|
Post by gedditoffme on Jan 19, 2018 1:49:31 GMT
I’ve been playing war machine a while, but really just starting on hordes. I feel like I’m missing a good how to on it, really struggle to gauge how much fury to leave on the board (especially early turns where it’s just riling). First thought is exactly enough to recharge the warlock, but that gets screwed up if I need to transfer. And transfers felt so powerful when used by an opponent, but do I really want to ding up my beast rather than take a few hits on the caster? Who do I transfer to: risk killing an aspect on a cheap light, or put a few damage on a high arm heavy (who otherwise the opponent might struggle to damage) A general guide to hordes mechanics and how to prioritise would be great for me It seems that you are looking for a tutorial on fury management as a concept. What you are asking for sounds more like a tactics article than a tutorial, though. I don't think you are going to find a specific answer on how to do these things, as they are decisions that will only come up in the heat of battle. That being said, there certainly are tips and tricks to doing things that are generally true. I want to volunteer to write this article, but I'm on article 4 of a 16 article series... Also, what faction are you playing? I could probably give you some faction specific advice in a more timely manner. I’m playing grymkin atm
|
|
|
Post by killroundears on Jan 19, 2018 3:52:07 GMT
Just set enough fury out to recharge, if you have to transfer then you can rely on cutting. 1 fury for 1 hp is a fine trade. Also once beasts (non lessers) have died you get to pull 1 fury from them if you want as well and those can replace cutting
|
|
|
Post by chillychinaman on Jan 19, 2018 17:58:04 GMT
For Grymkin specific, you could also probably take a few spare Crabbits just for Shield Guard/Transfer targets.
|
|