|
Post by chaingun on Dec 27, 2017 21:35:40 GMT
I remember when the model came out. I read the rules once, read them again but it always came down to..."meh. OK I guess". Then MK3 came and what little fun there he seemed to bring to the table (escort, fortune) was taken to be replaced by...what exactly? Mobility which takes half my focus? I don't know. How did you have fun with Kommander Harkevich?
|
|
|
Post by Rowdy Dragon on Dec 27, 2017 22:00:19 GMT
MELee jack spam.
He needs a redesign.
|
|
|
Post by auraco on Dec 27, 2017 23:01:46 GMT
He hasn't survived SR2017 very well, forget broadside is on his card and try him with a melee jack spam list, it's pretty much the best way to play him, not that the best way to play him all that good.
|
|
|
Post by lovehugs on Dec 28, 2017 0:59:11 GMT
What's your idea of fun? Being competitive at tournament level play? Can't help you there. I just like losing games too much I guess.
Making a silly list to verse your best friend over a few beers? 10 MARAUDERS, YOU WON'T. Or Double Collosal with some elims, valachez&Croes and yuri. I like it, it's fun to me, and my Mrs favourite thing to do in games is take down Big Models. She could lose 5-0 but if my conquest goes down she wins apparently.
Versing someone new at the game and introducing them to page 5? Bring Ivan, two destroyers, grolar, some widows and behemoth and call your army "GUNLINE NO MELEE" Let your opponent read your list, they see cannons, snipers, machine gun. They run at you..you run at them back.
|
|
|
Post by jonnyboy on Dec 28, 2017 3:25:30 GMT
What's your idea of fun? Being competitive at tournament level play? Can't help you there. I just like losing games too much I guess. Making a silly list to verse your best friend over a few beers? 10 MARAUDERS, YOU WON'T. Or Double Collosal with some elims, valachez&Croes and yuri. I like it, it's fun to me, and my Mrs favourite thing to do in games is take down Big Models. She could lose 5-0 but if my conquest goes down she wins apparently. Versing someone new at the game and introducing them to page 5? Bring Ivan, two destroyers, grolar, some widows and behemoth and call your army "GUNLINE NO MELEE" Let your opponent read your list, they see cannons, snipers, machine gun. They run at you..you run at them back. I miss page 5... I really want to like harkevich, he seems like an awesome tank commander. He's just super bland with limiting styles of play. I agree that he is a caster that could use a rework. Like most have said before, his main gimmick is mobility. Broadside is, oddly enough, a trap. Our ranged warjacks have awful RAT, and really need boosts/aiming, which you can't do with broadside. Mobility, reposition, and trample really let you move your jacks up the field very quickly. Jumpstart and feat let you weather alpha strikes. All in all harkevich is good at getting our jacks into combat and keeping them alive.
|
|
|
Post by Netherby on Dec 28, 2017 4:25:32 GMT
He had a brief moment in the sun when Mk3 started and SR2016 was still the thing. He was never particularly 'fun', but he does jack spam pretty well.
There are two ways I can see playing him now that might be interesting?
1) Kodiak cloud wall spam. Take a ton of Kodiaks, trample them up, vent steam, and reposition behind the cloud. Add in some shooting and you have a pretty annoying list to deal with.
2) Double Victor. Drop it into a dude spam list and throw a bunch of 5" templates around every turn.
|
|
|
Post by Armchair Warrior on Dec 28, 2017 14:07:40 GMT
He had a brief moment in the sun when Mk3 started and SR2016 was still the thing. He was never particularly 'fun', but he does jack spam pretty well. There are two ways I can see playing him now that might be interesting? 1) Kodiak cloud wall spam. Take a ton of Kodiaks, trample them up, vent steam, and reposition behind the cloud. Add in some shooting and you have a pretty annoying list to deal with. 2) Double Victor. Drop it into a dude spam list and throw a bunch of 5" templates around every turn. #1 is annoyingly good if your opponent cant deal with clouds. Cirga plays that list and it’s competitive.
|
|
|
Post by jonnyboy on Dec 28, 2017 15:41:29 GMT
Just for fun,
War Room Army
Khador - The Iron Jaw
Theme: Jaws of the Wolf 3 / 4 Free Cards 75 / 75 Army
Kommander Harkevich, The Iron Wolf - WJ: +28 - War Dog - PC: 3 - Kodiak - PC: 13 (Battlegroup Points Used: 13) - Kodiak - PC: 13 (Battlegroup Points Used: 13) - Kodiak - PC: 13 (Battlegroup Points Used: 2) - Destroyer - PC: 14 - Destroyer - PC: 14 - Destroyer - PC: 14 - Black Ivan - PC: 19
Greylord Forge Seer - PC: 0 Greylord Forge Seer - PC: 0 Yuri the Axe - PC: 0
THEME: Jaws of the Wolf ---
You get 8 ranged attacks per turn, 3 of them arent boosted to hit.
|
|
|
Post by welshhoppo on Dec 28, 2017 16:32:54 GMT
Well if you want to go crazy.
Theme: Jaws of the Wolf 3 / 3 Free Cards 75 / 75 Army
Kommander Harkevich, The Iron Wolf - WJ: +28 - Black Ivan - PC: 19 (Battlegroup Points Used: 19) - Demolisher - PC: 16 (Battlegroup Points Used: 9) - Demolisher - PC: 16 - Demolisher - PC: 16 - Demolisher - PC: 16 - Demolisher - PC: 16
Greylord Forge Seer - PC: 0 Greylord Forge Seer - PC: 0 Widowmaker Marksman - PC: 4 Yuri the Axe - PC: 0
11 blasts on a normal turn. Broadsides or feat will give you 17.
