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Post by blighttrain on Jan 4, 2018 16:53:06 GMT
I don't get it, how is 14 points for a Seraph justified? crap stats, random gun, no melee presence. Slipstream is not worth 14 points. Other factions get a 2" place ability that can be cast and they don't have size restrictions. The only thing I can really think of, everyone already owned a Seraph because of how good it was in mk2, so they figured make it worse so people buy 'better' models. (Neraph, Hellmouth, Azrael, etc.)
Protector - 10 points for a shield guard. lol, what a joke. Ornery doesn't ever get used because, nobody cares to attack a useless mat 6 pow 12, no special ability axe wielding muppet.
Bloodseer - 8 points for telemetry. This little guy would be great at 6, He hits just as hard as the protector if need be, but that's not his role. He floats to a position casts a spell and makes other spells +2 to hit. 8 points for a shorter range 'ice cage' effect, we already have plenty of 'to-hit' buffs, he doesn't see play. Telemetry effect should be changed to something that gives +2 range and +2 damage on spells targeting enemy models in his tiny (6) command range. (He'll just die the turn after like always still)
Soldier - 9 points for what? I can kill 2 infantry a turn while casting overtake? Whoop Whoop. Attack a jack and use my awesome 'precision striking' to take off 9 boxes? Whatever jack was just attacked now has to spend it's initials to one round this sorry 16 arm loser, wow what a bargain. /s
Bolt Thrower - 11 points. Hum, this one most of you are thinking, he's pretty good. Bolt Thrower is pretty good when compared to his junky cousins. In the 'larger picture' 11 points for a 3 fury a turn single shot gun is bad. RAT 5 is crap for a designated ranged model (seriously, spare me, pow 11 reach 1" melee attack is USELESS on all but chaff) on the turns that matter, 9 out of ten times, he's just aim, snipe, boost, boost. Didn't get crit knockdown? cool, you probably did 5-6 damage.
My questions/puzzlement is, how? How did the design team (and the community if these went through play testing) think these were "ok" models to use? The seraph is a legion staple, and the other 4 are a core part of two of our themes. I just don't see it, unless they wanted to nerf these guys so bad we bought newer better figures. (Throne, Nyss Warlord (over soldier), Ice Witches (over Bloodseer)
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twity
Junior Strategist
Posts: 179
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Post by twity on Jan 4, 2018 17:20:56 GMT
Seraph Slipstream is extremely powerful, it extends threat ranges and allows you to unjam models. Don't forget he just does it too himself as well. Threat range extension is king in Legion (with some list designs). The gun is for clearing key targets and applying Flare, and a boostable gun with multiple shots is always great. The Seraph is a support piece. You are not paying 14 points for him, you are paying 14 points because he makes everything else better.
Protector Niche piece, he lets you play aggressively with your caster. He can turn Rhyas up to 11.
Bloodseer Another niche piece. He is very powerful when he can use slipstream, and when you are playing magic heavy oracles lists.
Solider More niche Nephilim. He can scalpel out cortexes, which will protect him against retaliation. He can be worth his points in CotD when he gains unyielding.
Bolt Thrower You are paying for snipe, he is auto include with the Lylyths and sometimes with eVayl. Again, this is threat range extension. A pow 14 gun is not for taking out Khador jacks, you want to shoot tanky solos, light jacks/beasts. He is also strong in scenario. A base threat of 20 inches is very strong on a boostable pow 14 gun.
All of these models have been used in lists that have won major tournaments, and their relative power is definitely debatable. The Bolt Thrower and Seraph have shown their power over and over again, with the other three haveing more mixed success. If you want specific examples of when you really want something in a list I can provide examples.
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Post by ForEver_Blight on Jan 4, 2018 17:33:16 GMT
They did not go through community design. There in lies the problem. Legion was nerfed for the basic, numb-skull, fact that it used to do well at some point in history. The Soldier was one of the many to loose a point of Str. The Seraph, if I recall correctly, lost a point of Fury. Things like that.
