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Post by arrots on Feb 5, 2018 15:09:18 GMT
Hi guys! I decided to go crazy and to attend the Italian masters. I have 2 months to tune my pairings and tactics and I'm begging for your help! Since I am not an experienced player I would like to keep my game simple and quite straightforward so my choice of casters fell to Stryker 1 and Haley 1. Unfortunately I have a limited selection of models to choose from and every penny counts XD. Can you help me without totally dismantle the lists (I. E. I haven't money to buy a colossal....)?
Here my 2 lists
War Room Army
Cygnar - Stryker 1
Theme: No Theme Selected 75 / 75 Army
Commander Coleman Stryker - WJ: +30 - Ol’ Rowdy - PC: 18 (Battlegroup Points Used: 18) - Lancer - PC: 10 (Battlegroup Points Used: 10) - Avenger - PC: 17 (Battlegroup Points Used: 2)
Captain Arlan Strangewayes - PC: 4 Rhupert Carvolo, Piper of Ord - PC: 4
Stormblade Infantry - Leader & 5 Grunts: 10 - Stormblade Infantry Officer & Standard - Officer & Standard: 5 - Stormblade Infantry Storm Gunner - PC: 2 - Stormblade Infantry Storm Gunner - PC: 2 - Stormblade Infantry Storm Gunner - PC: 2 Captain Sam MacHorne & the Devil Dogs - MacHorne & 9 Grunts: 18 - Captain Jonas Murdoch - PC: 4 - Freebooter - PC: 9
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GENERATED : 02/05/2018 13:54:12 BUILD ID : 2059.17-12-30
This should be my primary list. Game plan here is to lock some key spots using blurred, dug in devil dogs and knock down as many models as possible. My idea is to limit my opponent's play making him waste activation and focus. I think that I can quite comfortably go toe to toe with colossal or heavy spam lists. The only major weakness that I see is a lack of pathfinder units. Only carvolo grants pathfinder and I'm not sure if keeping him or switch to salys to improve my focus management. Of course this list is unsuitable vs anti kd tech, and so we came to my pairing...
War Room Army
Cygnar - haley gunline
Theme: Sons of the Tempest 3 / 3 Free Cards 75 / 75 Army
Captain Victoria Haley - WJ: +27 - Squire - PC: 0 - Defender - PC: 16 (Battlegroup Points Used: 16) - Thorn - PC: 13 (Battlegroup Points Used: 11)
Captain Arlan Strangewayes - PC: 4 Gun Mage Captain Adept - PC: 0 Gun Mage Captain Adept - PC: 0 Arcane Tempest Rifleman - PC: 4 Arcane Tempest Rifleman - PC: 4 Lieutenant Bastian Falk - PC: 5 Gorman Di Wulfe, Rogue Alchemist - PC: 4
Arcane Tempest Gun Mages - Leader & 5 Grunts: 11 - Arcane Tempest Gun Mage Officer - PC: 4 - Charger - PC: 9 Black 13th Strike Force - Lynch, Ryan, & Watts: 10 Tempest Blazers - Leader & 4 Grunts: 18
THEME: Sons of the Tempest ---
GENERATED : 02/05/2018 14:53:43 BUILD ID : 2059.17-12-30
Quite simple gun line. This should be my drop against hordes or stealth heavy lists or when my opponent has a strong kd counter. I think I can even manage some heavy targets thanks to Gorman and pistoleer. I strongly believe in SotT potential but I don't know if this list can actually compete.
Can you please help a n00b? 😂😂
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Post by sludgeogre on Feb 5, 2018 15:54:40 GMT
Going out of theme for devil dogs seems literally insane to me. That list has very little staying power besides feat turn and will likely get devastated after that. I'd consider running in storm division and bringing some more meat.
As for the Haley1 list, seems fine if you're into Sons, it has all of the stuff you need like Falk and the Black 13th. Just be aware of anti-gunlines, because there are many of them, and they are popular. Reznik2 is a real pain these days.
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Post by arrots on Feb 5, 2018 17:32:29 GMT
Thank you sludgeogre. Maybe is easier if I give you a list of things that I own... Casters Stryker 1 2 Haley 1 Sturgis (!)
Units Gun mages Blazers Storm blades Black 13
Jacks Ol'rowdy Magnetized heavy kit Magnetized centurion avenger Hammersmith Lancer Charger Minutemen Sentinel
Solos are not a problem, they are cheap enough to be bought if I need.
Merc units available are Devil dogs Ayanna holt
Bunch of solos (ragman, Gibbs, carvolo,gorman..)
