|
Post by macdaddy on May 1, 2018 1:30:32 GMT
Turn 4: Mercs:All those knight charges failing to kill jacks is really hurting me now. Right flank collapses. Left flank suffers casualties. Things are looking bad. Score: Mercs: 5, Protectorate: 2Protectorate:Really good recover turn here, I kill both heavies on the left flank, errants kill Ayana and run to contest the round zone. Thyra uses stranglehold to finish a jack and gates onto the flag. Score: Mercs: 6, Protecroate: 3Turn 5: Mercs:Eriss Shoots thyra with her stupid disrupto bolt. Holt fails to kill her. Jacks do some running/slamming and kill so knights. Magnus kills the errant UA. Score: Mercs: 7, Protectorate: 4
*to be continued for Pictures* IMG_9702 Small.JPG (116.92 KB) IMG_9703 Small.JPG (109.92 KB) IMG_9704 Small.JPG (109.93 KB)
|
|
|
Post by macdaddy on May 1, 2018 1:30:59 GMT
Protectorate:Knights Kill another Jack. Errant fails to kill holt with a sword to the backside. Other errant just stands in the way of the jack out of formation. Score: Mercs: 8, Protectorate: 6
Turn 6: Mercs:
Holt hilariously fails to kill the errant, magnus and the jack kill remaining knights. Score: Mercs: 11, Protectorate: 8
Protectorate:
*forgot Pictures* -__- Thyra Kills the jack. Errant fails to kill holt again -____- (STARSCREAM!!!!) Score: Mercs: 13, Protectorate: 11
Turn 7: Mercs:
Holt kills the errant. Magnus toes both zones. Score: Mercs: 15, Protectorate: 14Protectorate: I have to kill holt to win on tie breakers as we tie on scenario and probably have killed the same amount of army points. Thyra Strangleholds Holt and kills him Sealing me a for sure win. Score: protectorate: 17, Mercs, 17.SummaryWow what a game. Dice were super swingy and while mine failed me in key areas (killing warjacks) they went back and forth at points. I feel like this is a good match up for thyra! Overall it was a crazy game and a very nice ending for both of us. Lots of dynamic back and forth and a slugfest through and through. A great game of warmachine and a blast to play. Thanks to my opponent for an awesome game. Some highlights, I think I should have spaced out my knights a bit better and I think I could have layered charges better to have a stronger attrition game. Overall though, I think I played fairly well. I cannot help 4 kngiths E under SoD and minifeat failing to kill a Nomad by a decent amount, or 2 heavies failing to kill a Nomad. Its just dice. For point refference my opponent and I both got 17 control points, and 160ish army points each. HOLY COW, talk about score fluffing haha. Totally unintentional as well. just a crazy close and hard fought game! My team won 4 of our games this round and managed to place 4th. Our troll player clutched us that placing I am sure as he won all his games So thanks to him. Our circle player also went 2 and 1 so awesome job there as well. I need a lot more practice with protectorate to compete at this level though. I am still making dumb noob mistakes with the army and my mindset wavers when it comes to long attrition grinds. IMG_9705 Small.JPG (105.63 KB) IMG_9706 Small.JPG (109.3 KB)
|
|
Hashmal
Junior Strategist
Posts: 557
|
Post by Hashmal on May 1, 2018 2:10:20 GMT
Oof, I know that team. Sorry about the matchup! PS see you Sat. Ty for reposting Maybe our teams will face off I'm calling dibs on the game, don't even care about the matchup.
|
|
|
Post by macdaddy on May 1, 2018 14:14:01 GMT
Ty for reposting Maybe our teams will face off I'm calling dibs on the game, don't even care about the matchup.
