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Post by slinkdawg on Feb 13, 2018 23:07:30 GMT
I was deep in the jank tank the other day and gave some thought to marshaling cyclones on the atgm officer or running them on Caine1. You can then use Falk to throw a +2 damage buff on an enemy model, take aim, and shoot the target to death with a bunch of pow 16 shots. Seems like a lot of work to get pow 16s. But I hadn’t thought of it previously. Bring Aiyana & Holt + Murdoch, make them POW 18's? I like your style! I think you probably want to knock down a caster or something valuable with something like Earthquake or thunderstrike. You could even use Maddox and assail a hurricane’s slam guns for longer slam distance.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Feb 14, 2018 16:45:42 GMT
Bring Aiyana & Holt + Murdoch, make them POW 18's? I like your style! I think you probably want to knock down a caster or something valuable with something like Earthquake or thunderstrike. You could even use Maddox and assail a hurricane’s slam guns for longer slam distance. The problem with that is that bringing ATGM (15 points) plus a Cyclone (13 points), plus A&H + Murdoch (12 points), plus Falk (5 points), costs you a total of 45 points, and doesn't leave you much room for a colossal. If you did bring a Hurricane as well, you now have 21 points remaining. If you are bringing Falk then you are in Sons of the Tempest or no theme at all. In Sons, you can get Squire for free and spend another 10 points on Gun Mage models to get another solo for free, then you have 11 points left to flex around with. If you are bringing a colossal, you really want a Journeyman Warcaster, so he will probably be your second free solo, and you'll have 3 points left to flex around with after buying a jack for Junior. It's an anemic list whose plan is to shoot things to death with a Cyclone, but I can think of better ways to accomplish that. =/
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