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Post by Insanity Pilgrim on Feb 5, 2018 22:03:38 GMT
How about something like this for the 1st list
Heavy Metal Theme Force (free 5 point model)
Coleman -Squire (Free) -Lancer -Ironclad (your wasting 6 points on 'Ol Rowdy when all you really need is quake) -Avenger
Captain Arlan Strangeways Rhupert Carvolo, Piper of Ord (from theme benefit) Journeyman Warcaster (Because 2 shields are better then 1) -Charger Trencher Warcaster Lieutenant (this guys cool with a long range hunter) -Hunter
Captain Sam & the Devil Dogs (from theme benefit) -Captain Jonas Murdoch -Freebooter
I don't see the point in Stormblades in that list. your gimmick is knockdown.. they dont help or offer much value outside of just disposable bodies. just need to buy 2 solos and a light jack. Just my 2 cents.
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Post by sludgeogre on Feb 5, 2018 22:41:44 GMT
I think what Insanity Pilgrim posted is totally workable. If you don't want to run 2 junior warcasters, since that is kinda rough when starting out, you can play with the jack points a bit. It looks fun, too.
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Post by scarecrow on Feb 6, 2018 1:46:06 GMT
War Room Army
Cygnar - Italian
Theme: Storm Division 1 / 1 Free Cards 75 / 75 Army
Commander Coleman Stryker - WJ: +30 - Squire - PC: 0 - Avenger - PC: 17 (Battlegroup Points Used: 17) - Ol’ Rowdy - PC: 18 (Battlegroup Points Used: 13) - Lancer - PC: 10
Journeyman Warcaster - PC: 4 - Charger - PC: 9 Captain Arlan Strangewayes - PC: 4 Rhupert Carvolo, Piper of Ord - PC: 4
Captain Sam MacHorne & the Devil Dogs - MacHorne & 9 Grunts: 18 Stormblade Infantry - Leader & 5 Grunts: 10 - Stormblade Infantry Officer & Standard - Officer & Standard: 5 - Stormblade Infantry Storm Gunner - PC: 2 - Stormblade Infantry Storm Gunner - PC: 2 - Stormblade Infantry Storm Gunner - PC: 2
THEME: Storm Division ---
GENERATED : 02/05/2018 20:43:27 BUILD ID : 2059.17-12-30
Since the feat won't really help Arm12 Devil Dogs, I say drop Murdoch and add Jr. Sniped assaulting Storm blades with plenty of knockdown access isn't bad at all. Arcane shield on Rowdy and the blades.
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Post by arrots on Feb 6, 2018 9:51:21 GMT
Thank you all for your help guys!
Some random thoughts : my initial idea behind devil dogs and Murdock under Stryker was that they look as a good target for blur. They look to me quite solid with def 13 plus 3 and possibly a dig in action. That is why I enjoyed the idea to play devil dogs with Murdock. I fear that without him they can be easily blasted away. My only concern is that I don't know if current meta can deal easily with high defense targets.
Insane pilgrim your list seem to be really nice! Do you think that it can actually be a threat vs other tournament lists? I'm really considering to invest some money on your suggestion! As I wrote before, Stryker would be my primary drop.
Nonetheless I'm glad that Haley sons of the tempest looks solid!
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Post by Insanity Pilgrim on Feb 6, 2018 11:18:02 GMT
I think this is the time I come out an say it's been 18 months since I last played. In theory! it should do well. Either way, I would 100% of the time go journeyman over stormblades in that sort of a knockdown list. No question. The only issue you would have is control points. This is also where I say "never done a tourney". I just dropped £200 on the game a few days ago again and coming up with a few lists is a long way from actually gaming, so take it with a pinch of salt. I mean really, it comes down to this.. just take it in logical steps, that's how I do my own list building: 1) You don't need 'Ol Rowdy for quake 2) Journeymen were always good, not only did the kit get cheaper but it got more focus efficient too. 3) The Hunter isn't there to kill he's there to mitigate damage coming at you. If you can knock out a system every turn, he's done good. Also he can easily kill a cavalry model each turn. Cavalry are deadly. 4) Stormblades are being used as bodies.. I cant see any other synergy at all with knockdown. If you want bodies then get a cheaper unit..like mechanics or something. list has plenty to keep them occupied. As for it doing well.. when have the devildogs ever been in a tourney? it's a new meta, knockdown gives everything you own grievous wounds (more or less). go nuts because really, until people start trying stuff its gonna get blimmin' boring real quick. So... if you do go with it.. take some notes
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Post by 36cygnar24guy36 on Feb 6, 2018 11:30:42 GMT
snarlyyow people are talking about Devil Dogs, so I thought I would light a beacon
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Post by darkangeldentist on Feb 6, 2018 12:04:44 GMT
Doesn't the original Stryker list fit into Storm division theme? One merc solo and unit plus you are allowed to bring a merc jack with the marshal if you want to yes?