As for fun, Hark isn't really a fun caster he's either using mobility and camping a few, or he's casting broadsides and camping a few. Bombshell might as well not exist and he may cast jumpstart if more than a jack or two is down.
|
|
|
Post by chaingun on Dec 28, 2017 19:26:43 GMT
Hark isn't really a fun caster This pretty much sums the thread, sadly. Thanks.
|
|
|
Post by jonnyboy on Dec 28, 2017 21:28:35 GMT
Hark isn't really a fun caster This pretty much sums the thread, sadly. Thanks. Sadly. He just lacks depth. Half if focus is thrown at one useful spell, another half for camping/allocation, and rarely for jumpstart.
|
|
|
Post by Blargaliscious on Dec 29, 2017 5:27:27 GMT
No.
|
|
|
Post by steeltitan on Dec 29, 2017 11:10:34 GMT
I feel I have to contribute to this thread, considering I still play Harkevich (boo hiss!). You can find some of my games here: www.youtube.com/watch?v=WYsaOVn1f3U&t=4653sSpoiler alert: I lose...all the time. However, I don't think this is because of Hark. My friends went through the Warmachine learning curve much faster (they play more, with better people) and I'm trying my best to have fun in the shallow end of the pool. It's getting harder to enjoy the game though, because I have literally not won a game since that tournament (and lost most games prior to that tournament too). Enough rambling... Although Harkevich doesn't do anything interesting during the game, as others have said, I do feel that for a player like me (good grip on the rules, but not a good player per se), he offers enough to be an interesting caster. It's a complicated game and if Hark can provide some strong abilities while keeping it simple himself, my brain thanks him. It's true, I don't do more with him than cast Mobility and at some point feat. However, Mobility in combination with Repo 3", especially with Kodiaks, offer some nice movement and positioning game. I feel it teaches me how to leverage my thread ranges or deal with my opponents', set up my defenses and counter-charges (not the special rule), and determine the best time to strike/commit. In a game where positioning is so important, Harkevich offers quite a bit. I don't know why Hark lost some powah in SR2017...maybe because jack spam in general lost some of its power because you can't always score? Still though, what other options do you have if you want to play jack heavy? I recently obtained Karchev in a big eBay deal and while I haven't fielded him yet, he's also pretty centered around very few abilities (1/2 spells and a feat). Does he really offer that much more depth than Harkevich, especially if you consider the options that you don't have with him (pathfinder, repo and mobility). Who else? Butcher3 jack heavy? I played that and enjoyed it less than Harkevich. B3 does even less for his battlegroup and while you could say that B3 contributes more to the game himself than Hark, I've had plenty of games where he wasn't able to do anything but Energizer and cast Silence of Death on the occasional Jack. Long story short; if you want to be convinced to play Hark, I would say it depends what you want and what kind of player you are. I'm quite happy running Hark considering where I am in my development as a player. Also, I like running Jack heavy and as such, I don't see so much difference between Hark, Karchev and B3 (in terms of fun, not strength).
|
|
|
Post by lovehugs on Dec 29, 2017 15:18:55 GMT
Oh Steeltitan. Oh boy.
Strakhov1 my boy. Oh jeezy petes. Wew lad.
It's time to stop splashing in the kiddy pool and time to dive down and punch James Cameron right in his little trench exploring submarine.
You want speed on your Jacks? Khador isn't the same colour as The Flash coincidentally.
"Devastators, 4Spd is slow though Lovehugs, I need Hark or Vlad1 to speed em up"- typical Cygnar scum
Hark and Vlad are silver and bronze medals. This is Khador, we go for the motherlanding gold.
Hark, repo is ok, still only threat 10 tho. Weak.
Vlad, Boundless charge and feat. 14" charges. You can't beat that speed, right?
You are about to taste the speed of light technology that is Strakhov1. It's not about winning games, it's about winning the laws of thermodynamics.
LET ME TELL YOU ABOUT OVERRUN SUPERIORITY IRON FISTED CLAMJACKS.
You play Strakhov, your turn 1 is revving those engines. You are ready to hotswap Superiority just incase, your jacks are clammed up ready to take on the rip in the time space continuum and unleash what could possibly be a black hole on your enemies.
Turn2, you've just won the game because you're about to feat. Michael Jordan asks you to sign this lawsuit file, because it's time to slam now, We got a real jam goin' down.
Welcome to the Space Jam.
Overrun time, 6speed with 4" bonus movement, you've hit Vlad speeds and overtaken Sonic and Tails in a foot race, but it's not over.
It's Never Over. You've just hit a poor troop at Mach3 speeds with 6tons of Jack, which means it's time for another jack to power up that hyperdrive.
Torch, moves 4 inches. That's ok, take it slow, just charge 11 inches, it's ok.
Math says torch just moved 15inches. 1 turn.
"Khador Jacks are slow but hard hitting' - Sun Tzu.
Not enough though, because you charge torch at what you can kill. Which means torch can sprint. Yeah that's right, all he was doing was a mild jog till now.
Another 4". This Jack just moved up the board 19inches. That's half the size of Strakhov1's manhood after surviving the oncoming explosion of Torch breaking every molecule he comes into contact with.
And this isn't even his final form.
Superiority on torch. Overrun on a clam. Clam charges, kills.
Torch moves 6, charges 13, sprints 6. 25" of speed. Don't try this though. My opponent got sent back in time to a different dimension and became his own grandfather.
I'm sure somewhere the rules say I've messed something up here.
But it's speedforce, I ain't gotta explain ....
|
|
|
Post by auraco on Dec 29, 2017 18:27:38 GMT
Yeah Strakhov1 is pretty much my number one jack caster because overrun and the feat brings a lot more flexibility than simply spamming mobility on Hark.
|
|