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Post by brushlicker on Jan 20, 2018 23:02:33 GMT
Oh, i was afraid i'm missing something. It certainly have some uses form time to time
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Jan 21, 2018 0:18:57 GMT
Even at 1HP it is still an ARM 18 (20 in melee) model your enemy has to kill. You can't always get anywhere you want and you don't always have enough attacks.
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Post by gdead909 on Jan 23, 2018 17:50:37 GMT
With the boneshrine, you could revive death pact & mortality!!!!-
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Post by Gaston on Jan 23, 2018 18:23:05 GMT
Can someone please tell me, why should i ever use this whole revive spell? I mean it costs 3 fury, and you have to forfeit action.... It seems incredibly weak at first glance ( reviving one grunt GMP to contest something is cool, but not 3 FURY cool....) I have no gameplay experience, so there is propably something that i do not see from my standpoint or something, tell me please is it wothwhile? Consider a conveyor belt. You have a front line of 2 Posse, backed by a back line of 3 Posse. Your opponent charges and kills the 2 Posse. You then counter charge next turn with the 3 Posse and revive the previous 2 behind them. Your opponent charges and kills the 3 Posse. You charge and kill with the 2 Posse, heal up via Snacking. Revive the 3 Posse behind the 2 Posse as needed/able. It never works out perfectly like that, but that is the ideal strategy to aim for.
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Post by chocobsessed on Jan 23, 2018 19:56:54 GMT
I don't know why the kwaak thread turned into a maelok revive thread - but revive is pretty much the only thing to use all the souls you gain from soul harvester on, since the soul slave handles most of the mortality work. Which (in my opinion) turns maelok from a dead boring buff caster into a really fun minigame of trying to collect as many souls as possible to see if you can revive 2-3 Gators in addition to casting death pact.
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Post by creamster on Jan 23, 2018 22:33:52 GMT
Yeah not to go too much into it... I use revive to block charge lanes, add free strokes and protect the unit using it to block sentinels vengeance attacks). A 1hp gator is as effective as a 8hp gator. I haven't played Maelok in WWfF but valkyries revived look decent and even boom bowlers (if they release new decent models).
For KwaakGub I only really look at them for the double spray. Enliven is poor now and mudfoot is too low range (but I think this is ability will win games randomly). Sprays clear the other croaks at no risk and if I read right can easily clean up models near the battle engine.
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Post by danfromchicago on Jan 24, 2018 2:41:44 GMT
Enliven plus carapace isn't terrible
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Jan 24, 2018 7:35:32 GMT
Yeah, Enliven on the turtles is freakin’ schmazing!
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Post by killroundears on Jan 24, 2018 10:14:11 GMT
Can someone please tell me, why should i ever use this whole revive spell? I mean it costs 3 fury, and you have to forfeit action.... It seems incredibly weak at first glance ( reviving one grunt GMP to contest something is cool, but not 3 FURY cool....) I have no gameplay experience, so there is propably something that i do not see from my standpoint or something, tell me please is it wothwhile? Its not maeloks main ability, its something he casts if he has nothing else to do. it creates a slight attrition advantage because each model you return has to be hit, has to be wounded, and has to fail its tough check. Maelok might cast it if he has gained some souls previously and he does not need to be casting out mortality Revive generally is a good spell on casters who reliably generate extra foc/fury, and an amazing spell when it has reduced cost (ie - testament). Not so good on maelok who is at the mercy of soul collection when the opponent may not even be running models that can be collected from.
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Post by shadow37 on Jan 24, 2018 20:57:27 GMT
Can someone please tell me, why should i ever use this whole revive spell? I mean it costs 3 fury, and you have to forfeit action.... It seems incredibly weak at first glance ( reviving one grunt GMP to contest something is cool, but not 3 FURY cool....) I have no gameplay experience, so there is propably something that i do not see from my standpoint or something, tell me please is it wothwhile? Its not something I often cast. But it has happened, and it has won me games. Maybe I revive a model every 3 games or so. Usually it’s mort important to deathpact and Mortality. I can see casting Revive on a Posse unit on the 2nd or 3rd turn after taking early attrition from shooting.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Jan 24, 2018 21:32:35 GMT
I can see casting Revive on a Posse unit on the 2nd or 3rd turn after taking early attrition from shooting. Yeah. Also, late game when the grind has been going for awhile and the opponent doesn't have that many models left, it's great to revive something to jam the opponent and mess up order of activiations.
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Post by Tom_Bombadil_ on Jan 24, 2018 23:41:43 GMT
I can see casting Revive on a Posse unit on the 2nd or 3rd turn after taking early attrition from shooting. Yeah. Also, late game when the grind has been going for awhile and the opponent doesn't have that many models left, it's great to revive something to jam the opponent and mess up order of activiations. The later the game gets the more valuable the spell is. Especially when it is coming down to a long grind of a scenario game some times that one extra model to contest can tip the balance.
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Post by brushlicker on Jan 25, 2018 8:07:29 GMT
Oh i have not grasped the loose fury on maelok. As a former merc player im used to being really tight on resource. Thought about having too much fury seems exotic to me
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