What they've done is try to take the "auto-includes" and point gate them so that you have to really really want that function. Thus artificial list diversity. It wasn't handled in any way that the community has felt remotely okay with. There are hundreds of complaint threads/post and just as many wish listing posts to essential move things back to MK2 or even more powerful if not blatantly bonkers.
Welcome to the faction.
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Post by blighttrain on Jan 4, 2018 18:00:19 GMT
Hey, twity Seraph, even with slipstream, our threat ranges are shorter than other factions. (boundless charge, energizer, 15 other ways to add 2", etc.) If the gun was ROF 2 it'd be much better. When you roll that d3 and it comes up a one, you know you are boosting to hit, probably because you need that -2 defense to stick, everything we have clears chaff/blockers and better too, deathstalker, raptor, for examples. The protector doesn't even have steady, and he has to be within 3", and he doesn't have counter charge. Knock him over (easy to hit def12) or push him. He kinda does what a 3 point war dog does in Khador when used with Rhyas. (not impressive for 10 points) Bloodseer, so I have to pay 14+8 points (22 points total) to make 2 models move an extra 2" a turn. That's such a terrible value. I feel like, a simple ice cage can do the same job as Telemetry from further away and it's on models I want use anyway, BFS, Throne, Ice Witches Soldier, the math doesn't add up though. Who is the target to scalpel a cortex? mat 6, pow 13...assuming you have to burn 1 fury to charge. He can cripple a light jack/beast maybe, something in the 6 point range. Those pieces tend to be too deep to reach with the solider. Bolt Thrower being auto-include with Lylyth (all) and Vayl has more to do with how weak/fragile those two are. It's an 11 point tax to play 4" further back. (I think he/she/its more realistically 9 points) The animus being range self, and the gun requiring all 3 fury to be useful with rat 5. Very hard to justify 11 points. I am interested to see the list examples, I am glad you disagree with me on this, because it means I probably overlooked how to use them properly. (I've removed them all from my lists after 8-10 loses late last year) @ Forever_Blight, lol thanks, that sucks. I took a 3-4 year hiatus from gaming, now that I am back, I'm staring at a half useless collection.
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izrian
Junior Strategist
Posts: 107
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Post by izrian on Jan 4, 2018 18:01:38 GMT
Twity, forever_blight.
You guys make very good points. I agree the serph is worth it's points, debatable but a very soild piece.
As far as all the nelphium go. I'll agree and disagree. The only reason I really disagree is because of what you stated. They are niche.
They would Deffently benefit from a little bit of flexablitliy.
Such as the soilder having overtake as an ability not a animus.
Animi up for debate on many other threads so going to ignore animi on this thread.
Bolt thrower also very soild. Not really needing a change, possible point reduction by 1. Far strike is a huge deal. Even that 1 point coyld change things drastically.
Protector.. what over jacks or beasts have shield guard and guard dog? As stated before he can make Rhyas a serious pain to deal with. That being said, he could use 1 more point of arm. Or something along the lines of steady, but agian that throws a lot of sand into balance gears.
I agree the faction is between a rock and a hard spot atm on a cooperatives level, only because there is currently only a handful of lists that pose a serious threat to top tier factions ATM.
I do however agree with OP, we have a ton of bonuses right now that affect our units ability to reliably hit. And that really only matters against ret, circle, some cryx lists and skorn lists.
It would be nice to see some more threat extension in legion from beasts other than just sereph. Or some positive def swings towards legion models. That commit is specifically focused at the loss of tenacity.
I would also like to point out, that Legion AND Protectorate suffered huge losses with Abomination and terror. And nothing ever replaced the loss of those abilities, maybe I shouldn't bring that up in this thread lol, but still something that has never been acknowledged.
But I digress. All the Neph. Issues people are having would probably be fixed with either an armor OR def swing of +1.
Just my 2 cents.
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twity
Junior Strategist
Posts: 179
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Post by twity on Jan 4, 2018 18:24:45 GMT
I think niche is okay, the only real problem arises when the niche is there and another choice is preferable. This happens when you have something like the Mk2 shredder. Imagine you are making a list that would really benefit from the Bloodseer, but you would lose tenacity. It becomes a no-brainer, take the shredder.
