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Post by Scrub_of_Menoth on Apr 3, 2017 19:28:43 GMT
So, during the last Modcast (with your friendly lormahordes mods), Swampmist had one of his crazy ideas. He asked for the mods to issue themselves a challenge: ask the boards for their most compelling list concepts and then build and play around one. So, hit me with your best shot. Deliverers even, but they have to fulfill an actual concept. We'll even do a running count of how useful they are. Not that I own them, but I can proxy the heck out of them. I usually play a game a week on fridays, 75pts or below. If I get really interesting ideas, I might play more! Disclaimer: Given my scrub status, I make no promises to deliver a decent, amusing, or even half-baked game.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 3, 2017 20:40:56 GMT
Trogdor (yes THAT trogdor) List 75/75 Guardians of the Temple
Feora2 -Hand of Judgment -Castigator -Dervish -Indictor Flameguard Cleansers (max) -Cleanser Officer Flameguard Cleansers (max) -Cleanser Officer Daughters of the Flame Choir of Menoth Nicia, Tear of Vengeance Vassal Mechanic
The list is built around lighting everything on fire, completely annihilating infantry. Run the Castigator and Hand of Judgment up front with the Indictor lined up with their support, caster, or arc node, depending on who you are facing. The Dervish is there for a little punching power against flame immune units, same with Nicia. Make sure to keep the Daughters for ambush and wait a turn or two before deploying them right behind your enemy's first wave, starting them from the board side that will make your enemy panic the most. The cleansers are what should be doing the majority of your damage. Run 1 line behind another, keeping around an inch space between each model so you can take full advantage of their spray templates. Feel free and spray your own cleansers, castigator, or hand of judgment to allow bypassing of terrain features as well as negating both cover and concealment. Feora2 should only be close enough to the front to make her "fire cannot be put out" useful. On her feat turn, make sure to take all the fire that might have affected random units (like the daughters, choir, etc) and push them onto your opponent's units. Also take a perfect amount of fire off opposing units to max her and her remaining warjacks up to max... then reignite them during the fire shifting. TROGDOR!!!! burninating the country side, burninating all the peasents, burninating all the people and their thatch roof cottages!!!!! TROGDOR!!!
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Apr 6, 2017 15:19:29 GMT
Deliverers can totally be useful. not sure what concept you can give them beyond "put a laser accurate pow 18 blast here" but they're actually pretty good at that in my experience, and personally I find it useful.
What it sounds like you're looking for, though, is theme-that's-not-a-theme lists, see trogdor above. Is that right?
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Post by Scrub_of_Menoth on Apr 6, 2017 16:24:17 GMT
Deliverers can totally be useful. not sure what concept you can give them beyond "put a laser accurate pow 18 blast here" but they're actually pretty good at that in my experience, and personally I find it useful. What it sounds like you're looking for, though, is theme-that's-not-a-theme lists, see trogdor above. Is that right? Kind of. I think the concept we're trying to put forward is that everybody has something in faction that they find compelling or interesting to play. The challenge is to put those things into a list, throw 'em at me and see how I play them (Hint: Badly, but that's less a factor of the list and more of a factor of me. )
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Post by Swampmist on Apr 6, 2017 16:42:21 GMT
You are supposed to do the list building from the concept yourself sir Scrub
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Post by tiberius on Apr 6, 2017 17:37:06 GMT
I don't actually play the protectorate, but they are who I play against the most and the Harbinger 7 samuri list always intrigued me. I think that would be a blast to play. Harbinger, fill out jack points with a devout, guardian, something else, add in the avatar of Menoth, and then as many solo's as you can!
I am also a big fan of melee assassin Thyra lists. Take her, a couple units of daughters, Blood of martyrs, Nicea, and whatever else you like to protect thyra to get in range, and then charge in for the kill. Stealth, acrobat spam!
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Post by macdaddy on Apr 6, 2017 17:39:06 GMT
Concept: Throw as many missiles into a list as possible. The Good old pop and drop with Kreoss 1. List: Kreoss 1: Judicator 3 Reedeemers Max Deliverers 2 Suunburst Crews Min Chior 2 Mechanics 2 Wracks Covenant of Menoth The covenant is in there to give Continuous fire To all the Missiles I know it only works on direct hit but when everything's knocked down Rat 1-3 doesn't matter as much Feel free to edit you could always replace the Deliverers with jack marshals for the reddeemers to give them Pow 16 Missiles maybey?