|
|
Hashmal
Junior Strategist
Posts: 557
|
Post by Hashmal on May 1, 2018 15:46:09 GMT
That is the cutest challenge I have ever received. *squeals*
|
|
|
Post by macdaddy on May 2, 2018 14:09:03 GMT
Got a game against my local troll player the other day. Still repping Sevvy0 hard to try and really get him where I want him. He is just such a dynamic caster with his spell-casting and I am really liking the reckoners over the Templars into the non-gun-line match ups. The bigg concern is how to fair into guns, but honestly I could always just run vindictus as my pairing since he craps over non magic gunlines. I would prefer to pair with thyra, but in order to do that I have to use templars instead of reckoners and I just did not liked how slow the Templars were, and list was lacking assassination umph. Reckoners solved both those issues and provide some additional damage for the army pressuring my opponent to come to me. Anyway, My opponent played a list him and I have been brainstorming for a while now, Its madrack 2 with double long riders. The idea is, in storm of the north, the Long riders threat 13" at Pow 14 Weapomaster, or 12" at Pow 16 weaponmaster. On feat turn they are mat mat 7 reach berserk overtaking monsters, overall it just seems super strong on paper. Throw in battle bears to force your opponent to the center of the board and outside of dedicated gun-liens I think the list can crack any combined arms or melee brick in the game. Anyway here is the list: Madrack 2: Storm of the North -Mauler -Brawler -Runebearer 2X max Long riders 2X battle bears 2 Fell Callers Max Stone with Northkin Elder Pretty sure that was it I won the roll off and chose sides to avoid the acid puddle and stick him with the house, to try and spread him out on the approach and limit the impact of the stone, because arm 20 long riders cause me issues. I forget prey and choose to roll for it randomly between the long rider units to punish myself so I start remembering prey more. It goes on the far left unit, which is a bit sad, but its what I get for forgetting prey. Important to not, one bear unit ambushed to keep me honest. Turn 1 Trolls:He runs up everything, stone pops speed aura and is 2 away from full! Protectorate:I am more cautious. Avoiding his charge threat and keeping away from his ambush threat. Arcane ward goes up on the idrians and for fun sevvy puts creators wrath on himself because I felt like it. Turn 2:Trolls:Bears come on in, on the right. His entire army basically runs He spread his army wide to limit the impact of my feat Basically at best I can move forward and catch the stone, a fell caller and a bear handler. Madrack is standing in a very interesting spot behind the house camping 2 with no grim salvation targets in range. Another note, he takes better advantage of my wall than I do -___- 16/20 long riders are no bueno *to be continued for images* IMG_9713 Small.JPG (143.46 KB) IMG_9714 Small.JPG (121.31 KB) IMG_9715 Small.JPG (128.89 KB)
|
|
|
Post by macdaddy on May 2, 2018 14:09:13 GMT
Protectorate:I need to pop the stone to have any chance of dealing with those long riders on my right flank. On the left flank I think the champ, can jam very easily and contest his zone. Sevvy allocates 1 to each reckoner. Idrians have to move first, only one is engaged by the toughalow (Good wall) but because of that 16/20 stat-line I am going to have to go for the left unit (Bad wall...) I spread out to mitigate the silliness of his feat turn at clearing idrians (mat 9 berserk and overtake with reach is gonna hurt) So they mostly move (except for the engaged guy) and the entire unti takes pot shots at the left toughalow. 2 Man CRA's are rat 9 Pow 15 so I should kill one and ding up another, thanks to a tough check and a couple flubbed damage rolls, I manage to only kill a single toughalow. I repo and spread out a lot. keeping everyone in the center zone so I can score if I can kill the toughalow in the zone. I soon realize killing him is an issue (reckoners should go into melee but I need 8's and did not allocate properly planning to shoot instead (mistake ugh). I decide to contest with my models instead to deny him scoring and stalling scenario. Sevvy goes first, Feating on the fell caller a bear, and the stone Leader. He kills the stone Leader (tough makes that scary) but