As far as slipstream goes, you cant compare it to a simple 2 inches of threat. It lets you disengage, move at odd angles, get over the terrain.
Who are you interested in? Of the niche nephelim the only one I don't use is the Protector (who doesn't really fit my playstyle). Still, looking at tournament lists:
Legion Army - 75 / 75 points (Rhyas 1) Rhyas, Sigil of Everblight [+30] - Blightbringer [38] - Nephilim Protector [10] - Succubus [4] Blighted Nyss Shepherd [1] Feralgeist [2] Grotesque Assassin [4] Blackfrost Shard [9] Blighted Nyss Swordsmen (max) [15] - Blighted Nyss Swordsman Abbot & Champion [6] Grotesque Banshees (min) [8] Hellmouth [6] Swamp Gobbers Bellows Crew [2]
It's pretty easy to see how this could work, with damage amp and defensive tech to allow you to position Rhyas and follow up to extreme effect.
I have a powerful Vayl2 oracles list that uses the bloodseer due to access to slipstream and a high volume of magic attacks making him powerful. My Lylyth3 list uses the bolt thrower for obvious reasons, and my pThags CotD list uses the Solider because he is powerful with FoW and Unyielding.
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haurukh
Junior Strategist
Fyanna, Favourite Child of Everblight
Posts: 202
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Post by haurukh on Jan 4, 2018 18:29:08 GMT
The Seraph is good. Sure, it would be nicer if he was simply ROF 2. But Slipstream is among the beast "speed buffs", seeing how it is a non-linear placement. You can hide beasts behind walls, forests etc., then slip stream them in position to charge. Most other speed buffs cannot do that. Also his gun (if you get at least 2 shots) is pretty solid. Boosted RAT 5 with eyeless sight is fairly decent, and IF you get 2 tries, it is a very safe way to apply flare (which also removes stealth). I usually have no problem including his 14pts to my lists. Also the Bloodseer is pretty good as a support piece. He would be nicer if we had more than 2 animi that are not range self (I am counting slip stream here), but maybe that will come in the future. Arcane Supression and Telemetry are both things that can really help with your game plan. Cast Supression (or Spiny Growth) and charge him into the enemy with flight. At ARM 18 (potentially 20) he is pretty hard to remove, he makes our magic sprays AMAZING at removing infantry, and he can make assassinations SO much easier by helping to actually hit ice cages, breath stealer, etc. Also his weapon with critical knockdown is actually more useful than the protector. Free strikes from a potential knock-down weapon are actually a bit scary Protector needs help for sure, so does the soldier, but we discussed those at length before. The bolter is extremely good at sniping solos and for clutch pushes. The problem si that he is completely useless on a bad to-hit roll. With puppet master, he gets a bit better though And I would not underestimate his weapon with quickwork. He is just great at camping your flag, removing incoming contesting solos and otherwise shooting of enemy key pieces. I love him with a forsaken/shepherd at a flag, just holding it for scenario. That being sad, I don't think 10pts would be a crazy price for him either. Or maybe give him pathfinder so he can better position in rubble/forests.
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izrian
Junior Strategist
Posts: 107
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Post by izrian on Jan 4, 2018 18:29:46 GMT
Blightrain, im going to have to disgree with you on point cost of the bolt thrower, let's look at trolls real quick.
2 beasts have far strike. 2 casters have versions of it. Implaer - 11 points Bomber - 19 points Gunnbjorn - snipe 2 fury. Yes it affects a unit bit to put it on himself is a wash and at a 6 fury caster that's a strap, Sam can be said for any versions of lylith as well though.
Grim 2 - and it's a feat turn.
It can be argued that the troll beasts are better, but really only because of the crazy buffs that trolls throw around.
Let's look at threat ranges real quick and ignore gunnbjons crazy good gun for a second.
Gunn - speed 6, range 12, farstrike + 4 = 22" Not bad for 11 points with a crazy good 1 shot gun.
Lyl1 - speed 7, range 12, farstrike + 4, slipstream + 2, apparition + 2 = 27" threat, that's pretty damn awesome for 25 points.
