hallowmen continue to shoot into my backlines and leave just the hierophant and mechanics alive. They also kill a punch monk. Twilight sisters bring back a piggy. Cage rage charges the reckoner who is knocked down, (should have left a focus for oracular here) He barely kills it with a couple dice spikes at dice off 2. (I had 2 mechnaiks in repair range so if I had left an oracular focus on it He lives and eats a cage rager next turn.) Other unit of piggybacks shieldwall. Longfellow kills an idrian. Score: Protectorate: 1, Grymkin: 0
Protectorate: Sevvy upkeeps arcane ward, allocates 2 to the reckoner. Idrians on left move into forest, thanks to windsotrm can only get to 1 piggy. A full 7 man CRA only does 3 damage thanks to impervious flesh. Champ on fire tries to do work onto piggys and forces a single tough check. Other champ just moves. Villmon charges and does 18 damage to the cage rager...go angry pally go!. I get greedy and charge with the punch monk ( MISTAKE) and he does 1 damage. I consider sedning in blessing as the rager only has 8 boxes. but a boosted 13 is unlikely there. Sevvy uses ashes to ashes to try and kill lots of hallowmen but I roll 1 for the bounces on each attack so only kill 4 darn. Reckoner goes into piggy's rolls lots of 4's and kills 3 of them! wooo. Blessing finishes off the last one. A mechanic desperately goes after the hallowmen so I can score again but misses. He chills on the hill. Score: Protectorate: 1, Grymkin: 0
Turn 4: Grymkin: Old witch curs of shadows Blessing and shoots her blind gun at sevvy but misses. Hallowmen kill the mechanics. Twilight sisters bring back 2 hallowmen. Neigh slayers kill the reckoner and leave blessing on 1 box. (I forget to defensive strike which would have probably killed one of them.) Cage ragers kill punch monk and villmon. Piggybacks flail uselessly at my champ. Score: Protectorate: 1, Grymkin: 1
Turn 3 Grym.png (766.07 KB)Turn 3 Protectorate.png (579.07 KB)Turn 4 Grym.png (374.88 KB)
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Post by macdaddy on Apr 4, 2018 16:51:36 GMT
Protectorate: I need to really get creative here and try to recover this massive attrition swing. I have 0 ways to kill the cage ragers now without overcomiiting resources so I am just going to jam and ignore them. Blessing kills a neigh slayer. Sevvy himself gets exalted by the hierophant, pulls 1 from the wrack (still going strong mr wrack) and proceeds to kill all the hallowmen and all but 1 neigh slayer. I camp 3 with him on the hill. Idrians try and charge piggys but only cause 3 toughs which are all passed. Champ fails to kill any piggies as well. Other champ jams the cage ragers. Score: Protectorate: 2, Grymkin: 1
Turn 5: Grymkin: My opponent had run out of time as it was getting really really late for him. So he just runs old witch camping 7 into sevvy and has a cage rager kill the champ and the other rager runs. Piggys flail uselessly at idrians. Longfellow runs to threat sevvy. Twilight sisters revive 2 neigh slayers. Neigh slayer charges blessing but I remember defensive strike and kill it. The other 2 run. Score: Protectorate: 2, Grymkin: 1
Protectorate: My opponent was convinced he had won here. I was not and knew rolling out the assassination was pointless (7 transfers...yuck) So we just call it here so he good go to bed. I decided to play out my turn though to see if I could get out of the situation, as I was convinced I could not only get sevvy away, but also score the zone and jam old witch up. Sevvy upkeeps arcane ward. Heirophant harmoniously exalts him and walks up to old witch to jam. Idrians and champ kill the piggybacks, the last caks tapper grunt, and one of the twilight sisters. Sevvy Charges a neigh slayer, and kills it and another with admonisher. He throws a free hex blast and boosts to hit at the last twilight sister and kills her. Blessing kills eilish. Sevvy is camping 6 with arcane ward and I am actually pretty confident old witch can't kill him or get to him. Prey is also now on the cage rager in the zone. Score: Protectorate: 3, Grymkin: 1.