fails to hurt the fell caller and bear. I lob a Hex blast from Him at one of the toughalow and do some damage. I lob another hex blast but fail to kill and camp 4 to be safe. My orange champ charges a toughalow and kills it. This allows my monk to walk and contest his flag. My reckoners make some mistakes here and I shoot the bears when I should have smacked the toughalow in melee. I end up leaving a bear on one box and another passes its tough check. I back up and once again this was a mistake. Should have gone for killing toughalow but I was scared of bear charges. I could have collapsed the right flank this turn and just got bear fever so I didn't. Villmon hides next to the tower and The other monk grabs the flag while in crane stance. My purple champ spears a toughalow to death on the left and chills in the zone jamming the toughalow up fairly well. Score: Protectorate: 1, Trolls: 0
Turn 3: Trolls:
My opponent thinks for a bit here and decides to feat. The fell caller reviles the knocked down bears and chooses not to attack the punch monk o stop him using shifting sands to jam the same bears. Bears go into the orange champ and eat him. Toughalow on the right do something unexpected and slam my reckoners. Causing some minor damage He shoves his army forward and the mauler, madrack, and the unit of bears manage to kill all But a few idrians. The fell caller and toughalow manage to dismount my champion and Kill my monk as well. Ouch. Score: Protectorate: 1, Trolls: 0Protectorate:Well that fell apart quickly. I think I can recover though, just need to play smart. I give a focus to each of my reckoenrs and Blessing. Sevvy himself decides to go hardcore Priest king and Beat 2 Toughalow To death! YEAH! *guitar riff plays* Both reckoenrs get battle and fully loaded from the Vassals. I send them into his heavies...they dont kill either of them due to missing 2 attacks each...yeah. I need 4's...wooo frikkin hoo. I leave both dire trolls very healthy. Blessing tries to finish off the mauler to no avail. Villmon charges the bear in the back and does no damage (dice off 5 weaponmaster charge....) . The punch monk kills the fell caller and crane stances. *sigh* just for reference. I was dice + 3 on those heavies and had 4 attacks per reckoner. That does an average of 30 damage assuming I miss just one single attack. But no, I manage to roll less than 4 on 2d6 like its a new fad or something -___- Score: Protectorate: 1, Trolls:0*to be continued for images* IMG_9716 Small.JPG (144.83 KB) IMG_9717 Small.JPG (140.79 KB) IMG_9718 Small.JPG (143.13 KB)
|
|
|
Post by macdaddy on May 2, 2018 14:09:23 GMT
Turn 4:Trolls:Mauler with rage uses chain attack throw to KD sevvy. Brawler finishes the job thanks to a warpath move. Summary:
Ouch...seriously, thought I was better going into that. I think my biggest mistakes were turn 2. I should have just sent the reckoners into the toughlaow and killed them with my clubs. One reckoner per toughalow if need be. That would prevent the slamming and would have allowed me to direct attacks at other things in the later turns. Shooting at the bears was a wasted effort. That was my big blunder here I think. Even with the bad dice on turn 3, He still have 3 toughalow and 2 units of bears to maul my jacks, leaving sevvy sitting alone and afraid. If I had collapsed the right flank on turn 2 I think this game goes my way. Funny how one mistake can cost you the game like that. Snowball effect is real. As a side note, what do you think of the madrack 2 list? my opponent and I really like the concept of it, but we both think it might need some minor changes, any thoughts there? IMG_9720 Small.JPG (152.62 KB)
|
|
|
Post by macdaddy on May 21, 2018 19:01:12 GMT
So this game was actually played a while ago, but I finally decided to post it after all the CiD shenanigans. I am playing with my Sevvy2 list in Faith-full masses, as my quest to find a list I really like with him continues (new CiD Judicator has me pretty excited! Pow 9 S&P rockets can actually threaten casters and at rat 3 (aiming) boosted to hit with S&P can even reasonably hit def 14! Not even counting the Flamethrowers that can shoot through terrain with awareness up. Oh yeah!) Anywho, this was the list I used: Sevvy2 FM
- Heirophant
- 2X Reckoner
- BoV Idrians