Plugging it into conflict chamber it fits and gives you the option to include the squire as well (you could also take a stormblade captain or Savio if you wish). I like the sound of the Devil dogs in this list and with Murdoch they do sound like a great target for Blur. Although some may question Rowdy over a regular ironclad I would personally always pay the extra for him because Rowdy is so much better than the basic ironclad. Simply because he's a lot tougher to take down and aggressive, counter-charge and retaliatory strike are all great things to have.
The Haley1 looks pretty fun as well, although I've not played much with the theme I do like Sons of the tempest and find it much better at coping with modest armour than expected for a bunch of POW 10s. The Black13th in particular can do some serious work there. I would consider Ragman over Gorman though. His armour debuff is more easy to apply with similar effective threat range and can extend to a (slightly) wider area. He's also a little harder to remove in some situations than Gorman even if it costs you a gun mage for the effort.
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Post by arrots on Feb 6, 2018 13:11:39 GMT
War Room Army
Cygnar - Stryker 1
Theme: Heavy Metal 2 / 2 Free Cards 73 / 75 Army
Commander Coleman Stryker - WJ: +30 - Squire - PC: 0 - Ol’ Rowdy - PC: 18 (Battlegroup Points Used: 18) - Lancer - PC: 10 (Battlegroup Points Used: 10) - Avenger - PC: 17 (Battlegroup Points Used: 2)
Captain Arlan Strangewayes - PC: 0 Trencher Warcaster Lieutenant - PC: 4 - Hunter - PC: 10 Journeyman Warcaster - PC: 4 - Charger - PC: 9
Captain Sam MacHorne & the Devil Dogs - MacHorne & 9 Grunts: 18 - Captain Jonas Murdoch - PC: 4 - Freebooter - PC: 9
THEME: Heavy Metal ---
GENERATED : 02/06/2018 13:57:27 BUILD ID : 2059.17-12-30
2 points under but I really don't know how to change it to use full 75 points. Carvolo can't fit in heavy metal, mercs allowed are battle engines and 1 unit. This is the most clear limit of this list, IMHO. If possible I'll include rowdy over a vanilla ironclad:it's focus efficiency is way better (I fear to be focus starved using Stryker 1) and quite more durable. It brings a solid punch as well.
Speaking about sons, I don't feel ragman is a better choice than Gorman. Sure his debuff isn't limited to constructs but it seems too geared to support melee lists. I think that I will try to avoid melee using gun mages except when ready to storm some key locations. Back oil will work work good vs high defense targets or hordes models
Great support here, anyway. Warmahordes has always a great community!
(pls. Correct my English if you find major mistakes! I need to improve!)
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Post by Insanity Pilgrim on Feb 6, 2018 13:57:30 GMT
Seems good to me. Not sure why my own WR allowed carvolo though.. thats a bit weird, must be some glitch when swapping in and out of theme forces. Still.. I like it!
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Post by pvtjoker on Feb 6, 2018 14:04:33 GMT
In a way the change to Sons of the Tempest granting Pistoleer means that it kind of is a melee list and Ragman definitely helps, especially since your first post said it was your planned Hordes drop. Gorman can walk 6" and throw 6" needing to hit. Ragman can walk 6", project a 3" field, plus the base and reach of another model so they have a very similar threat projection. In Gorman's favor having Blind is nice for assassination runs or Battle Engines, but is almost as situational as Rust Bomb.
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Post by arrots on Feb 6, 2018 16:11:19 GMT
In a way the change to Sons of the Tempest granting Pistoleer means that it kind of is a melee list and Ragman definitely helps, especially since your first post said it was your planned Hordes drop. Gorman can walk 6" and throw 6" needing to hit. Ragman can walk 6", project a 3" field, plus the base and reach of another model so they have a very similar threat projection. In Ragman's favor having Blind is nice for assassination runs or Battle Engines, but is almost as situational as Rust Bomb. Definitely a good point. So ragman will be! I can even use blazers to wide ragman's field if needed. Guys, I can possibly acquire a stormwall for a good price. In your opinion, can it be worth to have in my warjack stable?
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Post by Insanity Pilgrim on Feb 6, 2018 16:16:15 GMT
huge bases are getting nice rule changes in cid so i say go for it.. just get mechanics too.
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