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Post by Cryptix on Jan 19, 2018 4:10:15 GMT
Off topic. Take it to a roleplay thread (we have one of those right?)
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Post by cainuslupus on Jan 19, 2018 8:46:48 GMT
Off topic. Take it to a roleplay thread (we have one of those right?) Yes, this thread is about how broken, OP and unfun Primal Terrors are. It's about salt, not having fun for FFS! Honestly though, Thagrosh2 seems far more interesting now. Not dying easilly to shooting and being tanky is one thing, but IMHO Speed 6 lets him be more active throrough the game. I had a blast trying to assassinate Butcher3 by him (I would if I'ld remember that I have 1 more Fury, or on average dice).
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Post by kuririnad on Feb 4, 2018 19:04:10 GMT
What did the second F in "for FFS" stand for? I'm trying to keep up with you youngins and your acronyms, but now I'm at a loss.
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Post by elshinare on Feb 4, 2018 22:23:44 GMT
So, is there a chance they are changing all spray templates to autohit? Personally, never understood why a spray has to roll to hit.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Feb 4, 2018 22:38:12 GMT
So, is there a chance they are changing all spray templates to autohit? Personally, never understood why a spray has to roll to hit. Because rolling to hit is also rolling to dodge. It's accuracy vs how hard the target is to hit. So if there's a chance that the target could get out of the way, that's represented by a roll to hit.
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Post by elshinare on Feb 4, 2018 23:46:38 GMT
So, is there a chance they are changing all spray templates to autohit? Personally, never understood why a spray has to roll to hit. Because rolling to hit is also rolling to dodge. It's accuracy vs how hard the target is to hit. So if there's a chance that the target could get out of the way, that's represented by a roll to hit. Then shouldn't the opponent roll to dodge and move their models away from the spray?
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Post by oncomingstorm on Feb 5, 2018 0:46:17 GMT
Because rolling to hit is also rolling to dodge. It's accuracy vs how hard the target is to hit. So if there's a chance that the target could get out of the way, that's represented by a roll to hit. Then shouldn't the opponent roll to dodge and move their models away from the spray? The game is not a simulation...lots of things don't make sense by any kind of real-world logic.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Feb 5, 2018 1:19:55 GMT
Because rolling to hit is also rolling to dodge. It's accuracy vs how hard the target is to hit. So if there's a chance that the target could get out of the way, that's represented by a roll to hit. Then shouldn't the opponent roll to dodge and move their models away from the spray? That would be very messy for a game with a precise movement-driven ruleset. Do you WANT to grant your opponent free chances to move out of turn every time you aim a spray at them? The game used to have rules like this. Like, for example, Shield Guard used to grant an out-of-turn move to physically block the model being shot at. It was clunky, hard to take advantage of, and difficult to factor into any kind of consistent meta because its actual value can vary so much. It's also easily exploitable, being far more likely to grant players free movement to get into better positions.
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Post by chillychinaman on Feb 5, 2018 15:21:03 GMT
Because rolling to hit is also rolling to dodge. It's accuracy vs how hard the target is to hit. So if there's a chance that the target could get out of the way, that's represented by a roll to hit. Then shouldn't the opponent roll to dodge and move their models away from the spray? It sounds like you'd appreciate Infinity's ruleset. And now I want to port CoI to it.
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