- UAMin Chior2X Champ of the wall2X Punch Monks2X Vassal2XMechanic2X WracksVillmonMy opponents list was: Macbizzle (macbain) Iregulars -Galleon -Reinholt Croes Max Halbs Min Steel-head Cav Eiriss1 Acosta Gorman Ragman Ayana and HoltThere were 2 other solos I think, but honestly cannot remember :/ Did I ever mention I really like symmetry....like...unhealthy obsession. I won the roll off and chose sides to deny him the wall and because I don't like burning earth. Prey went on The Galleon, mostly to make it respect the idrians, and because croes has countermeasure + Stealth, which is pretty gross. Turn 1 Mercs:
He runs a lot, Countermeasures goes on croes. Solos hide because sevvy2 makes them scared. Portectorate:
I could just back off, but that would allow him to jam me out of scenario really well. So arcane warded idrians also dig in and play a bit forward, but also back out of chare threat of the cut-throats. Sevvy Drifts a handful of hex blasts at a Halberd for fun, but they deviate harmlessly away from things. Turn 2 Mercs:
A Galleon with Fortune dismounts muh Left champion. (those suckers are tough!) 3 Idrians die to things like Gorman and Crow Bows. Acosta runs into my zone to be a dick. He feats ( Red highlighted models are feat targets. A Merc Pony misses the Punch monk who walks into melee with 2 halbs. To be continued for pics! Turn 1 Mercs.png (755.45 KB) Turn 2 M.png (773.87 KB) Turn 1 P.png (764.21 KB)
|
|
|
Post by macdaddy on May 21, 2018 19:01:26 GMT
Protectorate:A reckoning is at hand! Idrians and the champ charge some croes kill a few, KD the feat ones, and in general be a bunch of angry jamming jerks. A punch monk shifting sands and Jams Acosta to play the "I have high defense too you nerd" game. I Misunderstand the feat with vilmon though, thinking its just an auto tough check and then I can kill the model, when in fact it just keeps the model alive forever. So I commit him to acosta which is a massive mistake. Once I realize I cannot kill acosta, I just use my action to Stone and mortar instead of attack. On the right flank I have the punch monk and blessing unjam themselves a bit by knocking down some undying halbs and kills a couple others. My Champ kills himself a Merc Pony. Reckoners both get a focus from the Vassals for oracular. I give my jacks battle as well. Both reckoner boost to hit a Pony, the first misses but the other hits and kills it. Sevvy, feats, dials up 5, kills 5, RFP's croe himself, uses Ashes to ashes to kill half the halbs Camps 5 to be safe because I feel a Galeon assassination coming. I also cheekily move B2B with the objective in such a way as to deny a drag! Score: Mercs 1, Protectorate:0Turn 3, Mercs:He goes for the galeon shot assassination. But some things have to go right. First, ragman has to Oil the objective to blind sevvy, in order to do that though, acosta has to kill an 8 box arm 21 villmon which is not super likely at dice off 9 with no charge. So acosta goes in, manages to kill Vilmon with his second attack with a big spike. Ragman oils the objective, Macbane Shoots Sevvy and forces an oracular, does a few damage with the second shot. The galleon cannot draw LoS properly to sevvy due to the combination of the obstruction, the idrian, a croe, the punch monk, and acosta. So it needs to kill either the punch monk or acosta. It decides to shoot the monk, (who is def 22) needing a 17 on 3 dice with fortune. Even with reload from reinholt and all its cannon shots it cannot kill either the punch monk or acosta. (Punch monk passes a tough check. My opponent concedes thinking macbain will just die to reckoners and Sevvy which we talk it out and I agree with. ( that's why the reckoner is moved in the pic BTW.) Summary:So the list kills infantry dead, and I really need to be more mindful of getting shot down with sevvy who is super squishy. If the galleon had been able to draw LoS he dies like a chump. I also needed to be safer with vilmon, as if sevvy does not get oiled, I probably survive that run every time (galleon has to boost to hit needing 9's and macbain also needs 9's, so even with reload from reinholt With all my camps, I can probably just face tank the harpoon, drakes 2 shots and then watch cannonballs miss me for days. (re-rolling 9's is hard) Still Vilmon needed to play back and let the punch monk jam acosta (who probably