Post by wolfchild on Apr 4, 2018 18:04:21 GMT
Just posted a report on Bloodpack use here, but the post disappeared when I hit “post quick reply”, gutted
I ran an unconventional Krueger2 in DH against a battlegroup heavy Thagrosh2 in Primal Terrors on Spread the Net.
Krueger the Stormlord - WB: +27
- Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 19)
- Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 8)
Bloodweaver Night Witch - PC: 4
Tharn Ravager Shaman - PC: 0
Tharn Ravager White Mane - PC: 0
Gallows Grove - PC: 2
Shifting Stones - Leader & 2 Grunts: 3
Tharn Blood Pack - Leader & 3 Grunts: 12
Tharn Ravagers - Leader & 5 Grunts: 16
- Tharn Ravager Chieftain - PC: 0
Tharn Wolf Riders - Leader & 4 Grunts: 18
Tharn Bloodtrackers - Leader & 9 Grunts: 16
- Nuala the Huntress - PC: 4
He had Thaggy2
Scythean
Seraph
Carnivean
Typhon
Naga
3 x Shredder
2 x Hellmouth
Turn 1
I ran wolves and ravagers, trackers and krueger advanced n plinked off tentacles, rebuke on Rhand Hellmouth, Bloodpack advanced to sit on a hill n threat for 2. Beasts moved up in support.
Wary of threats and wanting to buff w animi he advanced cautiously, tentacles respawned, advanced but all missed. Seraph had 1 shot n killed a tracker.
Turn 2
A lone Ravager charged n finished of the R hand Hellmouth freeing up my R flank the rest ran to threat his beasts n block path to his flag. Bloodpack assaulted 2 remaining tentacles (both were engaging Wolf or tracker) whiffed their shots but killed in melee, the leader had a heart and used it to boost his shot into the last Hellmouth for 4 damage!
Wolves rode up, shot one shredder dead n halved the next, then repo’d back. Krueger pushed up to feat and drop wind storm and to behind a forest. Trackers advanced to fill the circle plinked a couple points off the Seraph and making way for the Stalker to walk up n finish off the L hand hellmouth, largely whiffing his dice and only just killing it using all 4 fury! Those things take way too many resources to kill. The Scarsfell goes Elusive for no apparent reason and flies to take my rectangular zone. Nightwitch grabs my flag n Shaman tells Ravagers to stay on their feet while moving toward his flag.
All but his naga got pushed back and with -2 SPD and -5” off ranged attacks he can barely reach any of my stuff with spray or charges, so he lets Seraph shoot a couple trackers killing 1 and the rest of his BG bunkers in his zone, leaving me my own flag, circle and rectangular zones.
3-1 Circle.
We don’t even play turn 3 as I can make it 7-1 without rolling dice.
I dunno why he made some of his choices ... mostly over protecting Thagrosh2 I think and plain forgetting scenario was a thing?
The Bloodpack did more than expected, and if u can afford to pop a heart or two on them to make a heavier hit count then they can make the difference. In this case they tipped the balance rather than doing much work on their own.
Their threat was largely greater than their impact, but sometimes that’s enough. Krueger can RAT fix with a TK and maybe a gallows sometimes to bring a high def beast closer and present it’s arse for an effective +4 swing, so he helps and then POW 13 can do some real damage to flying Legion stuff or light beast/jacks, esp with 1 or 2 hearts boosting to average 23.5 on 3 dice. It’s all situational of course and with so few shots, they really need to hit AND to count. Assault gave me some really useful utility when my 10” range alone wasn’t enough, making sure I could back up my shot w a more reliable hit if needed.
They definitely have a place in my list now for posing a different longer threat than just 2 ravager boats. I found in the past that if my opponent had tech vs the Ravagers then the whole list could falter. Having something different that can still have some of the ravager impact but asks different questions is kinda handy.
The list I used added up working in waves, 2nd wave here, freed up the 1st wave so they could threat/contest further upfield, keeping Krueger safer and holding enemy back for better board control. I’m sure this list would flail and die vs any armour skew (as standard for DH theme) and start throwing AOEs at it would make it cry too, but at least a well timed K2 feat can limit some of the ranged threats and let it jam up for scenario.
I’d like to put a lil more punch in this list as I don’t have much to tackle any amount of armour, but gonna stick with it for a while.
