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Post by gobber on Feb 15, 2018 2:28:57 GMT
Got my copy of NQ Prime #3 and it is realy worth the money! One question... anyone has an idea which Warbeast meant with Barnabas first bonded Warbeast? It is named as "Dwarf Swamp Caiman". Could that be a spoiler for a upcomming Warbeast or was it mentioned before? While I suppose it could be a gator lesser, dwarf caimans are a real thing. There doesn't seem to be a sharp dividing line between warbeasts and animals; there's also some chance of it being a species name for or relative of the bull and cow snappers (like how battle/splatter/gun boars are all brute boars)
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Post by Azahul on Feb 15, 2018 4:51:25 GMT
Jaga-Jaga's first Warbeast in the same article was a Tatzylwurm, wasn't it? I don't think they're indicative of upcoming releases, just other swamp creatures that for one reason or the other aren't represented in-game.
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Post by gobber on Feb 15, 2018 6:27:18 GMT
Jaga-Jaga's first Warbeast in the same article was a Tatzylwurm, wasn't it? I don't think they're indicative of upcoming releases, just other swamp creatures that for one reason or the other aren't represented in-game. Specifically a viper tatzylwurm, which might be a special case since there's already a miniature (though I was also expecting a bog trog blowgun unit in the blindwater CID so who knows if we should take that as any indication). The other two varieties are pale (skarath) and painted, which I think is what this thing is supposed to be? I'd hope it gets a proper sculpt if they ever committed it to rules In the ikrpg, the painted has 1pt less def and str than the pale but 2 more arm, has an alchemical scalding spray (8" pow14), a weaker poison effect, and is 18% cheaper. It's also got a "transfix" ability to inflict stationary from a distance, but I don't know how much stock to put in that because going off the pale's ikrpg rules, one would expect skarath to have bounding leap
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Feb 15, 2018 7:30:07 GMT
Probably not. The background includes more creatures than the wargame. Also: Blindwater won't be due for new releases until approximately 2030. Or Christmas, since last year was a pig release. Hm that's true I suppose. My guess for christmas is another of the character solos from the RPG though, as it seems they want all of their "story" characters in the game at some point (+cross selling to RPG only players, wohoo!).
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Post by critfreeze on Feb 15, 2018 7:51:59 GMT
I really want Tatzylwurm light warbeasts. Corrosive spray! Poisonous bite attack! Serpentine!
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Post by Mehlindi on Feb 15, 2018 9:41:48 GMT
They could fill another release wave easily just by taking the models from Widowers Wood. Tomahawk Posse Unit, Tatzylwurm lesser Warbeast, Witch Doc Resculpt/New Warlock, Bog Trog Blowgun Unit already exist and now maybe a second lesser or light Warbeast (Dwarf Swamp Caiman). With a look at Longchops i think it could be that they release these stuff some day and maybe before 2030 . In the whole article, they only mentioned stuff that already has models (i count Skarath as Tatzylwurm) so i hope its a hidden hint.
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Post by Gaston on Feb 15, 2018 14:20:59 GMT
Consulting the crystal ball, I'd venture the next Blindwater theme would be Croak based, given how they have fleshed out those releases.
-Croak Raiders -Croak Trappers -Croak Hunters -Kwaak and Gub
Almost there already, couple more units, couple more solos, and a caster.
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Feb 15, 2018 14:21:44 GMT
More frogs!
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Asmoridin
Junior Strategist
Getting back into the game after too long a hiatus!
Posts: 323
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Post by Asmoridin on Feb 15, 2018 14:52:58 GMT
A croak warcaster would be a nice change, as well.
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walden
Junior Strategist
Posts: 136
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Post by walden on Feb 15, 2018 17:14:36 GMT
All I want is a frog army with frog heavies, frog lights, frog solos, food warcasters... A spd 4 frog light with bounding leap, 4" reach mouth snacking, and an animus that let's him leap at the end of his activation?
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Post by Gaston on Feb 15, 2018 17:18:33 GMT
All I want is a frog army with frog heavies, frog lights, frog solos, food warcasters... A spd 4 frog light with bounding leap, 4" reach mouth snacking, and an animus that let's him leap at the end of his activation? Swamp Troll?