could not have hit it anyway.) Sevvy himself killed 10 or 12 dudes this game, and I am really happy with how the idrians held up into croes. The solo's are really clutching me games though. Champs and punch monks make for great contesting pieces, and champs can hit hard and project threat when I need them to, taking heat off my idrians. I am really considering swapping reckoners and a vassal for a collosal. The CiD Judicator fits nice here, but the revelator also can be a solid choice as it native ignores stealth which can matter with certain assassination runs. If I were to run it I would try the Judicator first, and that would look like this: Protectorate Army - 75 / 75 points [Theme] The Faithful Masses !!! Your army contains a CID entry. (Severius 2) Hierarch Severius [+26] - Blessing of Vengeance [13] - Judicator [35] - Hierophant [0(3)] Allegiant of the Order of the Fist [3] Allegiant of the Order of the Fist [3] Champion of the Order of the Wall [8] Champion of the Order of the Wall [8] High Paladin Dartan Vilmon [0(6)] Vassal Mechanik [1] Vassal Mechanik [1] Vassal of Menoth [3] Wrack [1] Wrack [1] Choir of Menoth (min) [4] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [5] The Judi is a interesting anchor. It provides as disgusting melee threat with Mat 8 P+S 24 S&P attacks. It Has a really strong assassination pressure with the S&P Pow 14 flamethrowers and Rockets (boosted S&P pow 9's are actually pretty legit) I think I may have issues with accuracy into higher def casters, but typically casters over def 14 are really low arm, so the blasts and sprays should be more than enough to put them in the dirt. For casters that are def 14 with an arm of 18 or so, the rockets can always aim and still have a decent shot at hitting (coin flip basically if I boost) It also messes up infantry at range, which can help sevvy stay a little bit more safe and camp more instead of burning focus to throw out ashes to ashes everywhere. Overall I am really enjoying Sevvy2, he is an absolute blast to play. Turn 2 P.png (749.09 KB) Turn 3 M.png (682.51 KB)
|
|
|
Post by macdaddy on May 25, 2018 16:24:22 GMT
I has a report for you guys today, This time with Thyra in Faith-full masses! My list:Thyra: FM-Hierophant-Blood of Martyrs-Crusader-Sanctifier2X Max Idrians with UA2X Champ of the wallVillmonMin Chior2X Mechnaic2X WrackSunburstI really wanted to try her out with idrians and a follow up of heavies for arm breaking/brick breaking. The idrians are fairly hard hitting into their prey at range and I have found them to be mildly harder to remove than errants (which is a shame) I am planning to play the list less as a blunt force instrument like my EI build, and more as a skirmishing gunline. Taking shots until the lines close and Having my ridiculously buffed up warjacks (+4 +6 swing with all the buffs) clean house. The sunburst is there for the 3rd free solo and because he is actually pretty nifty with her. Getting a 18" aiming threat on feat turn and making most medium based infantry sad with his cont fire gun! My opponents list:Madrack 2: SotN-Brawler-Mauler-RunebearerFell CallerValka2X Max Long riders2X BearsMax Stone with NK ElderI know I know, I've been playing into double long riders a lot lately. But its a good stress test for this list. If I cannot crack he arm 20 Toughalow, I am going to have a hard time cracking most things. ' My opponent won the roll off and chose to go first. We deploy. Bears ambush, Prey goes on each unit of long riders. Turn 1: Trolls:Lots of running, stone maxes on fury. Protectorate:He is basically threatening almost into my deploy zone, so backing up is not an option, spreading out is not an option either because both units of bears are ambushing and will hurt a lot if he can get the madrack feat over to them. So I am between a rock and a hard place here. The left unit of idrians can happily chill behind the forest and be relatively safe. Hopefully forcing my opponent to run jam or die. The rest of my army just positions a bit. The sunburst takes a shot at a toughalow on the right and misses, but still lights one on fire. The right unit of idrians cannot back up so I decide to just go for as many toughalow kills as possible. I do 3 man CRA's (rat 10 and Pow 16 into Def 16 arm 20) and manage to only kill one toughalow. (honestly not super