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Post by scorp on Feb 4, 2018 3:00:44 GMT
Hey guys! Looking for help with X2 IWH list. What are yall running in this list. Doing local tourneys and want to bring something new that also turns our beast up to 11!
Thanks for the feedback!
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Post by killroundears on Feb 4, 2018 11:46:35 GMT
Honestly my favourite X2 warhost list is 7 drakes, 3 free kreas, 2 derp turtles and then flavour with support. You get to deliver an ungodly alpha strike that ignores most defensive tech (shield guard, cover, concealment, stealth, incorp, passage, etc) with an army that has heavy access to pathfinder (drake animus) and very high speed.
Once the drakes alpha strike, your fury numbers will be insane, but thats okay because the drakes will die like flies, the main hitters after that is the turtles, and the kreas can be pretty insane too with flank + ignite
To give you idea of how hard it hits, i played against the Maelok gatorspam and on his feat turn (army is arm 22 with 8 boxes) i still blew a massive hole in his forces and he conceded after he couldnt recover. Cycling ignite on the turtles as they hammer and shoot everything is glorious.
Most people will say "that list is ridiculous and looks weak" until they play against it, and then they will only say its ridiculous
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didder
Junior Strategist
Posts: 166
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Post by didder on Feb 4, 2018 17:22:12 GMT
Personally, the change to spiny growth cost is a good fit for Xerxis'. He wants to camp since he is on a huge base, but then he can't leech much fury. Spiny at cost one let's him leech more while still reducing incoming damage. So, maybe a razor wurm or rhinodon
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Feb 5, 2018 1:14:42 GMT
Honestly my favourite X2 warhost list is 7 drakes, 3 free kreas, 2 derp turtles and then flavour with support. You get to deliver an ungodly alpha strike that ignores most defensive tech (shield guard, cover, concealment, stealth, incorp, passage, etc) with an army that has heavy access to pathfinder (drake animus) and very high speed. Once the drakes alpha strike, your fury numbers will be insane, but thats okay because the drakes will die like flies, the main hitters after that is the turtles, and the kreas can be pretty insane too with flank + ignite To give you idea of how hard it hits, i played against the Maelok gatorspam and on his feat turn (army is arm 22 with 8 boxes) i still blew a massive hole in his forces and he conceded after he couldnt recover. Cycling ignite on the turtles as they hammer and shoot everything is glorious. Most people will say "that list is ridiculous and looks weak" until they play against it, and then they will only say its ridiculous It's soo seX2y. I agree with everything here. Except your opponent may use his entire army killing the turtles and leave the Drakes alone. It's ok too, their threshold is high. See the last 2 posts in the tourney reports.
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Post by dessert hydra on Feb 5, 2018 11:10:23 GMT
Hey I've run my X2 list in a couple of Tournies and had good success. Not owning the double turtle(or any turtle) I go for more meat, drakes are, as pointed out, money with 'Hand of Ancients'.
