skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Feb 2, 2018 20:49:35 GMT
Ok, ok. I know, Xekaar. But ever since DoA dropped he's been gnawing at me. The Blindwater update got me going more. I've finally got a list I like and I wanted to get peoples opinions before I tried to invest in the pieces.
Xekaar Blind Walker Blind Walker Blind Walker Blind Walker Chiron Krea Agonizer Battle Boar Master Tormentor Task Master (free) Max Handlers Min Bone Grinders Slaughterhousers
The idea is to create a wall of Walkers and feat to accept the alpha, then grind out. The Walkers get to pow20, the list eats tough crap for breakfast with Anatomical, Take Down, Grievous, and Mortality.
Speed and Pathfinder are issues in the list, and I've considered switching out the Slaughterhousers for Valkyries and another Master Tormentor. Less offensive output for more Shield Guard and solos.
Opinions?
|
|
|
Post by gobber on Feb 2, 2018 22:32:46 GMT
I wonder if the krea is worthwhile when it's going to be very difficult to focus fire with all the shield guards and sac pawns. Particularly if you end up doubling down on that strategy by going with the valks (and their offensive output is only worse against armor; they're probably better than 'housers into infantry). Also questioning the bone grinders since you've got plentiful nodes?
|
|
|
Post by jagius021 on Feb 2, 2018 23:09:11 GMT
I really like running brigands in any DOA list. With all the shield guard you have, their dig in action let's you spread your forces out and makes your entire army an undesirable target to shoot at; either it's a def 16 pig or something that's going to get shunted to a beast or sac pawned.
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Feb 3, 2018 3:08:45 GMT
I wonder if the krea is worthwhile when it's going to be very difficult to focus fire with all the shield guards and sac pawns. Particularly if you end up doubling down on that strategy by going with the valks (and their offensive output is only worse against armor; they're probably better than 'housers into infantry). Also questioning the bone grinders since you've got plentiful nodes? You've got a point regarding the defensive abilities of the Krea, I wonder if its worth the offensive loss flanking with Chiron provides. Could test both ways I suppose. And the Slaughterhousers are better against infantry if only for the fact there's twice as many... Though if I drop the Krea, I could add a unit of Valkyries instead? The question is, once I have that many points to put into units, am I better off with Brigands? I think with where I'm going with this list probably not, but I can test it both ways. But so far no one has a problem with the concept of my beast load out aside from the Krea? Cause that's the bigger sticking point in buying stuff. I won't possibly need 4 Blind Walkers in any other list so it counts as spam.
|
|
|
Post by gobber on Feb 3, 2018 3:45:17 GMT
Maybe the answer is both? You could get a unit of valks and brigands by swapping out the krea, a tormentor, and the slaughts/grinders.
Valks have half as many bodies but the two initial attacks+vengeance attack+not trivially dying to pow 10's mean they'll likely have more attacks when they arrive
|
|
didder
Junior Strategist
Posts: 166
|
Post by didder on Feb 3, 2018 15:16:24 GMT
I think a shaman might be better than one of the walkers. I know that's less arm for your wall of cheap meat on feat turn, but the walkers are a painfully slow node and the shaman can copy their nodeness and is faster and cheaper. Also, a copy of Primal can be relevant too
|
|
granor
Junior Strategist
Posts: 353
|
Post by granor on Feb 3, 2018 16:31:56 GMT
In my experience in DOA I find the list seems to want to run 40 points of units. If you want a good arm wall I would try to get a rhinodon or 2 in the list to reduce your crutching on primal. I have ben running morgoul2 so my advice is slightly off what you are playing
I have found ambushers and croaks work well enough in the list if you are looking for units to buy. I am very interested in shamblers and spirit coldrens but I am aiming my doa to Madrak def 16 champs so I am not super concerned about my bokor or coldrens being scapled out which could be a problem against other factions.
Let us know what you end up playing
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Feb 3, 2018 22:27:33 GMT
I'm really not overly concerned about arcing spells too much. I'm sure it'll happen, but it's not what I'm aiming for. I'd consider it if I'm going to fit in a unit of Brigands, but with all melee I'm not concerned.
Also, the Grinders were originally going to be another unit of Handlers, then I figured "what the hell". Still take off fury if I need them to, can heal up that damage, and are WM Grievous against beasts. Also no KD tough sac pawns.
|
|
boozy
Junior Strategist
Posts: 429
|
Post by boozy on Feb 4, 2018 2:53:35 GMT
If the arc node isn't important, then why Xekaar? The whole appeal of DoA and him is the node and sac pawn to keep him from trivially squishing and able to land his debuff.
|
|
|
Post by oranjejus on Feb 4, 2018 20:10:14 GMT
I played Xekaar for a while (about 25 to 30 games) due to both Journeyman leagues and being essentially new with a small collection.
Just as a general tactic - feating to take the alpha just doesn't work. You give them _all_ of the initiative. Freedom of movement, ability to shoot from outside feat range, counter-feat to more than negate your own, time to wait it out with a couple of jammers, etc.
Xekaar beast play "worked" for me when I got the alpha. Feat to mitigate the retaliation, psycho surgery everything to working order, then mop up. The next best is the run to jam, then feat. But that's still not too great as you're only denying a single boosted damage dice from the charge, but at least this gives you better control over the board position. Without Rush in there, both of these options would be a bit of a stretch to pull off especially without any infantry screen.
Now granted, I had less greeblies at the time as they weren't 10pt Blind Walkers, so it could be worth giving a go - but just be wary. You cannot 'force' your opponent to charge you under your feat. They can do, literally, anything they choose.
Edit: Further thought however- in the right scenario and going first, you might be able to engineer the situation you're after, especially as they will probably be focusing on the arc-nodes as the threat vector, when you have other intentions. The only thing there is that makes it likely they'll try and jam at least some pieces with trash to deny the nodes, then focus-fire a few down. Could go either way for you there.
Besides, when I think of how it would look on the table - totally do this.
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Feb 4, 2018 20:50:00 GMT
I played Xekaar for a while (about 25 to 30 games) due to both Journeyman leagues and being essentially new with a small collection. Just as a general tactic - feating to take the alpha just doesn't work. You give them _all_ of the initiative. Freedom of movement, ability to shoot from outside feat range, counter-feat to more than negate your own, time to wait it out with a couple of jammers, etc. Xekaar beast play "worked" for me when I got the alpha. Feat to mitigate the retaliation, psycho surgery everything to working order, then mop up. The next best is the run to jam, then feat. But that's still not too great as you're only denying a single boosted damage dice from the charge, but at least this gives you better control over the board position. Now granted, I had less greeblies at the time as they weren't 10pt Blind Walkers, so it could be worth giving a go - but just be wary. You cannot 'force' your opponent to charge you under your feat. They can do, literally, anything they choose. I've played him plenty, I know how it goes. The idea behind this list is a critical mass sort of situation. Get enough boxes at high enough arm that you just don't care. And if they pull back and wait out my feat... then I've got STRONG scenario presence. I've been thinking in the last 24 hours or so, maybe with dropping the Krea, I'd add another Walker instead. You know, for more beef. So something like this. Xekaar Blind Walker x5 Chiron Battle Boar Agonizer Master Tormentor Task Master (free) Max Handlers Valkyries Min Bone Grinders Idk, it's a thought. Today I'm less confidant the list may be worthwhile but maybe that's just today. Also regarding arcing, I'm sure I'll do it, frequently, but that's not the point of the list and why it's designed the way it is. I'm not sacrificing the idea of the list for more diversity.
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Feb 4, 2018 20:52:54 GMT
Jus, I like that second thought. Thanks
|
|