likely I kill 2 anyway.) I re-position and spread out as best as possible while avoiding bear threat. Thyra puts out all her upkeeps and pulls one from the wrack. Occultation goes on the right unit of idrians to deny madrack triggering an early warpath with his brawler. Silence of Death goes on the sanctifier who is about to get a lot of tasty idrian souls. Turn 2:Trolls:The pain train is coming. Madrack puts blood fury on the right unit of toughalow up and casts warpath. He also feats! The stone activates and chants +1 SPD. Fell caller gives the right toughalow +2 Mat. They charge, and even in the rubble because of their high speed can still get some solid charges, luckily my wall will prevent things getting too crazy with the daisy chains. He kills all but the chieftain and guide. Does about or so damage to my sanctifier and wiffs a damage roll i villmon. He then re-positions back a bit. Most of the army on the left side (including the ambush bears) just run and jam me up really good. To be continued! IMG_9853 Small.JPG (125.57 KB) IMG_9854 Small.JPG (125.39 KB) IMG_9855 Small.JPG (135.65 KB)
|
|
|
Post by macdaddy on May 25, 2018 16:25:53 GMT
Protectorate:So that could have been worse, I was really scared he would've been able to somehow pac man both idrian units but the forest kept me pretty safe. Thyra upkeeps SoD and Gates, and then activates. She charges a touhgalow on the left and kills it after buying a couple attacks. She also casts carnage and pull 1 from the wrack. camping 1. Chior sings battle and my mechnaics repair the Sanctifier to full. Vilmon uses the feat and stabs a toughalow leaving him alive on about half health. Blood of Martyrs manages to paste 2 toughalow. Idirans charge another an kill it on the right. My sanctifier loads up on focus is Pow 22 with all the buffs and Mat 10. He charges the brawler and leaves it on about 10 health. He also takes about 10 damage from a toughalow free strike and the ret strike from the brawler but nothing gets crippled. My sunburst poffs with the feat and aims, rolling double ones to hit the mauler but the AOE still clips both madrack and the mauler lighting them on fire. The idrians poof backwards and I get some charges. I kill 2 toughalow by the end of it. Champs wiff pretty horribly and kill no one. My cursader kills a bear on the bottom. Score: Nuthin to Nuthin. Turn 3: Trolls:Madrack upkeeps both his spells. Fire stays and does like 7 damages (HAH) On the left, the slap fight continues and a charging handler and bear fail to dismount the champ (bad dice) Up top both toughalow miss all but one attack into idrians (bad dice) The mauler uses warpath to advance into melee with the beat up sanctifier. He needs all his attacks but manages to kill it handily. The brawler warpaths up a bit. Madrack puts rage on the brawler and heals it for 2. He boosts and axe throw into my chieftan and wiffs. The fell caller manages to spray my chief and guide, killing the guide. The last toughalow on the right kills vilmon. (pow 14 weapon-master is a thing!) The Brawler walks up to Bom and manages to somehow miss 3 attacks in a row. My opponent decides to just pop onery hoping to cripple something during my activation. My opponent rolled less than 6 on 2 dice so much this turn, it was pretty rough. Score: Still Nuthin Protectorate:Like a good person I decide to capitalize on my opponents misfortune! Jacks get battle, Mechanics repair BoM a bit Bom apparates out of melee of the toughalow. Thyra charges and wiffs on the toughalow. But manages to lob a stranglehold at the mauler and pin it down. The sunburst aims and lights some bears on fire. My champs wiff some more killing nothing. My crusader manages to kill a bear and its handler. Idrians manage to KD a toughalow but kill nothing. Score: Protectorate: 1, Trolls: 0
To be continued...again! IMG_9856 Small.JPG (135.83 KB) IMG_9857 Small.JPG (142.53 KB) IMG_9858 Small.JPG (137.35 KB)
|
|
|
Post by macdaddy on May 25, 2018 16:26:13 GMT
