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Post by deviantcad on Jan 7, 2018 21:14:22 GMT
Ahh you're right it is wind barrier not wind wall. That is a lot less exciting.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Jan 7, 2018 21:58:39 GMT
I'm not sure how I feel about Mulg. Borka can't really take advantage of the channeling (sure frost hammer is dope but on a fury 5 warlock? meh). I feel like I'd rather have a brawler, then convert Linus and Edrea plus the remainder into a pyre troll. I'd also like to try and find 3 points to max the stone, with such a large battlegroup it feels important.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Jan 7, 2018 22:27:24 GMT
I am curious about this list from team Mollywhoppers:
Trollbloods Army - 74 / 75 points [Theme] Band of Heroes (Madrak 3) Madrak, Great Chieftain [+29] - Glacier King [35] Fell Caller Hero [0(5)] Fell Caller Hero [0(5)] Fennblade Kithkar [4] Swamp Gobber Chef [1] Kriel Warriors (max) [11] - Kriel Warrior Caber Thrower (1) [2] - Kriel Warrior Standard & Piper [3] Kriel Warriors (max) [11] - Kriel Warrior Caber Thrower (1) [2] - Kriel Warrior Standard & Piper [3] Kriel Warriors (max) [11] - Kriel Warrior Caber Thrower (1) [2] - Kriel Warrior Standard & Piper [3] Trollkin Fennblades (max) [15] - Fennblade Officer and Drummer [0(5)]
It reminds me a lot of one of Grissel1's Tier lists back in mk2. The list has 1 clear goal to me: Jam until you win on scenario. But is that viable in current SR?
Kriel Warriors were obviously more fun back in mk2, but maybe this list could work with the overwhelming number of models. I don't get the 1 caber in each unit though - that could almost be a 4th Kriel Warrior unit, but that might be too difficult to keep in the feat.
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Post by deviantcad on Jan 8, 2018 1:06:27 GMT
I'm not sure how I feel about Mulg. Borka can't really take advantage of the channeling (sure frost hammer is dope but on a fury 5 warlock? meh). I feel like I'd rather have a brawler, then convert Linus and Edrea plus the remainder into a pyre troll. I'd also like to try and find 3 points to max the stone, with such a large battlegroup it feels important. Yeah I misread wind barrier. Mulg has a chance to crit slam on counter charge and can protect a lot from spells if they are grouped close, but I think you're right a pyre would help Bearka a lot a Mauler would help the EBDTs. It is a shame I really like the list it is paired with but even as an armor breaking off list it seems, like it has some weak points. As for the madrak3 list I'd call it a "gear check" list. At a team tournament there is a good chance there is a person or two who just can't handle that many bodies. I don't even think it is supposed to be optimized for play. If there is enough bad match ups you can warp other matches in your favor and after All that the player could just drop their other list.
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Post by grimgor on Jan 8, 2018 8:01:30 GMT
I played Mulg under borka 2, you don't care him as an arcnorde for sure, he is just strong alone, like a mini gargant. Arcane vortex is strong ability, you blocked hunter's mark from orboros for example. However, i don,t have the match for thr crit smite but it's so low that you can't really count on it even with puppet master. The madrak 3 list is good but i don't if it's the same in this meta, maybe...
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Jan 8, 2018 8:52:39 GMT
One of the bigger issues of playing Mulg with Borka2 or Kolgrima is that he's pretty expensive for a Fury 4 beast.
I'd be tempted at looking at other options like Rok and maybe Bone grinders with Kolgrima.
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Post by Trollock on Jan 8, 2018 11:49:00 GMT
One of the bigger issues of playing Mulg with Borka2 or Kolgrima is that he's pretty expensive for a Fury 4 beast. I'd be tempted at looking at other options like Rok and maybe Bone grinders with Kolgrima. If you want Rök, you have to go SotN though, so he does not really compete with Mulg...