My only loss was a clock-loss when way up on attrition but spent to long on my first turn shooting. I've tried out a few variations sans Turtles in my local meta: - Rhinodon trades like a boss and can threat '14!! - Brutes for great rapport targets holding zones, - Raiders suck, if your rocking a pair of shaman those ghost shots with snipe just make solo's miserable but the raider just doesn't pay his way while the cannonner can trade when lines connect. - Tibbers like the BB makes opponents get twitchy overtake is amazing to reach behind screening infantry to whack that opponents heavy, he's just expensive to trade
My list.... Theme: Imperial Warhost 3 / 3 Free Cards 75 / 75 Army
Xerxis, Fury of Halaak - WB: +28 - Bronzeback Titan - PC: 18 - Titan Cannoneer - PC: 17 - Titan Gladiator - PC: 15 - Archidon - PC: 10 - Cyclops Shaman - PC: 8 - Cyclops Shaman - PC: 8 - Basilisk Drake - PC: 8 - Basilisk Drake - PC: 8 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Agonizer - PC: 0
Swamp Gobber Chef - PC: 1
Paingiver Beast Handlers - (min): 5 Paingiver Beast Handlers - (min): 5
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Post by 36cygnar24guy36 on Feb 5, 2018 13:26:50 GMT
Honestly my favourite X2 warhost list is 7 drakes, 3 free kreas, 2 derp turtles and then flavour with support. You get to deliver an ungodly alpha strike that ignores most defensive tech (shield guard, cover, concealment, stealth, incorp, passage, etc) with an army that has heavy access to pathfinder (drake animus) and very high speed. Once the drakes alpha strike, your fury numbers will be insane, but thats okay because the drakes will die like flies, the main hitters after that is the turtles, and the kreas can be pretty insane too with flank + ignite To give you idea of how hard it hits, i played against the Maelok gatorspam and on his feat turn (army is arm 22 with 8 boxes) i still blew a massive hole in his forces and he conceded after he couldnt recover. Cycling ignite on the turtles as they hammer and shoot everything is glorious. Most people will say "that list is ridiculous and looks weak" until they play against it, and then they will only say its ridiculous That's exactly the same list I came up with when looking at conflict chamber
conflictchamber.com/#c9201b_-0Ley4v4v4v4v4v4v4v4x4x4x5U5VhVhV
Skorne Army - 74 / 75 points [Theme] Imperial Warhost
(Xerxis 2) Xerxis, Fury of Halaak [+28] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Krea [0(7)] - Basilisk Krea [0(7)] - Basilisk Krea [0(7)] Paingiver Beast Handlers (min) [5] Paingiver Beast Handlers (max) [7] Siege Animantarax [17] Siege Animantarax [17]
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Post by dessert hydra on Feb 5, 2018 15:13:06 GMT
Just saying its not my thing
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granor
Junior Strategist
Posts: 353
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Post by granor on Feb 5, 2018 16:30:26 GMT
conflictchamber.com/#c9201b_-0Ley6r6r6U4v4v4v4x5z5zfI5VhVhVSkorne Army - 75 / 75 points [Theme] Imperial Warhost (Xerxis 2) Xerxis, Fury of Halaak [+28] - Agonizer [0(6)] - Agonizer [0(6)] - Archidon [10] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Drake [8] - Basilisk Krea [0(7)] - Rhinodon [12] - Rhinodon [12] Bog Trog Mist Speaker [4] Paingiver Beast Handlers (max) [7] Siege Animantarax [17] Siege Animantarax [17] maybe a non-spammy version of the list? warning: I have not played this
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Post by sardonicartery on Feb 5, 2018 19:38:45 GMT
As noted, I wrote about crutching on Xerxis2 drake spam to win an event here: lormahordes.freeforums.net/post/80051/threadI am, however, planning on switching to the variant with 6 drakes, 3 free kreas, an archidon, 2 derps, 2 min handlers and a gobber chef. Rule one is still the same: Don't get Xerxis2 killed. That's part of why he loves turtles so much -- as they have no effect on his placing / FURY.
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Post by scorp on Feb 10, 2018 9:29:40 GMT
conflictchamber.com/#c9201b_-0Ley6r4x4D6z6V5G5G5Gea4x5U2NSkorne Army - 75 / 75 points [Theme] Imperial Warhost (Xerxis 2) Xerxis, Fury of Halaak [+28] - Agonizer [0(6)] - Basilisk Krea [0(7)] - Bronzeback Titan [18] - Razor Worm [7] - Tiberion [22] - Titan Gladiator [15] - Titan Gladiator [15] - Titan Gladiator [15] Tyrant Zaadesh [4] - Basilisk Krea [0(7)] Paingiver Beast Handlers (min) [5] Swamp Gobbers Bellows Crew [2] This is what I was thinking. I love the Titans and what models I own are limited.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Feb 10, 2018 19:54:41 GMT
tbh, I believe that X2 does his job best when he's delivering our slower beasts across the board. However, not having a few of our faster beasts for assassination runs can really cramp his style. This is where the Arcidon and basilisk drake come into play and why they are so popular in the above lists. Xerxis2 does an excellent job turning a titan herd into a stampeding horde, but without the drake sprays or arcidon flanks, you'll be hard pressed to keep enemies from simply jamming the titans and killing X2 with his 120mm base.