I ran an unconventional Krueger2 in DH against a battlegroup heavy Thagrosh2 in Primal Terrors on Spread the Net.
Krueger the Stormlord - WB: +27
- Warpwolf Stalker - PC: 19 (Battlegroup Points Used: 19)
- Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 8)
Bloodweaver Night Witch - PC: 4
Tharn Ravager Shaman - PC: 0
Tharn Ravager White Mane - PC: 0
Gallows Grove - PC: 2
Shifting Stones - Leader & 2 Grunts: 3
Tharn Blood Pack - Leader & 3 Grunts: 12
Tharn Ravagers - Leader & 5 Grunts: 16
- Tharn Ravager Chieftain - PC: 0
Tharn Wolf Riders - Leader & 4 Grunts: 18
Tharn Bloodtrackers - Leader & 9 Grunts: 16
- Nuala the Huntress - PC: 4
He had Thaggy2
Scythean
Seraph
Carnivean
Typhon
Naga
3 x Shredder
2 x Hellmouth
Turn 1
I ran wolves and ravagers, trackers and krueger advanced n plinked off tentacles, rebuke on Rhand Hellmouth, Bloodpack advanced to sit on a hill n threat for 2. Beasts moved up in support.
Wary of threats and wanting to buff w animi he advanced cautiously, tentacles respawned, advanced but all missed. Seraph had 1 shot n killed a tracker.
Turn 2
A lone Ravager charged n finished of the R hand Hellmouth freeing up my R flank the rest ran to threat his beasts n block path to his flag. Bloodpack assaulted 2 remaining tentacles (both were engaging Wolf or tracker) whiffed their shots but killed in melee, the leader had a heart and used it to boost his shot into the last Hellmouth for 4 damage!
Wolves rode up, shot one shredder dead n halved the next, then repo’d back. Krueger pushed up to feat and drop wind storm and to behind a forest. Trackers advanced to fill the circle plinked a couple points off the Seraph and making way for the Stalker to walk up n finish off the L hand hellmouth, largely whiffing his dice and only just killing it using all 4 fury! Those things take way too many resources to kill. The Scarsfell goes Elusive for no apparent reason and flies to take my rectangular zone. Nightwitch grabs my flag n Shaman tells Ravagers to stay on their feet while moving toward his flag.
All but his naga got pushed back and with -2 SPD and -5” off ranged attacks he can barely reach any of my stuff with spray or charges, so he lets Seraph shoot a couple trackers killing 1 and the rest of his BG bunkers in his zone, leaving me my own flag, circle and rectangular zones.
3-1 Circle.
We don’t even play turn 3 as I can make it 7-1 without rolling dice.
I dunno why he made some of his choices ... mostly over protecting Thagrosh2 I think and plain forgetting scenario was a thing?
The Bloodpack did more than expected, and if u can afford to pop a heart or two on them to make a heavier hit count then they can make the difference. In this case they tipped the balance rather than doing much work on their own.
Their threat was largely greater than their impact, but sometimes that’s enough. Krueger can RAT fix with a TK and maybe a gallows sometimes to bring a high def beast closer and present it’s arse for an effective +4 swing, so he helps and then POW 13 can do some real damage to flying Legion stuff or light beast/jacks, esp with 1 or 2 hearts boosting to average 23.5 on 3 dice. It’s all situational of course and with so few shots, they really need to hit AND to count. Assault gave me some really useful utility when my 10” range alone wasn’t enough, making sure I could back up my shot w a more reliable hit if needed.
They definitely have a place in my list now for posing a different longer threat than just 2 ravager boats. I found in the past that if my opponent had tech vs the Ravagers then the whole list could falter. Having something different that can still have some of the ravager impact but asks different questions is kinda handy.
The list I used added up working in waves, 2nd wave here, freed up the 1st wave so they could threat/contest further upfield, keeping Krueger safer and holding enemy back for better board control. I’m sure this list would flail and die vs any armour skew (as standard for DH theme) and start throwing AOEs at it would make it cry too, but at least a well timed K2 feat can limit some of the ranged threats and let it jam up for scenario.
I’d like to put a lil more punch in this list as I don’t have much to tackle any amount of armour, but gonna stick with it for a while.