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Post by Swampmist on Apr 6, 2017 17:47:57 GMT
Or swap the book for Tristan1 to fuel 2 of the redeemers
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on Apr 6, 2017 17:56:18 GMT
How about using the TFG to maximise the Avatar's Gaze? Edit: as a concept I mean.
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Post by Scrub_of_Menoth on Apr 7, 2017 2:23:23 GMT
You are supposed to do the list building from the concept yourself sir Scrub lol woops, I didn't know that. xD
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Post by Scrub_of_Menoth on Apr 7, 2017 2:24:07 GMT
How about using the TFG to maximise the Avatar's Gaze? Edit: as a concept I mean. Explain, edd?
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on Apr 7, 2017 9:22:23 GMT
How about using the TFG to maximise the Avatar's Gaze? Edit: as a concept I mean. Explain, edd? I'll try. As you know, Gaze is a great way to limit the enemies movement, but the problem is that the Avatar tends to get charged and killed when he does it. With a cheap tarpit in front of him, you can further restrict charge lanes so that it's hard to do that. Position them right, and your opponent can't trample over them to get to the Avatar, or they'll eat a free strike from your tarpit. It's just something that I've found to work, but I don't know if it's because my opponents really fixate on the Avatar, or because it's a good tactic. The downside is that it's about 27+ points on one flank. The upside is that with the right caster (I've found pSevvy to work best, but I haven't really tried it with many people yet) it can actually be a pain to remove.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 7, 2017 11:59:40 GMT
I'll try. As you know, Gaze is a great way to limit the enemies movement, but the problem is that the Avatar tends to get charged and killed when he does it. With a cheap tarpit in front of him, you can further restrict charge lanes so that it's hard to do that. Position them right, and your opponent can't trample over them to get to the Avatar, or they'll eat a free strike from your tarpit. It's just something that I've found to work, but I don't know if it's because my opponents really fixate on the Avatar, or because it's a good tactic. The downside is that it's about 27+ points on one flank. The upside is that with the right caster (I've found pSevvy to work best, but I haven't really tried it with many people yet) it can actually be a pain to remove. If you mean that you are putting units on the side edges of his gaze then... great! you found out how to deny people the ability to maneuver around the Avatar. Where the avatar runs supreme is in the attention it must receive. The moment a unit gets within so many inches of it, it can only snuggle up to him People have been using basic geometry to get around it, moving around the edge of the circle while only moving a millimeter closer per inch, but if you put cannon fodder on the edges of the Avatar's gaze range, it will force them to move in close enough to take free strikes by both the fodder AND the Avatar.
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on Apr 7, 2017 12:57:48 GMT
I'll try. As you know, Gaze is a great way to limit the enemies movement, but the problem is that the Avatar tends to get charged and killed when he does it. With a cheap tarpit in front of him, you can further restrict charge lanes so that it's hard to do that. Position them right, and your opponent can't trample over them to get to the Avatar, or they'll eat a free strike from your tarpit. It's just something that I've found to work, but I don't know if it's because my opponents really fixate on the Avatar, or because it's a good tactic. The downside is that it's about 27+ points on one flank. The upside is that with the right caster (I've found pSevvy to work best, but I haven't really tried it with many people yet) it can actually be a pain to remove. If you mean that you are putting units on the side edges of his gaze then... great! you found out how to deny people the ability to maneuver around the Avatar. Where the avatar runs supreme is in the attention it must receive. The moment a unit gets within so many inches of it, it can only snuggle up to him People have been using basic geometry to get around it, moving around the edge of the circle while only moving a millimeter closer per inch, but if you put cannon fodder on the edges of the Avatar's gaze range, it will force them to move in close enough to take free strikes by both the fodder AND the Avatar. That sounds better.
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Post by Cryptix on Apr 8, 2017 9:34:31 GMT
I'm not very good at this, but... Concept: Set everything on fire, Malekus style with his buddies DJ Revie and MC Truth. conflictchamber.com/#bi1b_-0dfZgSg9g93q3C3t3t3t3B3B3B30gvProtectorate Army - 75 / 75 points [Theme] The Creator's Might (Malekus 1) Malekus, the Burning Truth [+30] - Eye of Truth [20] - Revelator [37] - Revelator [37] - Hierophant [0(3)] The Covenant of Menoth [0(4)] Vassal Mechanik [0(1)] Vassal Mechanik [1] Vassal Mechanik [1] Wrack [1] Wrack [1] Wrack [1] Choir of Menoth (max) [6] Stockpile (Steamroller) [0]
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