Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Jan 4, 2018 17:29:48 GMT
Armor cracking is a weird animal with Mercs. We have certain casters who excel at it (Damiano, Gorten, Mags2, etc.) and others who don't (Ashlynn, Fiona, etc.).
My question to you, with all random options we have that actually help with armor cracking, do you specifically build an armor cracking list to pair with one that fills other roles, or do you purposely include the extra support to help crack armor in both of your lists? Do you build 2 balanced lists or 2 extreme opposites?
Between Aiyana, Ragman, Gorman and Hutchuck, we have lots of ways to assist in this department, but not all of them are available in every theme. I have a list that uses most of them with Gorten for some insane armor cracking potential (a +10 damage boost on a Driller is rude) but it's a very one dimensional list at it's core, but has game as a scenario piece too. My pairing is usually whatever looks like fun, but that sometimes leaves out the ability to crack armor (my Ashlynn list is in the LR theme with Daughters and Flamebringers, but includes Gorman and Ragman while my Fiona list runs 5 heavies with just Gorman). I guess in the long run I play balanced lists or skew towards armor cracking. What about you?
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Jan 4, 2018 18:29:41 GMT
I find that I usually play one list more designed for scenario (previously Magnus2 in Kingmaker, now Magnus2 in irregulars or Ossrum in irregulars) and one more for dealing with "tricky" lists. Arm cracking tends to fall into the scenario lists, which isn't really a great answer, but it is how I usually end up solving that problem.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Jan 10, 2018 21:01:43 GMT
Well, it appears this thread has died off. Maybe a new question?
Do Mercs even have an issue with armor cracking? With all the solos and Aiyana, do we even need to think about it when list building as most of these options are staples in most of our lists?
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Jan 10, 2018 22:19:15 GMT
the trick is to roll high on damage and its not an issue
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Jan 11, 2018 7:54:04 GMT
We have to tech for it, but between Jacks with good POW, buffs or debuffs on several casters, plenty of buff/debuff solos and even a couple of units we have plenty of options.
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Post by mikethefish on Jan 11, 2018 12:46:17 GMT
Well, it appears this thread has died off. Maybe a new question? Do Mercs even have an issue with armor cracking? With all the solos and Aiyana, do we even need to think about it when list building as most of these options are staples in most of our lists? Mercs do have an issue with armor cracking. We have arm-fixer solos aplenty, but those are easily killed off, and frequently hard to position. We have casters who buff damage, but those are usually only for a single round: via a Feat or something. Mercs can crack armor, but it seems as if they need to jump through more hoops than other folks do
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Post by Soul Samurai on Jan 11, 2018 13:39:14 GMT
We have arm-fixer solos aplenty, but those are easily killed off, and frequently hard to position. We have casters who buff damage, but those are usually only for a single round: via a Feat or something. Mercs can crack armor, but it seems as if they need to jump through more hoops than other folks do Mercs have a number of solos that buff damage, and affordable jacks that hit respectably hard; a Nomad at P+S 18, SPD 5 with 2" reach has respectable native threat range and hitting power, at an affordable cost. A Mangler can natively ignore some of the buffs that lead to high ARM (most heavies with ARM above 20 rely on a shield, and high-arm medium-based infantry often rely on shield-wall). I always thought that caster-independent armour cracking was an advantage, in that any caster could be given a list with a decent amount of armour cracking if required.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Jan 11, 2018 14:49:45 GMT
I would say yes but more in the sense that we can realistically put Jacks or the Forgeguard against armor, and that's basically all that is natively good at taking it down (nyss hunters are too expensive for their efficacy and the devil dogs are only acceptable into warmachine factions). The Forgeguard need significant delivery assistance and our jacks are all useful but pretty one dimensional.
Compare that to a faction like retribution that has a number of solid weapon master units, units with jack hunter, and solid hitting jacks and it starts to show that we're more in the business of buffing mediocre units into doing whatever task we need than we are bringing units that are well suited to the task at hand.
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