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Post by Azahul on Feb 16, 2018 1:38:17 GMT
Consulting the crystal ball, I'd venture the next Blindwater theme would be Croak based, given how they have fleshed out those releases. -Croak Raiders -Croak Trappers -Croak Hunters -Kwaak and Gub Almost there already, couple more units, couple more solos, and a caster. I'm not sure if there will be any more "Blindwater" or "Thornfall" themes (well, we'll hopefully get a Thornfall CID next year). I mean, we have a theme called "Blindwater", it feels weird to carve out smaller sub-themes from within the broader identity of what used to be the Pacts. That could mean we end up with just occasional releases for our existing themes, and otherwise stick with the three we already have, which is probably what will be happening to the main factions for some time. Or we could get some crossover themes like Will Work For Food. Personally, I'm hankering for a Bone Grinder/Necromancer style theme. I know Bone Grinders are identified with Farrow in the wargame, but the basic underlying principles are used by basically every tribal race. Bog Trog, Gator, and human Bone Grinders all exist, for example, and the RPG suggests that Bone Grinders from different tribes and races occasionally team up for hunting expeditions to snag some rare beasts for their pots. You'd have Spirit Cauldrons, Bone Grinders, Bokors and Shamblers, and possibly Slaughterhousers (their original fluff had them as Carver's shock troopers but more and more they seem associated with butchery and such, even if their rules interact weirdly with corpse gathering) as the basis for the theme, plus you could flesh out both the undead side of Blindwater and the shamanic/Bone Grinder side of Thornfall with new releases. It could be an infantry version of Will Work For Food, allowing any of our Warlocks. ...mostly I just want a theme where you can run Midas with Shamblers though. Writing non-theme lists and having to actually pay 20+ points for support is a drag
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Post by critfreeze on Feb 16, 2018 6:54:54 GMT
Personally, I'm hankering for a Bone Grinder/Necromancer style theme. I know Bone Grinders are identified with Farrow in the wargame, but the basic underlying principles are used by basically every tribal race. Bog Trog, Gator, and human Bone Grinders all exist, for example, and the RPG suggests that Bone Grinders from different tribes and races occasionally team up for hunting expeditions to snag some rare beasts for their pots. You'd have Spirit Cauldrons, Bone Grinders, Bokors and Shamblers, and possibly Slaughterhousers (their original fluff had them as Carver's shock troopers but more and more they seem associated with butchery and such, even if their rules interact weirdly with corpse gathering) as the basis for the theme, plus you could flesh out both the undead side of Blindwater and the shamanic/Bone Grinder side of Thornfall with new releases. It could be an infantry version of Will Work For Food, allowing any of our Warlocks. Theme's name is "Waste Not, Want Not" Composition: -Minion Warlocks -Minion Warbeasts -Minion Solos without the "Lesser Warlock" special rule. -Boil Master and Spirit Cauldron -Farrow Bone Grinders -Farrow Slaughterhousers -Gatorman Bokor and Bog Trog Swamp Shamblers and no more than one of the following: -Circle of Orboros Tharn Units -Cephalyx Mind Bender and Drudges -Cephalyx Mind Slaver and Drudges -Alexia Ciannor and the Risen -The Devil's Shadow Mutineers Theme Benefits: +When a model is destroyed, all friendly models within range gain Soul or Corpse tokens according to their card, regardless of relative proximity. (Multiple models may gain Soul or Corpse tokens at once due to this benefit.) If an enemy model is closest to the destroyed model, it may also gain Soul or Corpse tokens according to its card. +Choose a Warbeast in your Battlegroup. The chosen Warbeast gains Soul Taker: Spirit Eater - This model can gain soul tokens. When a living enemy model is destroyed within 5" of this model, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. During its activation, this model can spend Soul Tokens equal to the Cost of its Animus to cast its Animus without being forced. +Choose a Warbeast in your Battlegroup. The chosen Warbeast gains Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model's corpse token. The model can have up to three corpse tokens at any time. During its activation, this model can spend corpse tokens to make additional melee attacks or to boost melee attack or damage rolls. It can make one additional attack or boost one roll for each token spent.
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Post by Azahul on Feb 16, 2018 13:38:16 GMT
Honestly, I don't think that's particularly likely or desirable for a few reasons. Most notably, Devil's Shadow, Alexia, and Cephalyx aren't exactly thematically appropriate for a Bone Grinder/swamp shaman expedition. Besides, I'd want something a bit more feral myself. If you wanted to make Slaughterhousers mesh with the theme, one benefit could do something to mimic Midas's Butchery from Mark II and allow RFP'd models to provide corpse tokens to models in the theme. Then it's probably free solos for every 20 points of infantry and... I dunno, probably Bone Grinders getting ambush. They like giving Speed 5 models Ambush.
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Post by danfromchicago on Feb 16, 2018 14:21:49 GMT
Or you could make take down optional
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