Turn 6: Grymkin: I try to see if I can finagle old witch there, I cannot figure it out as the objective and hierophant are really in the way. I decide to get generous and give her the charge though anyway. I roll it out, she misses the blind shot (needing a boosted 10) and fails to kill with stomps. Overall its not a very favorable run. Sevvy goes down to def 12 if the bird shot hits. And which still needs 7's to hit. Assuming she misses a few and I use focus to shunt damage I think even with 7 fury sevvy lives thanks to oracular. If he misses the bird shot, he for sure does not kill sevvy. I don't go any further than this. but assuming old witch goes for the assassination and not the attrition play, I think I can stall and win via scenario byt just runnign around with sevvy at this point. Its certainly not good for me, but its also not necessarily good odds for old witch either. As with 0 camp sevvy can actually potentially murder hit with weaponmaster Pow 13's. Thoughts:
Overall not too shabby considering she shut down my BG with windstorm and I made some positioning mistakes. If the reckoner lives that turn the rager charges it I probably win on attrition. In the future I will need to be a lot better at allocating out the focus to get better use of oracular. Similar things with blessing, If I remember def strike he lives with about 10-15 boxes left which would have been relevant. Sevvy himself killed an entire unit of hallowmen, and entire unit of neigh slayers (save for 1) the cask tappers, a bunch of cask imps, and some solos/attachments. The dudes showed me how gross he can be a mulching infantry this game. Running idrians around the flank might have been a mistake, they did not participate until later in the game and I could have used them to do more work into the piggybacks. I also should have preyed the piggybacks in the first place which was a massive blunder on my part. List:
I missed the templars this game, but just my luck that I go to test run the new BG only for it to be made irrelevant lol. Luckily the 1 reckoner still did slid work in melee and the threat of them kept him back a little farther than the Templar would have. I am really considering replacing the reckoners, a vassal, and the 2 wracks for the revelator. Because it would be a really really potent anchor the army needs and may be the happy medium I am looking for between the shooting output of the reckoners, and the durability and hitting power of the templars. Its for sure worth considering. Noticeably, in this game, it would have been a big LoS blocker and board bully, as thanks to oracular and no spells from chior, old witch would have had serious issues removing it from the table even with both cage ragers. Turn 4 P.png (662.4 KB) Turn 5 Grym.png (366.81 KB) Turn 5 P.png (735.37 KB)
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Post by macdaddy on Apr 20, 2018 19:39:46 GMT
I have my first team tournament coming up tomorrow. I will be bringing the following Lists: Conflict Chamber ListsDurst handles gunline match ups. Its tested to be relatively good verses most things as Long as I play it properly. IME he does very well into cygnar. My only concern is Sloan 5X5 as minutemen and hunters will eat my idrians like potato chips. Hopefully I can play clean, keep my chior safe, and get a live scenario in that match up. Its a tough one. My main faction Match ups for this one are: Cygnar, Khador, Retribution, My concern is khador with all the jacks, but list chicken happens Thyra is my brick breaker. Mat 9 P+S 15 Knights exemplar will kill literally anything I can get to. She delivers the army with her feat and occultation and jamming errants. I plan on dropping her into: Trolls, Grymkin, Cryx, Other Protectorate, Minions (not JagaJaga), and Legion. Convergnece, Circle, and Skorne Winds of Death are an issue for me. TEP's wreck everything, Circle can cause list chicken, and Skorne is also super list chicken with winds of death and whatever the off list is. Mercs are really hard to prepare for, I expect Gaston 2 and Magnus 2 if anyone brings them, but it could be anything honestly.
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Post by kuririnad on Apr 21, 2018 3:28:14 GMT
Good luck!
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Apr 21, 2018 5:55:26 GMT
Can confirm that Anthony will be down there with 5x5. I can't make this one-had prior plans. But good luck!
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Post by Gaston on Apr 21, 2018 12:36:34 GMT
Why do you expect Gaston2?
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Post by macdaddy on Apr 21, 2018 12:52:11 GMT
Why do you expect Gaston2? Because he is bananas strong
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Post by Gaston on Apr 21, 2018 13:15:05 GMT
Why do you expect Gaston2? Because he is bananas strong Do you know a list for him? I was going to play him bc of irony.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Apr 21, 2018 16:10:21 GMT
I will poke around for a couple. I know Mac has seen a Llalese Resistance one that is pretty good. Gastone2 is legit.
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Post by GYF on Apr 22, 2018 0:51:30 GMT
Gastone handles a standard Resistance Trencher/Stormblade build pretty well - both units are just very good in the context of the theme (Trenchers because they're in the running for best combat unit in game, Storm Blades because they're fantastic when delivered and the theme delivers them). My biggest qualm about the list is that I think it's generally stronger with Ashlynn - Gastone's support is alright but a lot of what he does for his list is deliver and the theme doesn't need much more than it natively supplies to be delivered (and it also drops a lot of the stuff that Gastone otherwise would want). He has some goofy Prot builds as well that work well with his tools but are a little wonky both because the units he'd tend to take (Vengers and Zealots probably) don't round out the list the same way and for the same lack of tools reason (magic weapons is a big plus though). He's entirely justifiable in Restistance but I think actually better in Irregulars because Aiyana and Linus and Edrea are really very valuable for him - when he's going Linus allows him to potentially just take two heavies out of the game each turn. He gets less out of Dauntless there, but it's not his headliner anyway (and it's fine on Forgeguard or even the Cav if you want to do that). In Irregulars he does a decent MKII Caine II impression, plus better support for his list and minus the personal answers that Caine has.
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Post by GYF on Apr 22, 2018 0:53:12 GMT
Thank you also for the game today. Always great to get in a game against another local who does a lot to put out good content for the community.
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Post by GYF on Apr 22, 2018 16:48:46 GMT
Also for the Record I do believe Jimmy did show up with Gastone II and Magnus II, so that was a well called shot.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Apr 22, 2018 17:26:48 GMT
Mac, didja qualify?
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