chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Feb 27, 2018 17:45:09 GMT
Morv2 has fog of war on her card, and it is in fact probably the reason you take her, so she's always def 17 against shooting. That's 10s. 8's if he has an extoller, true.
Most people are actually running turtles with Zaadesh2 for the knockdowns on defensive strike.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Mar 6, 2018 15:43:59 GMT
I forgot to take photos of my matches. Whoops!
Tanith list went 1-2. Won against kaelyssa via assassination (Loki). Lost a very close, incredibly good game against the combo smite dude playing nemo3! I lost due to a tiny mistake early on, and later on by some bad dice and not knowing how to play the game in general. Then I went second against a Gaspy3 slayer spam and pretty much didn't get to play! That's a 'fun' matchup.
Morvahna2 went 2-0, both against trollbloods.
Battle reports are lots of work. Sorry.
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Post by sirk on Mar 9, 2018 11:04:00 GMT
I also think Woldwrath would need some buff/redesign. Personally, I would go towards redesigning his gun: is one of the thousands anti-infantry stuff we have, plus we have two gargs and they are both lightning based, are we hordes Cygnars?! ^^ Now that Raptor covers the lightning part of Circle, I'd think Wrath could have some ground-related gun. What about, each time you shot choose one: - ignore concelament, cover and elevated, knocks down on critical direct hit - the area stays for one round and is difficult terrain
That would fit so many more different Bones builds and be something different from our usual "vs infantry tech".
Also, I would make Druid's Wrath triggering based on caster position, not target's, probably reducing the range accordingly. Something like "While completely within 5" from the caster, friendly faction models.. ". At least you would be able to use it sometimes!
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