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Jan 8, 2018 12:28:22 GMT
One of the bigger issues of playing Mulg with Borka2 or Kolgrima is that he's pretty expensive for a Fury 4 beast. I'd be tempted at looking at other options like Rok and maybe Bone grinders with Kolgrima. If you want Rök, you have to go SotN though, so he does not really compete with Mulg... Well not for Borka2 where I don't think you can take both Rok and Mulg, but yes for Kolgrimma where you would be choosing SotN over Pod.
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Post by Big Fat Troll on Jan 8, 2018 14:36:34 GMT
I think it's for Mulg's crit smite with Borka's counter-charges as well as Arcane Vortex.
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Post by Ajax on Jan 8, 2018 17:25:53 GMT
Can anyone explain the fascination with Kolgrimma? I've seen her pop up in so many competitive lists, but I'm just not seeing her benefits over other casters. What's her main draw?
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Jan 8, 2018 17:40:21 GMT
I'm sure gdnerd can My bet is because of the clouds, which is a new (besides Jarl) thing in Trolls. It enables to deliver stuff safely across the board. A good answer to a lot of gun lists, which Trolls did'nt have prior. Only answer before was Warders and Bouncer (shield guard), but that got screwed over by Theme lists. And of course the amazing Spray spell. Good pow, easy to hit. Sprays in mk3 are just really good. Makes assassination very possible AND has decent game into most dudespams. Note this is with Mulg as arc node in mind. Without I would probably not play Kolgrimma. Yes it's that good
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Post by Ajax on Jan 8, 2018 17:56:41 GMT
I'm sure gdnerd can My bet is because of the clouds, which is a new (besides Jarl) thing in Trolls. It enables to deliver stuff safely across the board. A good answer to a lot of gun lists, which Trolls did'nt have prior. Only answer before was Warders and Bouncer (shield guard), but that got screwed over by Theme lists. And of course the amazing Spray spell. Good pow, easy to hit. Sprays in mk3 are just really good. Makes assassination very possible AND has decent game into most dudespams. Note this is with Mulg as arc node in mind. Without I would probably not play Kolgrimma. Yes it's that good I mean, as far as anti-shooting goes, Gunnbjorn does better at shutting down ranged game, as does Borka 2. There seem to be a lot of anti-cloud tech because of things like Grymkin and Haley 3.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Jan 8, 2018 18:24:29 GMT
TBH it's mostly the spray. That thing is busted. Magic Ability 7 Pow 14 SnP Crit Stationary Spray 10 for 2 fury is not okay, especially when Puppet Master gets in the mix.
You can cloud wall when its relevant but even when it doesn't work, her toolkit is so varied and powerful you can find something thats unfairly good against pretty much any opponent.
As for Kolgrima vs Gunnbjorn - the push and pathfinder debuff makes this a lot better against non-gunline lists. Also, Kolgrima's "you can't shoot" is a lot better vs Nemo3's electro generator stuff.
I'll be writing an article on her for DGI that will coming out in the next couple weeks, I'll post it on this forum once its up.
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Post by macdaddy on Jan 8, 2018 18:34:28 GMT
TBH it's mostly the spray. That thing is busted. Magic Ability 7 Pow 14 SnP Crit Stationary Spray 10 for 2 fury is not okay, especially when Puppet Master gets in the mix. I actually think its yet another one of those things that would be busted in any other faction, but because trolls have literally only 1 speed 4 22 point arc node, and no other shenanigans, It is acceptable. You have a 18" threat if you vanish and the spray is hindered by the most common LoS blocking terrain (forests and obstructions) Its pretty darn powerful, but I am not sure why you think its busted. There are plenty of other things in the game that are more busted than this. Look at Mordikaar essence blast spam with all the archidons...Fly in, rile to full, essence blast for a boostable pow 15 spray, reeve the 3 Fury from the now dead archidon. rinse and repeat. You can just sacrifice your entire BG for around 10 or so Boostable Pow 15 essence blasts.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Jan 8, 2018 19:15:18 GMT
Yeah but if the Essence Blast / Crit Pitch game doesn't work what does Mordikaar have going on? Kolgrima can switch to a scenario / attrition game between clouds, feat and a couple sprays to remove key infantry/solos.
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