Sure it's only pow 12, but look at buffs and debuff in an ideal situation real quick.
Parasite - -3 arm, and soon we will have a gator attachment that'll cast that for us.
Kiss of lyss - +2 damage
That's a pow 17 at a threat of 27 inches. Granted that is an Ideal situation. But that is pretty bonkers, no one wants that shooting that their caster.
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Post by snotling on Jan 4, 2018 18:38:49 GMT
Seraph is not just a threat extension. 2" placement is sooo much better. Have our flight/pathfinder beasts 3,1" in a forest. Place. Charge. Profit.
Someone turned your stuff around with tk? Np. Seraph is there.
Have lylyth parasite/kill something, and then place her back out of los.
Just a few examples.
There are a lot of pieces in legion that need help, but the seraph is very, very, very low on that list.
There are so many wishlisting threats were people want to change this or that model, even the throne.... Or one caster or another. And i kinda understand that.
But we wont get half the faction changed. So can we please just try to get our heavys fixed? Because every caster and almost every theme would profit from that.
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izrian
Junior Strategist
Posts: 107
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Post by izrian on Jan 4, 2018 18:40:58 GMT
Twity, Your statement with sereph and slipstream is 100% on the nose.
I can't count the number of times just that little 2" vector change has put me into a position to go from, "there is no light at the end of this tunnel" , to "yeah sorry you didn't see that man. It really sucks having a ,(insert what ever model you like, my personal fav. Warlord) on your caster.) Lol
Just to day dream for second and a little salt to throw out there, super salty that skarre 3 in getting a version of it, cause yeah cryx needs MORE. And i would like to see slipstream affect enemy models. Cause you know... why not lol.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 4, 2018 18:52:36 GMT
Parasite - -3 arm, and soon we will have a gator attachment that'll cast that for us.
If you mean the Gatorman Soul slave ... I am sorry, it can only spell slave friendly minion warlock.
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Post by ForEver_Blight on Jan 4, 2018 19:12:33 GMT
ok, I'll try and put my pessimism away for now. It's usually not my stance here on the forums. It defeats discussion. Sorry I posted it without adding more.
I have to say that things are not doom and gloom as they seem. On paper we really are lacking. What makes up for it is we still have fantastic strengths. They just don't lie solely in our beasts anymore. If you want to drive the discussion that way I don't mind explaining here or by message.
But for now. Nephilim and you.
Bloodseer - Is not as 1 dimensional as presented. Nothing against your. Ice cage can only hit one target per caster. Ice Cage can miss. Ice cage is a star action. Sacred/Spell ward prevents it's application. Telemetry is a blanket effect that ignores all those penalties. I would take the Bloodseer over the ice witches easily if you're looking for mass spell accuracy. Bloodseer then brings further utility. Crit Knockdown on a boostable attack. 2" reach. Arcane Suppression if you need it. Casting other animi instead. Lastly Arm 18 on an 8pt light is nothing to discount. He seems useless because he doesn't fit the idea of "beasts kill stuff ded". But he brings so much more that's far more valuable. Example of use - He really is the best friend of Hex hunters. Battle Wizard giving a chance at an unboosted attack to kill 2:1 is a great boon of the unit that the 6 to attack with usually undermines. Upping it to 8 makes it far more reliable. Yes you can see that as a "tax" but that argument fails just as much as it does for the "choir tax". Thrones getting to throw up to 4 spells at models outside it's engagement also love that +2 to hit. When you're down to the last BFS member to hit Kiss, again it helps. Magic Sprays from Bayal, Sorc & Helion, Venom on Bethayne, Howling Flame on Kryssa. It always, Always, has something it can do if you want to use it. It's probably the strongest passive we have on any beast.
Bolt thrower - I cannot tell you how much I under estimated this beast. That gun pow is seriously high for a light. The threat range is gigantic. Push on every hit will always ruin those perfectly laid plans on the opponent's part. Knockdown on a crit happens more often than you think, it just might not be at the most crucial moment. Doesn't mean it's bad. Quick work lets it dig so freaking deep into enemy lines. I know it sounds cliche but it is true. But yes he is absolutely a fury hog. Forsaken, shepherds, and gobbers chefs are pretty much necessary anyways.