Having the bronzeback in there, you are probably aware that Xerxis cannot control the fury count of that many beasts with a fury stat of 5. However, in your current list, you do not have enough beast handlers with a min group. Push it to a max group or 2 min groups at minimum.
There is also a rather hidden issue with Xerxis that comes into play when playing skilled players. Be warry of keeping your beasts too far away from Xerxis2. With only a 10 inch ctrl range, it's mighty easy for a skilled combatant to push them outside his ctrl range and render them useless for a turn. Charging your beasts too far ahead can also be disastrous when forgetting to check ctrl first, as you won't be able to buy additional attacks or boost rolls.
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Feb 20, 2018 13:47:59 GMT
Here is a Xerxies 2 list that I am working on testing for an upcoming steamroller. With this list I am mainly looking to leverage Xerxis's field marshal of +2 speed with hyperagressive from IWH.
Xerxis2 -Sentry -Sentry -Gladiator -Rhinodon -Agonizer -Agonizer -Krea Siege Animantarax Siege Animantarax Feralgeist Min beast handlers Min beast handles
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Feb 21, 2018 3:38:50 GMT
damn, that looks like one hell of a list. You got Xerxis2 his armor buff from the Rhinodon, plenty of protection through the double sentry, and 2 aggies will make breaking armor through melee a pain in the ass when you consider the engagement speed. the Sieges will also be great at shielding X2 who suffers from his huge ass base. 10 handlers is more than enough for that many beasts and they can heal the sieges too ^-^ you DO lack a bit when it comes to the usual X2 IWH alpha turn with no tibs, nor the assassination potential with the lack of our faster beasts, but this looks like a list designed to simply trample over the enemy while pushing on every scenario zone.
The lack of magical kind of hurts the list, but unless your opponent has high POW incorporeal, you're pretty solid. In spam situations you'll have to be a little reckless on getting up the board since trampling is your main source of multi-kills. Other than that it's just the usual Skorne concerns... prot your handlers, remember aggies die easily.
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Feb 21, 2018 12:23:30 GMT
damn, that looks like one hell of a list. You got Xerxis2 his armor buff from the Rhinodon, plenty of protection through the double sentry, and 2 aggies will make breaking armor through melee a pain in the ass when you consider the engagement speed. the Sieges will also be great at shielding X2 who suffers from his huge ass base. 10 handlers is more than enough for that many beasts and they can heal the sieges too ^-^ you DO lack a bit when it comes to the usual X2 IWH alpha turn with no tibs, nor the assassination potential with the lack of our faster beasts, but this looks like a list designed to simply trample over the enemy while pushing on every scenario zone. The lack of magical kind of hurts the list, but unless your opponent has high POW incorporeal, you're pretty solid. In spam situations you'll have to be a little reckless on getting up the board since trampling is your main source of multi-kills. Other than that it's just the usual Skorne concerns... prot your handlers, remember aggies die easily. The beasts in this list are plenty fast for what Im trying to do, granted archidons would be faster but they lack the hitting power I like to bring. I ran this list into siege1 last night, going second I assassinated seige1 on turn two with my rhinodon under feat with ignite and enrage.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Feb 21, 2018 16:58:14 GMT
I find it very difficult to make a truly bad X2 list, but here's what I've found:
Archidons under feat turn get absurd work done and their threat range really keeps people honest. Remember that on feat turn they can pretty reliably throw just about anyone. Hyper Aggressive on an Archidon means if you shoot one within 10" and it lives you will immediately be engaged by them. It's very strong.
Any more than 3 Titans and you really need a Bronzeback to manage it all. But boy is he useful for that.
You can usually get by with just one Krea because casting it with Xerxes2 himself covers a massive area. Agonizers are much easier to kill so I use both my other two free slots for them.
Cyclops Shaman is just as good here as he is with everyone else.
1-2 Drakes are enough magical attacks if you are worried about it.
Tiberion with Overtake is very very important for infantry killing, but he's not needed if you have Derples.
8 paingivers are minimum, but 10 is better.
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