Turn 4:Trolls:Hilariously madrack is the only one to take damage from fire, and he takes another 5....The stone activates moves up pretty far, punches an idrian dead with a grunt and pops the strength aura. Long riders do good things now and manage to clear enough idrians to free up the bears, who charge and kill my crusader. The mauler uses warpath to advance into melee with the idrian chief, and throws him into a mechanic killing them both. Madrack charges BoM and leaves it on 6 boxes. he directs a handful of attacks into the objective but ends up leaving it on 2 boxes, and leaving him nekid. The last long rider on the right goes hero mode and kills both BoM and the Objective! Score: Trolls: 3, Protectorate: 1 Protectorate:The champions continue to slap fight on the left. After some wiffed damage rolls on bears I decide to just kill the handler. Because madrack is nekid I decide to go for it with my sunburst because why not. Thyra charges and kills the fell caller, she strangleholds the mauler again. The sunburst manages to land the 7 on madrack and force a tough check which he passes. (hero sunburst!) (thyra used gates after the picture was taken so she is actually in the trench at the end of the turn) Score: Trolls: 4, Protectorate: 1Turn 5:It all comes down to fire, which stays on just madrack, and I wiff the damage roll with a 4! CURSES! The mauler and kreilstone manage to clear the central zone. Score: Trolls: 6, Protectorate: 1
IMG_9859 Small.JPG (131.99 KB)IMG_9860 Small.JPG (142.04 KB)IMG_9861 Small.JPG (138.1 KB)
|
|
|
Post by macdaddy on Jun 10, 2018 21:56:15 GMT
So I have been dojo-ing Durst with the new CiD cinerators as a gun-line answer for a little bit now. I have about 1 or 2 games with it now and its been pretty solid into cygnar at least. Here is the list:
Protectorate Army - 75 / 75 points [Theme] Exemplar Interdiction [Durst 1] Anson Durst, Rock of the Faith [+28] - Templar [15] - Templar [15] - Templar [15] - Hierophant [3] High Exemplar Gravus [8] Scrutator Potentate Severius [0(6)] - Devout [9] Vassal Mechanik [1] Vassal Mechanik [1] Choir of Menoth (min) [4] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [0(6)] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [6]
Basically outside of feat turn everything in the list is arm 23 under decel with 4 potential shield guards to prevent focus fire. The Jacks are Mat 7 P+S 20 with Sevvy and chior, and boundless helps give them an 11" threat (14 with Righteous vengeance) The cinerators can threat up to 14" with vengence and Desperate pace from Gravus and they have the minifeat to allow charges and still shield-wall afterwards. Into Gunlines scenario is less of an issue because they tend to not put down much scenario pressure as much as stall it out, which this list is OK with as it can basically just walk accross the table relatively immune to all but the nastiest of gunlines. Sevvy0 is there as an accuracy fixer for the jacks and to help the army hit fairly hard. Cinerators go back up to P+S 12 weaponmaster under eye so they should be able to crack some heavies on a decent charge once I commit them.
I want to test the list out some more and will be trying to post some reports here so you can see my working with it, but it seems like it has a lot of potential. The biggest concern being how darn slow it is, which could be a deal breaker for it as a competitive option.
I also don't like Gravus, at all. I would much prefer 2 other solo options. But desperate pace is a necessity. Hopefully dev's listened to feedback and he will lose it and give it to another solo like ellias or the warder. I do not know why in the world they could not just give it to a non character Solo like ret has, but I guess that would have been too good? I dunno.
|
|
Hashmal
Junior Strategist
Posts: 557
|
Post by Hashmal on Jun 13, 2018 19:40:20 GMT
I don't really feel like this list is that slow. Minifeat on the Cinerators helps them get into position even without Desperate Pace. 11" threat on Templars is about what we get for the faction, which I guess is slow if you're comparing to other factions. Scenario elements are certainly big enough for us to get there, especially given the 2" deployment bonus from EI.
I don't like Gravus either, and I'm not crazy about the Devout on Sevy0. I almost want to see a Wrack and two Repenters instead of that package. I don't think DP is necessary - you can only give it to one unit a turn anyway and you have the minifeat if you need to charge and reform. Plus Vengeance moves will give you surprising threat range. And if they aren't triggering those, aren't you winning?
I like how this looks. ARM 23 Cinnies are juicy.
|
|