Soldier - I can't say much good outside of CotD for them. Then need that arm bonus 100% of the time to not be lost to the most average shooting. I use him reliably with Bethayne but not much else. Aby 2 can make him worth his points. But he is in a point bracket where other options do much more.
Protector - The best and only argument is always Rhyas this and that. I used him and a harrier as babysitters for a +3 def swing, parry, and dodge. It never once saved Anything they were meant to protect. He's easily neutered or out right killed. He needs his steady animus back. That alone could change so much for us.
Seraph - Threat range is everything. But good positioning and use of AD/ambush units fix the problem and do far more work in general.
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Post by Swampmist on Jan 4, 2018 19:23:02 GMT
I'm largely with the op on this one. Slipstream is amazing, but it's not 14 points amazing, even with flare. Rofd3 is a huge issue for a model that costs that much, as is the incredibly pitiful melee capability. 14 points that will fail to kill most lights isn't something I want to be lawding as o e of the best models in faction. even with rof2, I'm not sure 12-13 points would be egregious seeing as it has the melee presence of most 9 point lights.
The Protector is a mess. Just compare it to the skorne shield guard light (who has better base stats before enrage, a much better animus, 2 initials, and can force rerolls all while being cheaper) and it becomes painfully obvious that the protector needs a ton of help. It should be cheaper, higher armor, and it's weapon should be like pow 14 given what other factions have access to. Glass cannon faction shouldn't be paying 10 points for a pow 12.
Similarly, the soldier is just way too low pow for what it does. It's obviously designed to be our light beatstick, but being pow13 (even with brutal charge) makes that nearly impossible to pull off in more than a handful of games. Pow 14 would be a good start here too, and changing it's animus to something actually useful would go a long way as well. The soldier isn't worth anywhere near 9 points, and it takes one look at the new vyre and troll lights to see why.
The Bloodseer is my one point of contention. While he's not overly useful on his own, he really comes into his role as a secondary beast choice, or with something like the BFS or hex hunters. While paying 22 points for 2 slipstreams is pretty damn steep, 28 is miles worse, especially since the bloodseer is more likely to do work simply by helping your throne hit sprays, your bfs land kiss and still ice cage another target, your hex hunters land their battle wizard blasts to get 2 kills apeice, ect. It's a lot less good as a single-target buff, but that's why telemetry's an aura. If I was gonna change anything about the Bloodseer, it would probably involve making it mat 6, and adding more utility animi (especially to the nephilim) to increase the value he has relative to other peices.
Compare the bolt thrower to the new vyre light. Just, go look up the flying vyre light real quick, and come back. The bolt thrower, even with snipe, is in no way worth it in comparison. at 11 points the BT should 100% have 2 shots at a minimum, and could get some other buffs (slight melee power increase, rat 6, ect) to push it up to the "paying more or this than some heavies" category it currently sits in.
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izrian
Junior Strategist
Posts: 107
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Post by izrian on Jan 4, 2018 20:07:04 GMT
Parasite - -3 arm, and soon we will have a gator attachment that'll cast that for us. If you mean the Gatorman Soul slave ... I am sorry, it can only spell slave friendly minion warlock. Bah!!! Reading is hard!! Good catch, thanks for the correction.
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danx
Junior Strategist
Posts: 120
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Post by danx on Jan 4, 2018 20:07:53 GMT
I like our stuff. I'm always sad the nephalim have 22 boxes. If they had a few more they would be even better.
Ranged warbeasts are great transfer targets though.
Seraph, if it was cheaper it would always be taken. It's good.
Soldier. It too poor compared to Nerpahs, and does simalar stuff.
Protector. Is a bit expensive. But it's alot harder to kill than a khador war dog. I've found it strong with thagrosh, Kryssa, Rhyas1. Who can play more up front with it.
Blood seer is great.
Bolt thrower is tricky. He's much worse than a charger, but... Quick work means he can remove 2 infantry and take a shot still quite often, which has been useful.
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